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FfH2 Bug Thread

Playing on Erebus map and my Druids are able to cast Vitalize on Marsh terrain but nothing happens. I'm guessing Marsh just isn't upgradeable but if that is the case, Vitalize should be castable on that terrain.
 
Presumably this is an issue with vanilla BTS? Lucian deciding to attack by crossing a river as per Raider, rather than attack directly.

Bizarrely even by using 2 on the numberpad he took the highlighted route!

...sorry - screenshot is after Lucian made the same move, this is of a Son of Asena that took the same route
 

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Ok, since Barnaxus is not a hero, he has to go out and gain experience.
Well, since 90% in combat sometimes doesn't cut it, he'll die.

When I first built him, he was built in a city with Pallens Engine and Blasting Workshop, so he got Fireball and Perfect Sight.

I rebuilt him in a city with a Blasting Workshop.

Reborn, he had neither Fireball nor Perfect Sight.

Issues:
1. It sucks that he's not a hero. Since the whole strategy for Golems requires him, in a game against humans, he's going to die when you attack that AI skeleton with a 90% chance, and you aren't reloading the game.
2. Reborn, he doesn't have his original promotions based on buildings (Fireball and Perfect Sight)
3. Reborn, you have to start over promoting him up with combat 1, 2, 3, etc. Why not have him work like immortals do? Keeping his previous promotions.
4. Ok, so maybe its a new build, so the new city is what matters. In that case, he should have at least get the Fireball ability from the Blasting workshop in the new city.
 
Ok, so I discovered Iron Working, and wanted to build an Iron Golem, but had no Iron.

Requirements Listed:
- Requires Iron
- Requires Mithril
(Bug #1: It didn't mention needing the Forge)

After I got Iron:
- Requires Mithril
- Requires Forge
(Bug #2: Since I already have Iron, I don't need Mithril, but I do need the Forge)
 
Ok, since Barnaxus is not a hero, he has to go out and gain experience.
Well, since 90% in combat sometimes doesn't cut it, he'll die.

When I first built him, he was built in a city with Pallens Engine and Blasting Workshop, so he got Fireball and Perfect Sight.

I rebuilt him in a city with a Blasting Workshop.

Reborn, he had neither Fireball nor Perfect Sight.

Issues:
1. It sucks that he's not a hero. Since the whole strategy for Golems requires him, in a game against humans, he's going to die when you attack that AI skeleton with a 90% chance, and you aren't reloading the game.
2. Reborn, he doesn't have his original promotions based on buildings (Fireball and Perfect Sight)
3. Reborn, you have to start over promoting him up with combat 1, 2, 3, etc. Why not have him work like immortals do? Keeping his previous promotions.
4. Ok, so maybe its a new build, so the new city is what matters. In that case, he should have at least get the Fireball ability from the Blasting workshop in the new city.

Well he isn't a hero because he's the easiest 'hero' unit to keep alive (Since you can rebuild him, and your adepts can 'repair' him). I do agree though that when he is rebuilt, if he's built in a Luchirp city he should get the bonus' from any golem enhancers there.
 
Presumably this is an issue with vanilla BTS? Lucian deciding to attack by crossing a river as per Raider, rather than attack directly.

Bizarrely even by using 2 on the numberpad he took the highlighted route!

...sorry - screenshot is after Lucian made the same move, this is of a Son of Asena that took the same route

I've seen this before in FfH and BtS. AFAIK, there is no workaround. :(
 
The workaround is this case is to move to the hill to your left before you attack :rolleyes:.

It's a serious pain, especially when it means your stack gets split up after an assault. Very frustrating. If the team could somehow fix this BTS issue, that would be AWESOME.
 
Ok, since Barnaxus is not a hero, he has to go out and gain experience.
Well, since 90% in combat sometimes doesn't cut it, he'll die.

When I first built him, he was built in a city with Pallens Engine and Blasting Workshop, so he got Fireball and Perfect Sight.

I rebuilt him in a city with a Blasting Workshop.

Reborn, he had neither Fireball nor Perfect Sight.

Issues:
1. It sucks that he's not a hero. Since the whole strategy for Golems requires him, in a game against humans, he's going to die when you attack that AI skeleton with a 90% chance, and you aren't reloading the game.
2. Reborn, he doesn't have his original promotions based on buildings (Fireball and Perfect Sight)
3. Reborn, you have to start over promoting him up with combat 1, 2, 3, etc. Why not have him work like immortals do? Keeping his previous promotions.
4. Ok, so maybe its a new build, so the new city is what matters. In that case, he should have at least get the Fireball ability from the Blasting workshop in the new city.

UB,

I think if you gave Barnaxus the full free experience of a hero the Luchuirp (sp?) would be badly overpowered. Since he gives his promotions to all of the golems, in no time EVERY GOLEM would have pretty much all of the promotions of a hero; that is, all of the Luchuirp units would be like mini-heroes! If you can get Barnaxus up, I find them to be a powerhouse civilization.

I usually find that you need to give Barnaxus the 'easy kills' from a stack to get his initial strength up. Lucian for the Doviello is also a hero without the hero promotion.


Best wishes,

Breunor
 
UB,

I think if you gave Barnaxus the full free experience of a hero the Luchuirp (sp?) would be badly overpowered. Since he gives his promotions to all of the golems, in no time EVERY GOLEM would have pretty much all of the promotions of a hero; that is, all of the Luchuirp units would be like mini-heroes! If you can get Barnaxus up, I find them to be a powerhouse civilization.

I usually find that you need to give Barnaxus the 'easy kills' from a stack to get his initial strength up. Lucian for the Doviello is also a hero without the hero promotion.

Best wishes,

Breunor

Wow, everybody gets pretty excited about the Hero suggestion, and says very little about the rest. Well, at least I got your attention. :D I guess what bugged me was everything combined, but why not let him keep his promotions after he's reborn, sort of like the immortals? Because, even though you go for the easy kills as I mentioned, sometimes you can lose even with 99%, and then you have to promo him again.

What I think is the most overpowered in the game is the Amurite worldspell.
Fine, disable spell casting, but make the duration shorter. In an MP game it often comes down to a big stack battle. After 20 turns with no spells, and so many freaking spells from the Amurites, the non-Amurite stack is gone. :)
 
I did allow Barnaxus to get building effects (from the Pallens Engine and such) in the next patch based on your feedback. But please take balance discussions to other threads (or make a new one). This thread is solely for reporting broken stuff.
 
No event popup for the AC=30 Blight event. This happened on multi-player hotseat, so I assumed it was just lost "between" turns. But in a single player Malakim game, it just happened. Hit <enter> to start new turn, long list of units being Death damaged all cities hit by Blight, but no explanation/announcement.
 
I want to confirm Mknn hit AC 30 and blight happened, but no annocement of event.
Also Playing current game as Hippus with patch V and it does not reconize my two incense resources though I have plantations built with roads, I can trade for incense from Van Gosam but does not reconize myself as having any. Not sure if this is because I am continuing game that started as patch T and is now V since it has never been an issue before.
Also if on a second computer I have ffh 2 still with patch M if I upgrade to V I am assuming all previous patches are included or do I need to do each one individually.
 
Also Playing current game as Hippus with patch V and it does not reconize my two incense resources though I have plantations built with roads, I can trade for incense from Van Gosam but does not reconize myself as having any. Not sure if this is because I am continuing game that started as patch T and is now V since it has never been an issue before.

Do you have philosophy? You need that as well as calendar to get incense resources.

Also if on a second computer I have ffh 2 still with patch M if I upgrade to V I am assuming all previous patches are included or do I need to do each one individually.

You can just install V - you are correct in that the previous patches are included with the newest ones.
 
I captured Acheron by attacking him with a unit wearing the Crown of Command, but unfortunately before that happened I had worn him down using Diseased Corpses and he was diseased. When I went to heal him of his disease the spell was unavailable, as if the caster logic didn't detect that a diseased unit was in the same tile.

Needless to say, the awesomeness of having Acheron was greatly mitigated by having him have to rest 10+ turns after every battle to use him again. I also tested the same thing using the Black Dragon of the Sheiam and I couldn't heal it of a disease either (I declared war on my buddy Hyborem and sought out Diseased Corpses to eat).

This was on patch "t" and I haven't tried it on "v" yet.

Also I have noticed that using "Taunt" sometimes causes the game to go into a weird loop where you can't end the turn other than by saving and reloading the game. It's almost like the CPU thinks it is NOT your turn because the enemy is active but for whatever reason can't complete its attack; I assume this because if Taunt fails, I've never had the problem, but if it succeeds, occasionally the game will go into this state. What's odd is that you can still give orders to units and cities, you just can't end the turn, even using Shft-Enter.
 
I captured Acheron by attacking him with a unit wearing the Crown of Command, but unfortunately before that happened I had worn him down using Diseased Corpses and he was diseased. When I went to heal him of his disease the spell was unavailable, as if the caster logic didn't detect that a diseased unit was in the same tile.

Needless to say, the awesomeness of having Acheron was greatly mitigated by having him have to rest 10+ turns after every battle to use him again. I also tested the same thing using the Black Dragon of the Sheiam and I couldn't heal it of a disease either (I declared war on my buddy Hyborem and sought out Diseased Corpses to eat).

This was on patch "t" and I haven't tried it on "v" yet.

This is because the unit has magic immunity, which makes it immune to healing spells.

Your best bet would be to take him to the pool of tears if it's on the map.
 
This is because the unit has magic immunity, which makes it immune to healing spells.

Your best bet would be to take him to the pool of tears if it's on the map.

Hmm, that makes sense. However I think that Dragons therefore should be immune to disease as well, as it's possible to have neither the Aquae Sucellus nor the Pool of Tears available.
 
Aquae Sucellus is a wonder, so it would always be possible.
 
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