SGOTM 08 - Geezers

... that whippersnapper Thrallia is probably thinking... omg, what a bunch of dinosaurs :rolleyes:;). Well, lest he forget, our generation invented personal computers!
Maybe we get a mention on his course :D.
This is our destiny - to be exhibits in a 'history of computing' course.


I believe it may have had 1K of memory :):crazyeye:

I was out by a factor of 10 - but it was still miniscule. Apparently (according to the wonderful advertising brochure I just found) it had main memory expandable in 10K increments all the way from 10K up to a head-spinningly huge 60K!!
It also benefitted from having been designed. (Yes, I was waiting for that sentence to end, too)

:goodjob: I started with a B5700 (aka 2 x B5500) at university. My first permanent job was working with an ICL 1904A (128 Kb) and an ICL 1903T (96Kb). :old: ;)
Ah, the old days!
The tears when someone dropped a deck of 1000 punched cards and had to sort them all again by hand!
The cuts on my hands caused by running the 'paper-tape rewinding' machine at high velocity :(.
The poor new-hire who saw that a 3600ft mag tape had come off its spool and was tightly packed inside the glass cover. Before we could stop him, he walked over and pulled open the door to try to make repairs. We saw him disappear under a giant writhing mass of magnetic tape - unleashed from its prison! :lol:
 
:lol:

ah, you guys are great. I'd better not say the first thing that came to my head, hearing you guys talk about those card-fed mainframes.

@the-Hawk: I thought you said you were the generation that invented the computer...:lol: I didn't know you were 300 years old!
 
A couple more teams have finished. Here's my latest update of scores. NB. The table below is a best estimate and may be off by a turn or so for some teams.

Code:
Team                    Turn    Year       Won. Pts  Ratio
Chokonuts (F)           345     1924AD     285/310   0.8260869565217391
CRC (F)                 229     1595AD     290/310   1.266375545851528
Fifth Element (F)       265     1775AD     285/310   1.075471698113208
Gypsy Kings (F)         263     1765AD     295/310   1.121673003802281
Geezers (F)             366     1946AD     305/310   0.83333333333333333333333333333333
Misfits (F)             273     1806AD     295/310   1.080586080586081
Murky Waters (F)        219     1545AD     300/310   1.36986301369863
One Short Straw (F)     256     1730AD     305/310   1.19140625
Smurkz                  272     1804AD     115/310   0.4227941176470588
The Real Ms. Beyond (R) 100     375BC       25/310   0.080645161290322580645161290322581
Trash Team              364     1944AD     210/310   0.5769230769230769
Unusual Suspects (F)    292     1844AD     275/310   0.9417808219178082
Wonder Bumpkins (F)     368     1948AD     140/310   0.3804347826086957
Xteam (F)               214     1520AD     270/310   1.261682242990654205607476635514


At present it seems that Wonder Bumpkins will collect the spoon. They were somewhat unlucky in suffering a revolt in Dehli the turn before their finish which cost them about 10 wonders.

EDIT: Updated with the score for Unusual Suspects.
 
The winners will be the teams who achieve a Victory by any means, and who score the highest Wonder Points per Turn Played.

Your calculations need work mate! US scored 0.9417. 8 place ain't bad at all as it stands...
 
Your calculations need work mate! US scored 0.9417. 8 place ain't bad at all as it stands...

Looks like I forgot to calculate an updated wonder points per turn score. :blush: Sorry about that. I've updated my post.
 
The winners will be the teams who achieve a Victory by any means, and who score the highest Wonder Points per Turn Played.

Your calculations need work mate! US scored 0.9417. 8 place ain't bad at all as it stands...

Yes, tough competition indeed. I'll make a summary for our team, hopefully other teams will do it too so we can compare games. I've started reading other threads, we had some very good ideas and some not so good... Well, practice makes perfect! Not bad for our second game.
 
Yes, tough competition indeed. I'll make a summary for our team, hopefully other teams will do it too so we can compare games.

Our turnset summary at the start of the thread is the nearest we'll get to a game summary.
 
I did COBOL programming on some mainframe thing. You had to keep submitting lines of code to the mainframe, compiling it, then hoping it worked. I also learnt the LOGO language which was useless for anything other than making a 'turtle' move around the screen of an old Apple computer.

And I have also been THAT guy buried under the spaghetti mound of magnetic tape after setting the Man from UNCLE style tape reel going before it was fully secured.
 
There's a Planning SGOTM09 thread which started off by asking which Civ variant players wanted. However it seems to be morphing into a "Let's run the next SGOTM at a higher level" thread. If anyone has views either way on this then they might want to chime in.
 
Trash Team have now finished which just leaves Smurkz left to finish. NB. The table below is my best estimate and may be off by a turn or so for some teams. The figures that AlanH produces will of course be definitive.

Code:
Team                    Turn    Year       Won. Pts  Ratio
Chokonuts (F)           345     1924AD     285/310   0.8260869565217391
CRC (F)                 229     1595AD     290/310   1.266375545851528
Fifth Element (F)       265     1775AD     285/310   1.075471698113208
Gypsy Kings (F)         263     1765AD     295/310   1.121673003802281
Geezers (F)             366     1946AD     305/310   0.83333333333333333333333333333333
Misfits (F)             273     1806AD     295/310   1.080586080586081
Murky Waters (F)        219     1545AD     300/310   1.36986301369863
One Short Straw (F)     256     1730AD     305/310   1.19140625
Smurkz                  272     1804AD     115/310   0.4227941176470588
The Real Ms. Beyond (R) 100     375BC       25/310   0.080645161290322580645161290322581
Trash Team (F)          417     1997AD     290/310   0.6954436450839329
Unusual Suspects (F)    292     1844AD     275/310   0.9417808219178082
Wonder Bumpkins (F)     368     1948AD     140/310   0.3804347826086957
Xteam (F)               214     1520AD     270/310   1.261682242990654205607476635514
 
Hmm, again you don't like our suspicious team, 275/292 = 0,94. ;)
 
Hmm, again you don't like our suspicious team, 275/292 = 0,94. ;)

Grrr! I stored the table details in a file on my computer. Last time I just updated the value in my post but not on my computer. :blush: I have now updated my post above and the file on my computer.
 
Geezers made 10th place out of 14 (or out of 13 finishers).

Not exactly in the medals, but not in the relagation zone either.

A solid job, team. :goodjob: But we can improve. We are stronger now. Determined ...
 
Geezers made 10th place out of 14 (or out of 13 finishers).

Not exactly in the medals, but not in the relagation zone either.

A solid job, team. :goodjob: But we can improve. We are stronger now. Determined ...

Well, if you can upgrade my brain from punched cards to nano-tech :old:

(my son is preparing to tackle Quantum Computing at university - more computing power in a match head than existed on the entire planet when I started :eek:)

The-Hawk was absolutly correct in his assessment - we need to better REX, looking over the game stats shows just how we feel behind from a very early lead. :cry:
 
Well, if you can upgrade my brain from punched cards to nano-tech :old:
Who needs a head that small, anyhow? We'll just use our 'card-sized' heads more efficiently :D


(my son is preparing to tackle Quantum Computing at university - more computing power in a match head than existed on the entire planet when I started :eek:)
It is weird, isn't it. They're all researching 'Future tech', while we were the generation that researched 'Computers'.
My main fear is that there aren't any jobs for them out there. (Though perhaps in a few years when they graduate, things will be better).
Anything to stop them living at home for the rest of their lives...

The-Hawk was absolutly correct in his assessment - we need to better REX, looking over the game stats shows just how we feel behind from a very early lead. :cry:
Yes. We need a very clear way of setting out our strategy, and the short-term steps to achieve that. It also needs to be a strategy that we all understand, and can agree on without confusion.
I also think there is plenty of scope for team members to practice on scenarios similar to the actual game - away from the central playing of the main game, to bring back information to the team and feed into the strategies. This is something that could be useful both at the start of the game and later.
The main drawback, as always, is finding enough time to spend on scenarios, worldbuilder, general thinking and planning etc.
 
Good work guys - this is a cool team.

I do wonder if we will ever be able to compete well with the Civ IV obsessives, who have the time to spend hours running through scenarios and exploits.
 
I do wonder if we will ever be able to compete well with the Civ IV obsessives, who have the time to spend hours running through scenarios and exploits.

Pretty unlikely. It's not just the scenarios but all the detailed planning and calculating all the way through the game. :crazyeye: That said we still have room for improvement. Aiming for mid table sounds a reasonably challenging but feasible target for the next game.
 
I will go and practice 3 hours on the driving range instead of creating a world builder save from a position anything else than the starting position. BTW I hate practicing on the driving range for more than 10 minutes. :crazyeye: Maybe this team needs another captain ?
 
... Maybe this team needs another captain ?

I wouldn't think so, markh!
Not every member of the team should be playing the same role, in my opinion.
Like the Enterprise, we need a set of different 'officers' to do different things that all mesh together to make the team work.
Maybe one researcher, who makes up scenarios and tells the rest of us how things seem to work out. Another who talks about high-level overall strategies to get this thing won. General crew members, who join in all of the discussions, and play their turn-sets. And the captain, who listens to all of the input, ensures everyone's had a chance to contribute, and then makes sure we all know what we've agreed to do.

We'll not get up to the top bracket, but I don't think that's realistic (or fun!).
On the other hand, we have got some very good players, and we've got some others of us who have been improving.
We did fine, this last time, and next time, we are going to do better! Mark my words.
 
The signup thread for SGOTM09 is here.
 
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