Lutefisk Mafia
Inscrutable Enforcer
EDIT: ive had a couple of stair cases that dont have the 'staircase down' sign. they've both been on the edge of the map, not sure if this is a cause.
There seems to be some errors that occur on edges. The staircases are still useable, though, which is the most important thing! I may look at the code and change the staircase placement instructions to force them to locate only within a range of 1 to 18 for both x and y. That would ensure that the "edge" plots do not get used this way.
Frankly, if I were to start all over, I'd use a map that is 21x21 instead of 20x20. Then I could fit the 19x19 maze that gets generated without the bald, wall-less strips on the bottom and left side of the maps! Oh well, lessons learned!
EDIT 3: I made some stairs for when you get into the graphics side of thingsI've also made a series of good, evil, and nutral torches and braziers, as well as rugs and tables.
I like those stairs!
I happen to have a custom walls set that I made that never quite got into the old DA modmod, too. They are more like dressed stone blocks vs. the raw stone look of the walls right now. I am thinking that there is some potential to expand on tis after the contest.
And the light sources and furniture sound wonderful! More eye candy and quite possibly functional, too!
I've also made a series of good, evil, and nutral torches and braziers, as well as rugs and tables.

you mean theres more!?! i didnt even think to return to shaft X! *rushes to play DA again*