Techs from goodie huts?

The chance to pop a tech from a hut decreases from Settler (20%) --> Noble (10%) but then stays the same 10% up to Deity plus the chances get even better for huts popped by Scouts.

Goodies.png


Taken from Handicaps317.pdf.
 
Is there some factor that determines what you get from goody huts besides a dice roll? It seems that since I went from Monarch -> Emperor I've actually been getting more techs(I've played at least 5 games by now, so it can't be a fluke)
 
Some goody hut outcomes are invalid under certain circumstances ( CvPlayer::canReceiveGoody() ):
  • GOODY_BARBARIANS_WEAK / _STRONG -- game option No-Barbs or hut popped by culture or Scout/Explorer or no cities yet or just 1 city located at a plotDistance < 8
  • GOODY_HEALING -- hut popped by cutlure or the unit has more than 40 HPs (from CIV4GoodyInfo.xml)
  • GOODY_EXPERIENCE -- hut popped by cutlure or the unit can't be promoted or GameTurns < 10
  • GOODY_WARRIOR -- GameTurns < 20 or multi player game
  • GOODY_SETTLER -- game option OCC
  • GOODY_TECH -- no cities yet
In those events the game rerolls the dice up to NUM_DO_GOODY_ATTEMPTS = 10 (from GlobalDefines.xml), if no valid outcome is found in these 10 attempts the hut will just disappear without giving anything at all :(.

So in general the chances to pop a tech from a hut with a healthy Scout (-> no barbs and no healing) are:

ScoutGoodies.png


This can of course be topped by popping huts via culture during the first 20 turns in an OCC game on Settler (4/14 = 28.57%) or in a regular game on Deity (2/9 = 22.22%). :D
 
Yeah my jaw dropped when I got astronomy from a goody hut once. Gotta love terra maps.
 
DOes that chart vary with the unit that pops the hut? warrior/scout/explorer
 
The chart in my first post gives the general distribution/likelihood of the 12 different events for popping a hut at the respective difficulty levels taken from CIV4HandicapInfo.xml. For each level there are 20 entries total, so in general the chance for a specific event/outcome is equal to the number of entries for that event divided by 20. E.g. the odds for popping a Settler from a hut in a Warlord game is at least 1/20 = 5%. Looking closer one finds that the odds increase under certain circumstances, since several events/outcomes become impossible -- that's what I described in my second post. In the above example popping a hut with a healthy Scout during the first 10 turns will render the events GOODY_HEALING, GOODY_EXPERIENCE, GOODY_WARRIOR and GOODY_BARBARIANS_WEAK / _STRONG impossible so the true chances to get a Settler from the hut are 1/14 = 7.14%.
 
The AI always plays on Noble. The level you play on can only influence the AI's chances indirectly as they will start with Scouts as their exploring units as a result of getting the free tech Hunting on levels > Monarch.
 
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