ROUND 3.5 900 AD- 1180 AD
The last half of round 3 sees growth with very little in the form of setbacks, and a touching act of faith on my behalf.
900 AD
I finish construction and decide to start on civil service.
Civil Service is an awesome tech. When I get Machinery, it will allow me to build macemen. As soon as it's finished it will allow me to take on the Bureaucracy civic which will make my capital stronger.
I'm not sure about this bit, but it also allows farms to spread irrigation. Unless I'm mistaken, irrigated farms give an extra point of food. If my workers find themselves really bored, I'll start making farm paths to certain food resources to increase the food they yield. I doubt I'll get that chance since my workers have so much to do though.
With a Saladin invasion off the cards, I decide to lay the foundations for the second Sino/Celtic war against Mao. Those macemen I'll be getting soon will be very helpful...
920 AD
Almost sensing I've ruled out an invasion of his territory, Saladin comes to me offering open borders. I accept his offer and hope that he wants to move settlers past my borders into the cringeworthy tundra spots and not scout me out for invasion.
940 AD
Catching wind of Saladin's success, Roosevelt comes looking for open borders. I decline his offer since he's unpopular, far away and quite weak. I have no real incentive to risk angering the major players for the small bonuses open borders with the USA would provide.
960 AD
Even though he's done nothing but pile Confucius missionaries into my territory, I still fear invasion from Saladin. I attempt to safeguard myself from him by converting to Confucianism. This puts me in hot water with the other world powers (especially Suryavarman) but they aren't the current game tech leader, and they also aren't right next to me.
I hope this gamble doesn't backfire.
1000 AD
The great scientist Mikhail Lomonosov is born in Bibracte. In real life, he apparently discovered the atmosphere of Venus. In this game, I'm going to use him to discover Philosophy. I'd love to use him to build an academy, but I really do need to keep up to date with tech, and Philosophy should get me some technological plunder.
1010 AD
The usually cool Roosevelt does something totally SQUARE and begs for Calendar. I tell him to go away since he has perfectly good techs to trade for it.
Cry me a river Franklin.
Meanwhile, my new friend offers me a much better deal:
Looks like that cat is stuck in the tree again.
and no, I don't think I'm in contention for the Liberalism race. Despite vast improvements to my infrastructure, my GNP is still tiny.
Civil Service is done next turn.
1030 AD
It takes a turn longer than expected but I get Civil Service. I start on Engineering and kickstart my research with a turn of anarchy as I adopt Bureaucracy and Hereditary Rule.
1040 AD
I upgrade two of my best Gallic warriors on Mao's border to macemen. I hear his archers and chariots saying their prayers.
1050 AD
I declare war on Mao once again and knock my science down for a turn so I can afford to upgrade Tolosa's garrison to a maceman.
1060 AD
I did in one turn what I couldn't do in about 13 turns last time and take Nanjing:
I lost two Gallic warriors in the fighting, but my maces are okay. One of them was even promoted! He's now CR3 and has cover.
1070 AD
Staring at the trapped kitty with nothing but contempt, the heartless Suryavarman comes to me demanding Machinery.
I give it to him and it gives me a healthy +3 to relations with him, taking him to cautious. Hopefully, it'll keep the ugly Khmer emperor from my door for a while.
Meanwhile, Mao tries to counterattack Nanjing with an archer. The archer kills the axeman who took the city, but my mediscout held it for another turn which allowed reinforcements to pile in.
1110 AD
A great general named Chandragupta Maurya is born in Bibracte during a brawl between some of Mao's archers and my Gallic warriors. In real life, he was the founder of the Maurya Empire and united most of the Indian subcontinent. In my game, he's going to get my mediscout the Medic III promotion.
In case anybody is wondering why I'm using a scout as a medic, it's because he's weak, so won't be attacked as often as my troops. He can also move two spaces, so he can keep up with all of my military units.
If you want to expand on this idea, you can use an explorer since they start with Woodman I and Guerrilla I promotions. Woodsman III grants even more healing, so it's worth getting if you can.
1120 AD
I trade Civil Service to Asoka for Feudalism. Longbows will come in handy when I'm locking down my stolen Chinese cities.
1140 AD
I discover Engineering:
This for me is one of my favourite warmongering techs. I'll usually begin my first invasion of a neighbour when I get it. Additional movement on roads and the ability to build castles and trebuchets make warmongering 100x easier for me.
I start on Guilds so I can build knights (as soon as I get horseback riding from somewhere) and grocers.
I trade my silk and wine to a distracted Suryavarman for his gems and spices. My cities are actually getting big enough for happiness to be a slight issue now. I'm also selling rice to Saladin and Asoka for 3 and 4 gold per turn respectively. I'll have to cancel and renegotiate those deals when they have a bit more money.
1160 AD
My eyes water as Saladin comes to me begging for Engineering:
Even though I just got the powerful tech of engineering, Saladin is the tech leader in this game. He's more powerful than me, he has a better economy than me, he's more cultured than me and worst of all, I've cut off his expansion so he has every incentive to invade me.
With all this in mind, I turn him away by mistake. ugh.
1170 AD
I very nearly lose the city of Verlamion to a couple of stray Chinese chariots. Thankfully, I whip a pikeman out just in time to see them both off. I'd blow my top if I lost that city twice in one game.
1180 AD
It appears that our friend Mr Asoka has built the Apostolic Palace. The only thing I care about that heap of crap doing is forcing peace between me and Mao. I vote for Asoka to improve relations, so hopefully he'll keep my interests in mind when proposing resolutions.
Meanwhile, my army finally find themselves at Beijing's doorstep. The defences have been bombed down, but still need work. It's annoying how it took me over 100 years to march about two spaces, but my men had a lot of healing to do. I can't wait for that medic III unit.
After Beijing falls, Mao will become a chore rather than a threat.
I decide to end the round at this point.