Monthar
Deity
Team games don't function properly.
1) When it comes to several of the world wonders that give a free building in all your cities. Some, like the catacombs do give the mage guild in the cities of all team mates. However. others only give the building to the player that built it, not the others on that player's team, such as the one that gives dungeons.
2) Some World spells that harm other civs are also harming our team mates. A friend and I were playing the other day and got the AC counter up to about 80 then he fired off his world spell that damages units in other civs based on the AC counter. Well that wiped out most of my troops, workers, etc, yet we were on the same team. Needless to say this royally messed up our war campaign. Other world spells, such as stasis are working correctly in that it does not effect your teammates.
It's probably best to reviews all the world wonders, world projects and world spells to be certain they all work properly when on a team.
3) The difficulty settings seem to be much easier than in unmodded games. So much so, that with a team of 2 that usually teams at Prince level in normal games can do so on Emperor and still not be as challenging. Yet on Deity we get overwhelmed due to the extra starting units the AI gets. Thus team games tend to get boring real quick with this mod, due to being far too easy.
1) When it comes to several of the world wonders that give a free building in all your cities. Some, like the catacombs do give the mage guild in the cities of all team mates. However. others only give the building to the player that built it, not the others on that player's team, such as the one that gives dungeons.
2) Some World spells that harm other civs are also harming our team mates. A friend and I were playing the other day and got the AC counter up to about 80 then he fired off his world spell that damages units in other civs based on the AC counter. Well that wiped out most of my troops, workers, etc, yet we were on the same team. Needless to say this royally messed up our war campaign. Other world spells, such as stasis are working correctly in that it does not effect your teammates.
It's probably best to reviews all the world wonders, world projects and world spells to be certain they all work properly when on a team.
3) The difficulty settings seem to be much easier than in unmodded games. So much so, that with a team of 2 that usually teams at Prince level in normal games can do so on Emperor and still not be as challenging. Yet on Deity we get overwhelmed due to the extra starting units the AI gets. Thus team games tend to get boring real quick with this mod, due to being far too easy.