Another more trickier problem is the translation of special characters. ...
yeah i noticed that. i began to use normal characters on my map, but it's not really nice ^^
Another more trickier problem is the translation of special characters. ...
nice work, thx again!
only starting techs differ (team-tags are mixed, but i couldn't find out, how to fix that ..i began to hate modifying ^^).
...BeginPlayer
LeaderType=LEADER_VICTORIA
CivType=CIVILIZATION_ENGLAND
Team=0
PlayableCiv=1
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=LEADER_WILLEM_VAN_ORANJE
CivType=CIVILIZATION_NETHERLANDS
Team=1
PlayableCiv=1
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=LEADER_LINCOLN
CivType=CIVILIZATION_AMERICA
Team=2
PlayableCiv=1
Handicap=HANDICAP_NOBLE
EndPlayer...
...# initialise player variables to player IDs from WBS - revised list Fierabras
iNumPlayers = 16
iNumMajorPlayers = 16
iNumActivePlayers = 16
iEngland = 0
iHolland = 1
iIsrael = 2
iIrland = 3
iPortugal = 4
iSpanien = 5
iFrankreich = 6
iPolen = 7
iTurkey = 8
iUngarn = 9
iUkraine = 10
iDeutsch = 11
iSkand = 12
iRom = 13
iGriechen = 14
iRussland = 15
tCityMap = (
#England....
...BeginTeam
Tech=TECH_FISHING
Tech=TECH_HUNTING
EndTeam
BeginTeam
Tech=TECH_HUNTING
Tech=TECH_MINING
EndTeam
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginPlayer
LeaderType=LEADER_VICTORIA
CivType=CIVILIZATION_ENGLAND
Team=0
PlayableCiv=1
Handicap=HANDICAP_NOBLE
EndPlayer...
...BeginPlayer
LeaderType=LEADER_CATHERINE
CivType=CIVILIZATION_RUSSIA
Team=15
PlayableCiv=1
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=16
Handicap=HANDICAP_NOBLE
EndPlayer
BeginPlayer
LeaderType=NONE
CivType=NONE
Team=17
Handicap=HANDICAP_NOBLE
EndPlayer
BeginMap
grid width=87
grid height=60
top latitude=0
bottom latitude=0
wrap X=0
wrap Y=0
world size=WORLDSIZE_HUGE
climate=CLIMATE_TEMPERATE
sealevel=SEALEVEL_MEDIUM
num plots written=5220
EndMap...
...BeginGame
Calendar=CALENDAR_DEFAULT
Option=GAMEOPTION_NO_BARBARIANS
Option=GAMEOPTION_NO_TECH_BROKERING
Victory=VICTORY_TIME
Victory=VICTORY_CONQUEST
Victory=VICTORY_DOMINATION
Victory=VICTORY_CULTURAL
Victory=VICTORY_DIPLOMATIC
GameTurn=0
StartYear=-4000
EndGame...
The way the mod works is that it replaces the default city name with one from the city name maps. Provided that there is a entry for that Civ for that tile. If not, then the city keeps the default name. I don't think there is anything random about this - you will probably get "Cumae" where ever you build your unhistorical settlement.
The file you wanna look into is probably called CityNameManager.py.