futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
...concluded (Part 2)
1740AD-Sack Philly; GG#3, settle him in Memphis:
1745-Reject Issy's demand
1750-Sack Boston
1760-Bio done, start Physics; Raze Detroit (plan to resettle); Sack Atlanta
1770-Found Avaris:
1780AD-Sack Chicago; our 18th GPerson is born, a GProphet; settle in Constantinople; found Lisht:
1785-Finish Physics (not 1st to it); Start electricity
1790-Finally finish Wall Street. Would've been nice to land it earlier, but war preparations got in the way. I never have to worry about my economy again:
Found Buto; Sack Houston:
1795-Found Edfu:
1802AD-Sack Seattle; GG#4; settle in Memphis:
1804-Electricity done, start Refridgeration
1808-Sack San Fran; Sack Portland; our 19th GPerson is born, a GS (keep him in reserve); found Pithom:
1812-Sack StLouis
1814-Refridgeration done, start Steel; sack Miami; Sack Buffalo
1818-Sack Cuman; Found Cereal Mills:
Unfortunately, I don't get much use out of this corporation as the game is already well in hand. War Weariness is really starting to add up:
1820-Found Busiris; sack Orleans:
1822-Our 20th GP is born, another GE (keep him in reserve):
1824-Steel done, start Radio; Reject Joao request to adopt HR; Complete another World Wonder:
Why not?
Never did find a good spot for the Moai:
Found Kahun:
1828-Sack LA; eliminate Lincoln:
Postwar New Empire:
Victory Conditions Screen:
Close, very close...
1830AD-Issy and Ragnar declare on Joao; Issy uses the AP to call for war on Joao; I say no as I am still mulling things over...Burn our GS on a GAge since he has nothing better to do:
1832-AP forces us to declare on Joao. Turns out that is ok, because I had a modest stack of rifles headed his way anyways...
A shot of a late-game SE city:
1836-Radio done, start Mass Media; spread CMills in Thebes; Use GE to rush most of the Eiffel Tower, but I never complete it...
1838: Sack Lisbon, Joao Capitulates:
That puts us over the top:
1840AD-Domination Victory:
1740AD-Sack Philly; GG#3, settle him in Memphis:
1745-Reject Issy's demand
1750-Sack Boston
1760-Bio done, start Physics; Raze Detroit (plan to resettle); Sack Atlanta
1770-Found Avaris:
1780AD-Sack Chicago; our 18th GPerson is born, a GProphet; settle in Constantinople; found Lisht:
1785-Finish Physics (not 1st to it); Start electricity
1790-Finally finish Wall Street. Would've been nice to land it earlier, but war preparations got in the way. I never have to worry about my economy again:
Found Buto; Sack Houston:
1795-Found Edfu:
1802AD-Sack Seattle; GG#4; settle in Memphis:
1804-Electricity done, start Refridgeration
1808-Sack San Fran; Sack Portland; our 19th GPerson is born, a GS (keep him in reserve); found Pithom:
1812-Sack StLouis
1814-Refridgeration done, start Steel; sack Miami; Sack Buffalo
1818-Sack Cuman; Found Cereal Mills:
Unfortunately, I don't get much use out of this corporation as the game is already well in hand. War Weariness is really starting to add up:
1820-Found Busiris; sack Orleans:
1822-Our 20th GP is born, another GE (keep him in reserve):
1824-Steel done, start Radio; Reject Joao request to adopt HR; Complete another World Wonder:
Why not?
Never did find a good spot for the Moai:
Found Kahun:
1828-Sack LA; eliminate Lincoln:
Postwar New Empire:
Victory Conditions Screen:
Close, very close...
1830AD-Issy and Ragnar declare on Joao; Issy uses the AP to call for war on Joao; I say no as I am still mulling things over...Burn our GS on a GAge since he has nothing better to do:
1832-AP forces us to declare on Joao. Turns out that is ok, because I had a modest stack of rifles headed his way anyways...
A shot of a late-game SE city:
1836-Radio done, start Mass Media; spread CMills in Thebes; Use GE to rush most of the Eiffel Tower, but I never complete it...
1838: Sack Lisbon, Joao Capitulates:
That puts us over the top:
1840AD-Domination Victory:
) and it showed me a thing or two. I think a SE doesn;t have to mean no cottages ever so I think you missed out there. Going for a solid Bureau capitol would have pulled you out of economic trouble a long time ago, and te high food would have allowed for specialists in the capital in addition to cottaging the FP's.
for showing nice cycling both regarding research/production, where a warmongering specialist-eco shines and regarding civics thanks to SPI (which I consider to be one of the 3 strogest traits if used properly, regardeless of eco).
for late game GP management. Even if it did not affect this game, no need to show lazy habits in a walkthrough
), but if you are civil, he will be civil. I used that to my advantage to make some trades with him until I was ready to declare on him--can't have him building a spaceship on me.
and giving 