thomas.berubeg
Wandering the World
Immaculate, check your email
2) Thomas approached me and described what he wanted. I said no, then thought about it and changed my mind. The limitations where this: it would be a publicly known unit, he would have to write a story, and he could train only one. Other players are welcome to submit something similiar (think very weak hero units).
Note: Rules Amendment: Scouts and Recon Units I am giving recon units a blatant buff. Why? Because I feel battlefield intelligence is undervalued in large scale strategic games and I want to redress that. So, from now on, each turn will have two opportunities to submit orders. The first order set must be submitted fairly early (no later then 3 days before the final orders submission deadline) and consists ONLY of orders for your recon units. You may order them to go and have a look at a territory or an enemy army, etc, prior to any other orders being submitted (including your own) and thus have a chance to develop your strategy based on what intelligence they report. This should increase the value of reconnaissance units. Note that while other units (horsemen especially) may be of value in a similar capacity I am only allowing actual recon units the chance to perform these pre-order scouting missions.
Note: Orders Due Orders for reconnaissance scouting missions are due the 15th of January. General orders are due the 18th.
No- you can only have one potter's workshop per city.
It may be best to export a 'finished' product like pottery then the clay itself. If you export clay then your rivals can use this resource to make their own clay-dependent potter's workshops or brick kilns.
Not all resources are equal. For example, ornamental stone (marble, gypsum) provides 1 point of production capacity to every city and outpost in the civilization that has it (regardless of whether its imported or produced domesticly). Copper allows the production of bronze (with tin). A certain dye (called Hermatite i think) can strengthen your sail-based navy because of its protects against saltwater degredation of sails and ropes. Some are just a finished resource with no value beyond being a trade item.
EDIT: you do not get more than one resource for building more than one clay quarry or copper mine (for example) provided they are in the same province. A second province with the clay resource or copper resource can also export (to a second civ) that same resource. Domestically there is no difference however if you are producing the clay in one city or another -it all goes into the national pool.
EDIT2: Q: Does this mean that if i have one clay quarry in a single province i get the clay resource for my entire nation and thus i can build a potter's workshop in every single city. A: Yes. With limits. Certain builings will specifically say, "can only be built if resource X is produced locally".
No. I just need Ekolite, Tyrs, and Merciary.
@Ekolite, Tyrs, or Merciary: If you already submitted your orders, could you resend? If you haven't submitted your orders, could you now?
Immac.
EDIT: i got charles's