The Nobles Club Bullpen

As I move up the ranks, I've been trying to hone my whipping skills. So that means...bring on MONTY!!!!
 
I posted the equivalent question in LHC: Do people still subscribe to the old NC threads? I was wondering whether, if I try them, people might still comment. I never completed any of them, for personal reasons I might now have overcome, and am thinking about going back and finishing. I personally never unsubscribe to any of the leader-specific threads that I try out, so for the ones I've abandoned I'd still see comments from others, and hope some experienced players do the same.
 
Sian has offered to host the next NC game. It doesn't look like he put up a vote for the next leader yet, however, so let's help him along. Any suggestions? IIRC someone was talking pericles but I'm not sure if that was Sian or assasin.

IMO, the last of the leaders in the NC rotation HAS to be Sid, but that's still a ways off ;).
 
I was talking about Pericles but that map has been changed to favour the AI(Cathy and Ashoka were so easy X_X) and there are a few surprises in it
It was Sian who wanted to host NC XXI
Edit : I think he said it was a Ragnar map
 
Open the save in Notepad and change this on line 160:

Handicap=HANDICAP_MONARCH

to

Handicap=HANDICAP_NOBLE

If you want to play without "Choose Religions", remove this on line 6:

Option=GAMEOPTION_PICK_RELIGION
 
I had an idea for an "unrestricted leaders" NC game, which I'm not quite ready to propose yet, but part of it would be creating a map to play. The thing is, I have no idea how much work to put into playtesting a map meant for a group to enjoy. Apparently the xOTM people go to a lot of work, but I imagine NC and LHC don't call for as much effort as an xOTM. Any advice from our stalwart map creators?
 
I had an idea for an "unrestricted leaders" NC game, which I'm not quite ready to propose yet, but part of it would be creating a map to play. The thing is, I have no idea how much work to put into playtesting a map meant for a group to enjoy. Apparently the xOTM people go to a lot of work, but I imagine NC and LHC don't call for as much effort as an xOTM. Any advice from our stalwart map creators?

Most map modification isn't hard at all. The hardest thing is making sure it's balanced.

Is there something specific you want to do? If you just want to flop leaders around, that's a cakewalk that takes maybe 1-2 minutes tops with copy/paste. Switching traits would require xml edits in customassets, but you can also do some really fun stuff with the leaderhead xmls there, like giving someone a buildunitprob of 80 and making that leader declare only when very advantaged :crazyeye:. And making them ignore religion and declare at friendly.

XOTM can't do that though, because it requires xml tweaks.

Well, it depends on what you want to do, but if you have an idea it's probably pretty easy.
 
OK. The basic idea is to hand-pick a leader/civ combination "ideally" suited to Cultural Domination -- always peace, take over cities only by culture flip. People who didn't want to do that would turn off "always peace". Needs some thoughts on who the opponents should be, so that the cultural domination is plausible but not trivial, and the non-peace version is a decent if "ordinary" game. I'm working on a description, about 1/2 done now, which I'll post in a day or two. Currently my available Civ time is split between NC 21 Ragnar and LHC 39, Saladin.
 
Well, I'm not sure the NC players would be interested in an always peace game, but if you want culture domination, IMO nasty civ/leaders would be to the tune of cathy of arabia (strong library culture) or Joao or sury of inca (massive REX for a head start on flipping sites, cheap UB for fast potentially doubling culture). Obviously cathy would have her default culture and make the madrassa cheaper.

The way to go in this kind of game is artist specialists, so someone philosophical wouldn't be bad either.

If it's not a NC game you can still host it. I have seen these done but never tried one myself.

What does everyone think?
 
I'd certainly expect some people to turn off "always peace" and that doesn't bother me; I'd want it to still be a reasonable game for them, too. As long as a couple wanted to play it the "always peace" way it could fit an NC game, but I'd be willing to host it separately if it doesn't grab anybody's interest.

Maybe it'd be better as a "Pick Your Leader" scenario though? so folks could skip the cultural domination leader/civ entirely?
 
Just host it as a new stand-alone series. That's what all the cool civs are doing!
 
Another thought: I never use late-game UUs or UBs like SEALs and malls because I'm studiously avoiding war when I'm going for a spaceship, which is the only time I get that far. Would it be reasonable to have a game that started in some later age, with a leader that would benefit from it? I have never played such a game so don't know if it would work out to be interesting to a group of people; I've never seen one of the "clubs" (NC, LHC, PYL, xOTM) start late.

Edit: also, is there a past NC game that would be a good place to practice the Sid's Sushi strategy?
 
...

My ONLY reason for creating this new thread is so that I can edit this Opening Post each time we do one, and create a link to them all. ...

So here are the important links, which will be edited each time we start a new one. Reply in this thread for ideas on the next "theme" we wish to play, and we can start discussion leaders, maps, etc.

Original Idea Thread which has some discussions. A good read for those intersted in this format. This is where it all began.

Nobles Club I, Elizabeth. FIN and PHI are traits that are fairly easy to play.
Nobles Club II, Ramesses II. SPI/IND, another set of great traits, on a Continents map.
Nobles Club III, Kublai Khan. CRE/AGG, Pangaea Map, great UU for a Conquest/Domination situation.
Nobles Club IV, Frederick. Map unknown. but an attempt to try and learn to play an SE with a strong leader for that style.
Nobles Club V, Hannibal. A water based map with a very strong leader on that type of map. Trade Route Economy learner.
Nobles Club VI, Brennus. Another "war oriented" type of game, with Aggressive AI setting turned on, and a Civ with solid warmongering traits and UU/UB.
Nobles Club VII, Sitting Bull. Who is the AI that makes you groan the most when he pops up? For me, its no contest, SB takes it by a mile!
Nobles Club VIII, De Gaulle. A flexible leader suited for war or building, on a Pangaea map!

Continued
  • Nobles Club IX - Joao II! OK guys, here it is, another water leader with a solid UU. I requested some special features this map, but I dont want to give away too much. I will tell you that rolo used the new Tectonics format, but he assures me we will be able to have both some Barb lands and AIs that arent reachable pre-Optics.
  • Nobles Club X - Zara Yaqob! Our leader = Zara has an excellent combo of traits, both of which aid in one of this games primary goal, grabbing land. His starting techs arent bad either, although unless you start with deer, you need food to get some food techs going:
  • Nobles Club XI - Catherine! A known backstabber, Catherine has traits that truly excel when REXing. CRE means fast border pops and IMP means fast settlers. But beware, overexpansion is a very real possibility in the hands of the human player.
  • Noble's Club XII-Elizabeth Revisited! Alright so a bunch of us (me (Krick19) included) thought Elizabeth would be a great leader to take us to the next level. So she's back and badder than ever! Her traits are great, FIN and PHI, two of my faves. This calls for a great hybrid economy. Her UU, the Redcoat gets a 25% bonus against Gunpowder Units, which is really helpful when you're attacking muskets or rifles. Lastly the UB is a Bank with 65% more income instead of 50%. This combines for a nasty combo.
  • Noble's Club XIII - Alexander of Greece Hello everybody, TMIT takes a break from messing with AI XMLs to present the 13th installment of the Noble's Club series! Our leader is Aggressive and Philosophical. This match of traits allows for some economy (especially early) and some warmongering!
  • NC XIV - Saladin of Arabia Sal is considered by many to be a weak leader, lending mostly to his protective trait. Nevertheless, he boasts a solid, early UB that allows for some culture control and religious manipulation via great prophets...only Egypt can get them this easily other than Arabia! The UU is a knight that does not require Iron, and with a hefty bonus to its withdrawal chance, making medieval combat a little more intriguing.
  • Noble's Club XV: Roosevelt of America America...America. We bestow questionable UUs and UBs on thee. Nonetheless, the collection of leaders for this civ have strong traits, and the starting techs are nice and allow for versatility also. Our leader today is known for wonderspam and for the fact that he is probably the fastest person to get the Great Lighthouse in the game.
  • Noble's Club XVI - Shaka We all know him. Some probably hate him. Tied with 3 other AIs for the most probability to train units, Shaka is a devastating warmonger that declares at pleased. The Impi is a utility troop and is a little difficult to use against targets with metal, but if an opponent lacks it has all the devastating power of traditional mounted troop charges. The UB is among the top in the game, early maintenance reduction in a barracks that coupled with the courthouse is nearly as strong a total effect as Holy Rome's.
  • Noble's Club XVII - Tokugawa One of the game's biggest one-trick ponies, Toku is all military and no economy. Unless, of course, you count having more cities as economy. The UU is fairly strong if you get there in time, the UB is not that strong in my opinion but hey, at least you're guaranteed to have full advantage if you get infantry. Not that you'll need the help with the game's best gunpowder troops.
  • NC XVIII: Willem This time we are using: THE NETHERLANDS! Many will argue he's a top leader on a water map due to the UB. I personally think the UB is good but far from great, because it comes later. However, it has the potential to shine on a map like this. Combine it with Moai for some true abuse. The UU is a bit cooler, since it's more cost-effective to invade. Good hunting!
  • NC XIX: Napoleon This time we are using: France. With the little general. UB isn't the worst thing ever, just close. The UU IMO is underrated, as are units with >1 move in general. Musket smackdown! How fast can YOU get to gunpowder?!
  • NC XX: Montezuma Whip till you bleed! It's everyone's favorite zealous backstabbing #2 tier (as an AI) warmonger, Montezuma! The UU is a niche unit but quite useful potentially. The UB? One of the best in the game. It's borderline unlimited whips.
  • NC XXI: Ragnar Rangar, everyones favorite wannabe Horn Get ready for some intercontinental delivery of pain. UU is a Maceman with added city attack and free amphibious, perfect for building an medival coastal empire, UB is a Lighthouse which makes your ships faster.

Which brings us up to date I believe...
 
That is all of them thus far. Thank you for compiling them!

@ dalamb: most maps are good for sushi, really. Just stay away from pangaea.

@ all:

For our next leader I'm leaning toward Suleiman. We haven't had PHI since Alex and IMP since Cathy. Ottomans have not been seen in NC yet, and are pretty versatile between war or peace so you can take your pick rather than the last 3 which were all top flight warmongers.

Thoughts?
 
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