againsttheflow
unpolitically uncorrect
Yes if you have a way to make it zip that would be great. Is the thing about upgrading enslaved ships etc. fixed?
In my .biq...
Yes if you have a way to make it zip that would be great. Is the thing about upgrading enslaved ships etc. fixed?
doesn't crash anytime you try to read something in the civopedia
Also good news, just browsed the entire pedia and didn't get a crash so looks like we're good there.
If you guys start another game, especially one that starts with the usual settler/worker combo and grows from there (my preference)
groovy!
been trying the "original" and the bugs there are quite annoying.
anyone in favour of sporting some PLAGUE?
Looking at the editor plagues can be checked (but I'm all thumbs understanding the rest of it) I'd like for us to have them in our game and I hope at random they can vary from weak to really bad. In those times POX, dysentery, malnutrition to mention a few plague this way of life. Arrr!sickness is good, my man!
are we into nice, easy games?
me thinks not!
Can there be a ship (that everyone can build) that Bombards at a Radius of 2 (The Priviteer for an example)?
Looking at the editor plagues can be checked (but I'm all thumbs understanding the rest of it) I'd like for us to have them in our game and I hope at random they can vary from weak to really bad. In those times POX, dysentery, malnutrition to mention a few plague this way of life. Arrr!
So what do you think of the range aspect and/or collateral damage?
What do you think "Bombard Fx" means?
been trying the "original" and the bugs there are quite annoying.
anyone in favour of sporting some PLAGUE?
So what do you think of the range aspect and/or collateral damage?
This and the long range only was thought up to help the Pirates in the middle game especially resources 2 squares in that could help slow progress. If you look at the European's capitol they make vast amount of moneys and are very well defended, so this means thier science rate will be greater, and not very wise to upload melee unit to themWhat were you thinking of specifically with the collateral damage?
What do you think "Bombard Fx" means?
I was just curious, not important at all.Civ3 only has one animation it uses for bombardment, an explosion that is has smoke and maybe a little dust. If you tick this flag the game will play that animation when the unit bombards. If you have a ranged unit like an archer and you give them bombardment you would probably would not want this flagged.
Originally Posted by soul_warrior
been trying the "original" and the bugs there are quite annoying.
Smallpox is just fineHave you come across any specific ones that haven't been mentioned in this thread? I'm all for the sickness! Down with those scullywags immune systems!
200 turns is probably enough but who knows, even if is 1000 turns the win conditions will take care of it.One other change I've made is changing the base unit of time to months instead of weeks (each turn will take a month now). If it were up to me I'd lower the time limit on the scenario to 150-200 turns as opposed to 1000 but what do you guys want?