Just had a 17 hour game from start to finish on normal speed with 2 human players and 5 AI, no tech brokering, no vassals, no permanent alliances. First time trying out Better AI.
They certainly seemed to know how to do things better all over. But still there were a few weird things that humans wouldn't do:
1. Throwing everything they have at just one impossible-to-take city, over and over for hundreds of years. With the most enormous losses (tons of big stacks). They could just as easily gone around it, During this moment too, it did not try to shift more towards economical warfare such as espionage missions, pillaging, blockading etc. Just went for that one city.
2. AI without nukes, attacking human player armed with a very large nuclear arsenal. Got nuked to the stone age. This happened two times. One time was conventional with a reasonable/good land gain in mind. The second was completely ******ed:
* The AI without nukes declared war
* The goal was to take a very very horsehockey nuked to the stone age city which had been captured by the nuclear arsenal owning human previously. It had no workable tiles, had fallout around it and was swimming in someone elses culture and was going to flip for sure at a later date.
* The city was undefended, and I suppose the AI couldn't resist such an opportunity, not considering the nuclear angle. It got nuked to the stone age too.
3. The most powerful AI had a 'worst enemy' which was a seemingly much weaker AI, without any friends, sharing borders. Yet never did the logical thing: Annexing this weaker AI. They were frequently 'worst enemy' throughout the game.
4. The AI refused to trade with long time friend humans who never did any hostile thing to each other, when pleased at the end after being nuked. They are still so concerned of giving away too much, no matter how helpful and loyal their friend and trading partner has been, that they don't want to trade. Not even for fission.
5. The AI, after being nuked, had very slow teching. It was researching fission and had 11 more turns to go on it. It refused to let me even GIVE it fission to catch up, as it was 'near' getting it itself.
6. Only one person (An AI) was eligible for the apostolic palace chairman election. Yet voting for him would make him like you more, with a cap of +2 attitude modifier.
7. After over 65 nukes had been used by one of the human players, the two remaining AIs not long after declared war on each other and used their newly acquired nuclear arsenal against each other. Not too many nukes (Maybe 5?) but the global warming was turning the whole planet quickly into desert.
8. AI refusing to change religion: seems blind to diplomatic benefits of such acts.
9. AI never ever donated anything to it's friendly civs. It was like that in normal BtS as well most of the time. No gifts as a reward or to help one out in the time of dire need. Also, it does not try to use gifts to make you like them more if relations are bad already (but it wanting to make it better, if it even can want that?).