Ffh Nes Ii

I've found GIMP to be pretty good for mapwork too. It has a fairly steep learning curve though and it takes a while for you to get to grips with it.
 
My Aim is to be starting the first turn of EkoNES by the 1st of March, 4 weeks exactly from today.

I am currently accepting reservations from players who took part in one or both of the previous NESes at some point. Reservations for people outside of this group will not be allowed until the 15th of February.

Basic concept information about the NES is my next objective.
 
Recon orders due today
 
OOC: I might quit because of confusing diplomacy and crazy out of character stuff.

I wrote you an e-mail in regards to this post. Please respond at your convenience.

Immac.
 
'Hell-Boy' languishes in jail- he'll probably die there of old age.
The shipwrecked sailors from the north will probably die of starvation without a word from the indifferent Kuriotates.

Truly the world is slipping into apathy.




Orders are due tomorrow.
 
To the Amurites:

We are mildly offended by the fact that our advice has been ignored and hellboy lives on. Please see to his excecution immediately.

OOC: Yikes orders due already...
 
I will accept orders prior to the real orders from either the ammurites or the bannor in relation to 'hell-boy' only (no spending etc- just who wants him and what is his final fate) because this needs to be sorted out.
Otherwise he will languish in a cell until he dies of old age.

Immac.
 
Just a little story written between classes.

It's intended to tie into another story that's coming before or on the update, and gives jsut a little bit of detail into the life of a Shade. Or, as I like to call them, the Master Shades: those who have lived for thousands of years instead of mere hundreds. They are extremely rare (as in, count on one hand rare), since even the Sidar die from accidents, violence, disease, etc. - but those that still exist have a rather... unique... view on life.

And yes, this bends the lore a little bit since it's implied that the Sidar were created after the Age of Ice (or, perhaps, at the very end of it), and we're only a couple hundred years into the Age of Rebirth. This assumes that some Shades were created well before that, and given the entire Age of Ice or even longer to age. Perhaps it was by accident, or some testing done by Laroth to figure out how to create shades; I'll have to think on it.



He'd forgotten his name.

Not, really, that it mattered. Living forever gave one the opportunity to do a lot of things, and he'd forgotten his name before. More than once, probably. Odd, that he remembered forgetting his name, but not the name itself. He'd remember it soon, he thought. Only another four or five years.

Back to the business at hand. His latest hobby was construction, and this latest project was proving to be a quite pleasant distraction. He'd long ago surpassed the simple boxy design for buildings; then there had been domes, pyramids, cones, spheres (rolling was a problem), dodecahedrons, and tesseracts (which was actually trivial once you ignored the fact that it was impossible). Shapes had been too easy, so he'd started trying other variations. He'd built underground, suspended in trees, suspended by air; he'd built tall houses, long houses, small, large, even a fractal house (populated by eight families, sixteen dogs, thirty-two pigeons, sixty-four mice nests, one hundred and twenty-eight ant colonies...). After that, he'd thought that he'd have to move on to something else.

Until, that is, he realized that he could use new materials to build with. He'd moved from wood to metal to stone to earth, and was now attempting to work solely with grass. His current project was going well, and was just about ready for the piping to be installed. Although "installed" wasn't the right term; "grown" was better.

Yes, construction was quite satisfying. Of course, he'd done it before and knew that sooner or later he'd be tired of it an move on to something else. Perhaps metalworking; it had been a while since he'd been a smith.
 
A Traveler’s Guide to the Amurite Nation.

Part 1:
The Amurite are a proud nation, and fully deserving of their pride, for without the Amurites, the world would still be locked in eternal and everlasting Ice.

The Amurites emerged from the Age of Ice under the leadership of one the marked: A child of Kylorin.* When it became apparent that Kylorin and those who had headed out with him were not going to come back, Thomas Kylorinskin, the most senior of the marked, decided that it was time to escape the rising seas and growing hordes of barbarians. The exodus was organized quickly and efficiently, with all being allotted a certain weight they were allowed to carry. In this manner, nearly all that they needed was brought along.
The Exodus was fairly short, less than a year’s travel westwards, over the mountains, fleeing from the rising sea. When it became apparent that prospective sites for the new city were not going to be swamped by the rising seas anymore, Thomas began dispatching scouts to find a good place to live. They settled the city of cevedes, named after the lost ancestral city.

Modern Amurites are usually tall and brown haired, though Blond hair is not too uncommon. All Amurites wear clothes woven from the wool of the sheep in the mountains of Cevedes. All these clothes are similar, though the coloring depends on a combination of taste and status. Field slaves are provided with food and drab brown clothes by the state, while house slaves wear a shade pale shade of yellow embroidered with the color of the status of their owners. Peasants are usually a dirty shade of yellow, while specific professions and ranks have their own. Crimson is reserved for the magus, or lord, of the Amurites, who wears it in a full robe, draped over his or her body. Nobles and servants of the magus also wear crimson, though to a lesser degree than the Magus.

Within a class, the Color of the robes darkens with rank.

Amurite society is almost entirely a meritocracy, with slaves being promoted based on merit, as well as nobles demoted for incompetence. The only ones immune are the Magus, and in a way, nobles, who can call on their families to support them should they be demoted too far.


*though most Amurites can claim a modicum of relation to Kylorin, only those directly his children are called the mark.
 
I missing lots of orders so duedate is extended to tonight. After that i'll just get on with the update even if we are missing orders.

need orders from:
Kuriotates
Grigori

also- tyrs- i sent you a comment in regards to your spending that you may want to clear up prior to me carrying out your orders as best as i can.
 
A small crowd had gathered to watch the execution of the man with the strange marble-like skin and long horns. He had previously sworn that he was innocent of hell’s taint- that the changes in his flesh were not reflected in his mind and spirit, but the Bannor inquisitors had not needed to examine him too closely to determine that the boy, a man now, was indeed a servant of hell’s creations. He drew summoning circles, spoke with unseen hellish minions and there was even evidence that he had managed to draw hell’s demons into creation itself.
Now he was standing on a 3’ stool with a noose around his neck. An amurite executioner, hooded in black stood behind him reading the charges, “… the taint of hell, wilful corruption of the spirit… …attempting to bring doom to the world and the amurite nation…”
At last he finished his litany of charges and kicked the stool away and the man fell. There was no snap and an instant death. Instead the man began to twist on the rope and grasp at his neck and the rope behind him. His face turned red, then blue. His tongue began to swell and his strange pupil-less eyes bulged out of his skull. His frantic jerking and kicking lasted only a few moments however and he soon grew still.
But that was not the end. As the man’s soul was freed from his body strange protrusions began to form in his skin, like the kicking of a fetus inside its mother. His chest and abdomen, his shoulder and thighs, even his face began to move and bulge as his eyes rolled back, his swollen tongue fell out and his bowels were voided.
There was a tearing sound and a crimson wound suddenly appeared across his collarbone and shoulder. From the bloody wound a small red and yellow hand emerged, then a pair of horns, a small pinched and wrinkled face, a second hand, a pair of wings and a slender 10-inch humanoid body complete with a scorpion-like tail and clawed feet. The creature immediately began to speak and scream in a high-pitched laugh-like gibberish. It was an imp. Within a few moments several more emerged from new wounds in the body.
Amurite and Bannor guards rushed to the creatures, weapons drawn but the imps soon took to the air and flew into the sky. Only one imp could be stopped- impaled on an amurite guard’s spear. Who knew where the surviving demonic minions went?
 
Just sent orders, sorry had a Chem midterm to worry about.
 
@ MERCIARY: No prob- hopefully it went well.

@ Charles Li: Are you quitting?
 
Charles will take a short break. Charles wants to upgrade that farm to communal and start a fishary farm in Renth Yithi. ;) (will take a short break, about a week, from this. Sorry, orders when I get home.)
 
Immac, your comment made me sad...
 
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