The sun shines again over the world of Gaia. It will keep doing the same thing for a lot of time. However, today it shines over a different thing than it did some time before, because around the world many of the children of Gaia, those called “humans”, are currently uniting in greater groups than normal. Groups that can live together in better conditions. Groups that can advance towards being a better group, with a relationship with the land they live in. Groups that are the...
BIRTH OF A CIVILIZATION
In the gigantic landmasses of the world and some small islands between the landmasses, several of these “civilizations” are being born. Some will fall in defeat, while others will stand proudly, holding up against the waves that menace to destroy them.
Which ones will die, and which ones will survive is yet an unknown thing, but to make sure that people will know about them, a description about the new “civilizations”.
Africa
Three nations live in Africa, three that will seek to be the ones that take control of the whole world in the name of their own chief, or even of their own god.
Brundagana, which lives in the south-eastern tip of the continent, the first democracy of the world and which adores the tribal gods that have been worshipped ever since the the memories of the elders reach, knows of the secret of how to make
Fire with a swiftness hardly equalled among others. Their
Impis, which can outrun many others, protect the people thanks to their wooden shields and lances.
Damietta, born in a impressive place that controls the two arms of a long river that is born in central Africa and dies in north-eastern Africa, is ruled by those that claim they can communicate with their gods, which come from the dry and dangerous desert to their west, and the protectors of the nation, the
Iker, are also introduced into the religious fold and trained to survive in the harshest conditions. Their knowledge of
Agriculture gives them a lot of resources that allow them to feed many people.
Guanche, living quite apart from the other African nations, has instead grown to be able to get their food from the sea, as
Fishing seems to be the most secure way to provide for all the families that live in the nation. As strange as it is, they worship the sun (whom they call Achamán) instead of the sea, because they see Achamán as the giver of life, as the one without whom none of them could live. They also have two languages, the Guanche and the Silbo, the latest of which consists of whistles that can carry further away than shouts. This is what their elite unit, the
Silbadores, use to deal with their strategies, as well as to protect their King, and their
Lanchas can take many people to other places.
Asia
Three more live in Asia, waiting along the largest continent of them all for the opportunity to prove themselves as the best of them all.
Babylon, born between the rivers Tigris and Euphrates, holds its first breath as the first soldiers of the nation start to train for their attempt to become the most powerful nation over Gaia. The Babylonian Monarch worships, like part of his followers, the Pantheon of Babylonian gods, each of whom rules over one aspect of the world, in their opinion. Using their knowledge of
Agriculture to their best, they have managed to make their population grow. Among these, the soldiers of the
Vultures corps are renowned for their ability in combat .
Singodia, the most ancient civilization of the world, has, like Damietta, started to farm their own food through the art of
Agriculture, which made the holders of the bigger lands the most powerful people of the nation, to the point that currently the power is held by the 13 biggest land-owners. The weight agriculture has in the nation is also shown through their cult to fertility, whose biggest representative is rice, which is the grain people cultivate in here and consume the most. Their elite soldiers, named the
Happy Whistling Clubman for their custom of whistling whenever they are happy, are specially trained ever since their infancy to be stronger than everybody else, giving them an edge in meleé combat.
SNES Land is the strangest of all of the nations that have been born in this world. It's not what they know, as they have taken to
Fishing to provide for their people. It's not the place where they live, the islands known as Japan in other worlds. They live governed by a despot of unknown name, and the religion they follow is certainly the strangest of all. Called Playerism, its followers think that their world is only someone else's imagination, and that all of their moves are controlled by some person that has complete control over them. Most people deem this delusions, but it is gaining more followers as time passes. Their
Ninjas are well trained as soldiers, spies and assassins, while their
Samguk ships are built specially for attacking and boarding other ships.
Europe
The most inhabited continent of all with six nations, Europe will be probably the place of the first battles that rock this world.
The
Gaulic Confederation is certainly very forward in time, as they are governed by a king that cedes partial power to other chiefs that hold great influence in their lands and in their king. Their culture, which follows the cult of both one's ancestors and one-self, is based in war, as evidenced by the fact that tribes will leave their lands and become soldiers of the Confederation for money, forming
War Bands. This big effort is sustained by the
Agriculture that is made in the shores of the Seine river, where the cities of the Gauls have been built.
Far into the east, near what is considered the natural border between Europe and Asia, stands
Idyll, which worships the military and its members and is lead by a group of the richest people of the land. Perhaps their invention of the
Wheel is what will give these people an edge in future wars, and the fact that many people have trained with their slings to the point that they
can throw several stones practically one after the other with only a span of mere seconds between them only furthers that idea.
The
Kingdom of Hellenium, ruled by a monarch that has absolute power over every aspect of the nation and worshipping the five gods of the Hellenic Pantheon (which they believe are representative of the five states of the mind), has turned to
Fishing to feed their people. This nation has given birth to a group of soldiers called
Proeliator, which hold great strength and tactical skill thanks to their exhaustive training, and their
Dromon, a heavier version of the oar ship that normal fishers use, has a central tower in the middle of it that can hold many people, settlers and soldiers alike.
In the Italian peninsula, the
Kingdom of Rome and the
United Tribes of Milan are about to smash in an attempt to take control of as much territory as possible. The second, having discovered how to cultivate their food through
Agriculture, under the belief that every being has a soul and trusting their
Elite Milanese Warriors to smash the enemy, seem to have a better chance to win in the possible war, while the Romans, which have appeared in the scene and worship their own pantheon of gods but have yet to make known their knowledge and their ace up their sleeve, seem to be doomed.
In the north, in one of the islands off the coast of Europe, stands
Pictland, which could be said to be a combination between a monarchy and a tribal confederation, as their king is chosen by the leaders of the tribes and then rules for his whole life, but always giving the chiefs partial control over their tribes and making sure that no conflict starts between his subjects. Their belief in the might of the
Lance-Propeller shows that they are very war-like, a thought that is taken further by their elite units: the feared
Woad Warriors can terrify even the most brave soldier, as their tattooed, naked bodies make them fearsome to anyone that does not pray to the Celtic Gods, as the Picts themselves do.
North America
Like in Africa and Asia, three nations live in North America, preparing to expand into the fertile lands of the center of the continent and towards the four directions, hoping to conquer as much terrain as possible.
The
Holy Empire of Britannia, the Autocratic Theocracy that mandates worship of the Emperor as the religion of the state, stands ready to smash against its enemies from their position in eastern North America, aided by the
Knights of the Round, which are the 10 military commanders and their legion of bodyguards. Their knowledge of
Fishing has taken them to invent the
Imperial Longboat, which can travel longer distances than the normal oar ship can, bringing large amounts of troops with them.
The
Nootka, living in the prairies of western North America, has taken instead to learn the art of
Fishing. Worshipping the sun and the moon as the parents of their nation, they hold meetings between its members every month, with the eldest of them being in charge of holding and controlling the meeting. Their
Dog Warriors are very powerful thanks to their special clubs that hold deadly flint shards, and their
Canoes can take people further and faster than normal oar-ships thanks to its elongated form.
In the southern reaches of the continent, many kilometres from where Nootka sits, the
Seri live unmolested by any neighbour and living off the
Fishing in the sea, but they have already trained
special hunters that combine great mobility and ability with meleé and short range weaponry with the ability of launching surprise attacks against the enemy. The worship of the spirits that supposedly live in many places around them keeps them in check and fearful of their Leader Despot.
Oceania
The only people that live in the desolate islands of the southeast, the
Sarawak, live in a theodom ruled by the God Emperor, who lives in the Emperor's Palace, although he claims that his spirit is always living in the shrine of the Emperor's Throne, where only the Priest-Warden's and the strongest soldiers can go in. These soldiers become then the God's Warriors or
Ka'vl Zessaea'sl, who usually travel with their Coast Jumpers or
Ra'eln Qoidvi'sl, canoes designed especially for strike craft, although the quality of their
Fishing rafts is also very good.
South America
Two nations inhabit South America, both of which are as different as night is from day, in spite of their similarities as a culture and a human race.
In the northern lands of this continent live the
Chibchan, the second democracy in the world after Brundagana. In spite of their strategic position as the holders of the narrowest point between the two biggest oceans of the world, the Chibchan have only learned the art of producing
Fire in a reliable way, which has nonetheless helped them set up a primitive sort of industry. Their gods, the Aztec, always ask for bloodthirsty rituals, which the
Eagle Warriors provide by launching attacks against barbarian tribes and bringing people back to the temples, where the victims will be sacrificed.
In the middle of the Andes Mountains, the
Inca Empire has taken hold of a good chunk of territory, unifying around the Emperor and the Inti religion. Like the Chibchan, they have learnt how to make
Fire, but its main use is to heat the houses and the Emperor's palace rather than to keep the food safe, as the coldness of the high mountains is enough to keep food in good state. Their main god is Inti, the Sun God, which gives them heat and light even in the coldest winter, although there are some minor gods which are worshipped alongside Inti. The
Terror Quechas, the elite warriors of the Empire, take the borders of the Incas further every year.
MAP:
Other things and suggestions:
@everyone: a suggestion for furthering your expansion: those who know Fishing can build an Oar-Ship and take settlers along a river or the coast to put small colonies that, in time, would be able to join with the main zone of your nation. If you don't have that, I suggest that you take it as soon as possible.
@germanicus: you can do what you wish, however the best thing you can do right now is to get Fishing ASAP, as it is what will give you the biggest bonus, as well as doing what I told everyone.
Stats will be updated very soon. Also, I have completed the Classical Ages and the Dark Ages techs, and Middle Ages techs only lack a description. I'll try to get more wonders for the Bronze Age onwards.
You can already post your opinions and your stories.
MilarNES officially starts... NOW!
Deadline for Update 1 will be Thursday 26th February at 2 PM GMT+1 (8 AM EST).