FlyinJohnnyL
You need more workers....
As I move up the ranks, I've been trying to hone my whipping skills. So that means...bring on MONTY!!!!
As I move up the ranks, I've been trying to hone my whipping skills. So that means...bring on MONTY!!!!
I had an idea for an "unrestricted leaders" NC game, which I'm not quite ready to propose yet, but part of it would be creating a map to play. The thing is, I have no idea how much work to put into playtesting a map meant for a group to enjoy. Apparently the xOTM people go to a lot of work, but I imagine NC and LHC don't call for as much effort as an xOTM. Any advice from our stalwart map creators?
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My ONLY reason for creating this new thread is so that I can edit this Opening Post each time we do one, and create a link to them all. ...
So here are the important links, which will be edited each time we start a new one. Reply in this thread for ideas on the next "theme" we wish to play, and we can start discussion leaders, maps, etc.
Original Idea Thread which has some discussions. A good read for those intersted in this format. This is where it all began.
Nobles Club I, Elizabeth. FIN and PHI are traits that are fairly easy to play.
Nobles Club II, Ramesses II. SPI/IND, another set of great traits, on a Continents map.
Nobles Club III, Kublai Khan. CRE/AGG, Pangaea Map, great UU for a Conquest/Domination situation.
Nobles Club IV, Frederick. Map unknown. but an attempt to try and learn to play an SE with a strong leader for that style.
Nobles Club V, Hannibal. A water based map with a very strong leader on that type of map. Trade Route Economy learner.
Nobles Club VI, Brennus. Another "war oriented" type of game, with Aggressive AI setting turned on, and a Civ with solid warmongering traits and UU/UB.
Nobles Club VII, Sitting Bull. Who is the AI that makes you groan the most when he pops up? For me, its no contest, SB takes it by a mile!
Nobles Club VIII, De Gaulle. A flexible leader suited for war or building, on a Pangaea map!