OOC : Back from the week-end, so lots of catchup to do. I'll try to answer things as they were posted for convenience, so it may be a bit long.
IC : He had been quite for a while now, listening carefully to the conversations around him, mulling things over. There had been threats, stupid things had been said, but some ideas were good. The information had been analyzed and processed, he was ready to talk now.
May you rest in peace navigator, you were a quiet one too, but you'll be missed.
What to do with the map ?
First of all, the only one among us to actually want the map is the scout. I don't know why a scout would need a map, but hey, why not ? (I vote the map to the scout, LightFang). Which leads to our second point, his ability. Now that is powerful stuff we are dealing with... Stuff worthy of protection, because let's face it, such a power won't please the wolves/rogues/insurgents one bit.
So, hear my plead, if there is a guard among us that can keep a close eye on the scout at night, and a powerful warrior to protect him by day, now would be a good idea to keep watch over him.
Which leads to our third point, what route to take ?
We survived the last ambush pretty much unscathed. Granted maybe we were lucky, but honestly, as long as we have guns and air support, I doubt there would be anything our two medics won't be able to fix.
{besides, having wounded guys to carry around, doesn't slow us at all, have you noticed ?}
So, I'll go with the reckless ones and vote for the quick route. We are battle-tested already, we KNOW an ambush is coming so we'll likely be prepared, and we have assets that we can call in. One less day in this hell, means one less guy killed at night, yes that could be you. The ones that don't see that are clearly misguided : The less days we spend, the more people alive in the end, because nights can kill but not ambushes !
Which leads to yet another point : who to lynch ?
Now, clearly Charles Li has been... unsafe in his choice of medium to share knowledge. But do you really think the bad guys don't know who are innocents already ? Honestly, this could help us more than what you may think. But Charles, this isn't a way to encourage you to do it again, btw.
Anyway, the tying up thing. Have you noticed also that tying someone up doesn't slow us a bit. How convenient is that ?
What I propose is from now on, unless there is overwhelming evidence, no one will die by day. Get it ? Only one dead each day/night cycle instead of two. So, eight days left, seven if we take the quick route. Barring unforeseen situations that makes 7 more of us dead by the end (instead of 9 if we take the long route). There are 20 of us left right now, that means 13 left when we're at the choppers, enough to take on the insurgents, let me tell you.
So, just to be clear, I'll reserve my vote for now to be used later to keep with the over/under rule and save an innocent from getting lynched.
Oh, and our Platoon leader Nico can have the wire-cutters. They're useless if you ask me, but I'll let the boss decide what to do with them.
That is all.
And with that, marching ahead of the puzzled group, he pulls out a cigarillo from his breast pocket and pauses a moment to light it while the sun is glinting off his sunglasses.