P3-01 - Our god is better than their god!

So, are we settling another city anytime soon?? Dot map anyone? Darn, we need to scout south around that gold to check what more is there.

When to rush Hannibal by the way?
 
I don't think a rush is in the cards right now, we are building the Henge and chariots this late is risky.

I see three great potential city sites, but there is still fog so I am hesitant to make a dot map, the southern gold/wheat looks good, but there may be a seafood resource hiding there, west a bit is another good site, but still more fog, and north of that is clams, pigs, corn, gold which would be two cities, but still more fog :p

When we have a more complete map I will attempt a dot map if someone else does not do so.
 
Well everything seems under control

Research Wheel - > Mining (18 turns so this or finishing Stonehenge will be the natural stopping point)
Worker Pastures cows + horse + hook them up.
Warriors Explore
No worker steal!

Will have played + reported tomorrow night.

Ralph
 
Well, this is a good moment to mess around with the new dotmap function in the latest version of BUG, so let's check it out shall we?

Civ4ScreenShot0170.jpg


We should settle the gold city first + wherever copper turns up. We are too late to rush Hannibal with chariots but I think a classical age war against him might be perfectly doable.

The two south coast cities are best for science. The city marked 'backfill' should have a few tiles farmed for growth and the rest cottaged, and the city west of that can probably run specialists as well as cottages. The west coast is mostly backfill.

If anything we should indeed aim for taking down Hannibal early: his land looks a lot better than ours! But chariots are not the way to go; we need HA's or axes/swords. And if we want HA's, we need to be quick; he's got ellies in his SE corner as well. :mad:
 
In general like your preliminary dotmap Paulus, although please turn on resources for clarity :)
I was thinking along the same lines I guess although like you say depends a bit on copper availability. I would put the one marked "science city here" 1NW, making it coastal and adding access to the pigs (which probably will be shared with another backfilltown). If we have the henge borders should pop soon enough to access the gold.
 
A quiet set of turns with no options for many “I didn’t expect the Spanish inquisition” jokes but I promise to make up for in future reports.

Basically followed the plan of research Wheel -> Mining then stopped. Finished the Henge and hooked up horses / pigs.

capital.jpg


Our warrior explored around Hannibal’s territory and we can see.

Hannibal.jpg


He has popped his 2nd city on a hill which as it has two archers in makes any chariot rush thoughts questionable. If he mines the marked square (looks suspiciously like it should have a resource in) then as he has finished BW we know what he has found!

We met some neighbours who came from the SE as marked above.

Neighbours.jpg


We finished exploring the South so here is a Dotmap suggestion, just can’t find a way to use the fish!

southerndm.jpg


Haven’t finished exploring the North yet to a degree worth finalising city sites but here is what we know of the world.

world-1.jpg
 

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Good turnset. We really should see what is around the gold in the north but no big hurry.
Also, I don't see a truly optimal way of using the fish either.
 
Good round, we definitely need to get Hannibal's land sooner or later. I suggest we research bronze working next and see if axe rush is possible :devil:
 
Don't worry... we will strike at Hannibal, when he's not expecting us.

We really need axes to take him out but I doubt even axes will be enough. It's already 2200 BC: that's a bit late for an axerush IMHO, considering we still have to tech BW and build an army.

Our religious objectives are nicely accomplished for the time being. The prophet will be on his way soon enough for our shrine.

Crazy left field idea: If we by any chance cannot do an axerush, we could make a short detour into Priesthood and chop out the Oracle for HBR. We can then try and rush him with horse archers, and the extra prophet points don't hurt either of course. ;)
 
Guess I'm up next! Got it and will try and play and have a report up in about 24 hrs from now.

I was also thinking BW, we need to know if and where we have copper. The ability to chop is also a plus I guess.

Took a look at the save. Thought to let Madrid grow to 4 (3 turns) and then start a settler. Would settle the grand scientific, cultural and extremely hip city of Barcelona on the southern shores (red dot) making Madrid look like the dusty old hamlet it has always been :goodjob::lol:.

Worker will be roading around since he won't have anything else to do. As exists in real life I may start some roads from the central square in Madrid into all directions... Well, for now I'll stick to the ones where we'll likely settle soonish.
And scout of course. The chariot being built is for scouting purposes by the way? Should we try and sneak past Hannibal's eastern border to have a look at the rest of the world?
 
No more comments so I proceed as planned...

Preflight: switch masonry to bronze working.

Press enter and guess who comes friendly waving at us:
Civ4P3001.jpg


T46 Start scouting the north with a warrior, other one sent south to fogbust future settlement.

T48 Chariot finished in Madrid, do 1 turn of a warrior in Madrid to grow to size 4.

T49 Grown to 4 so switch to settler

T51 Bug comes up with a message that has got me completely puzzled:
Civ4P3Haithabu.jpg

Ragnar has founded what? Haithabu? Is that a weird norsk religion or something? Or is it just a new city of his? In that case, why the hell are we informed about that? :confused:

T54 Confucianism FIDL. What, do they have CoL already? :eek: O no, this is choose religion so it must be mono :lol:.

T55 Settler ready, Madrid finishes warrior.

T56 Warrior finished, stays in Madrid for patrol duty. Wonder a while what to build. In the end decide to build barracks and let team decide on worker or settler next.

T57 The wonderful city of Barcelona is founded :goodjob:
barcelona3.jpg

Well, that's what it will look like in a couple of thousands of years. Add an extra 100 years for the famous Sagrada Familia pictured on the left :lol: But surely it's a great monument that's worthy of our zealousness :D.

Right now it just looks like this:
Civ4P3002.jpg


I take the curious decision of starting a workboat. The reasoning was that we don't really need barracks if this is to be our science city and we aren't in dire need of other units (well, workers and settlers :p). Other things can't be built yet. The workboat could either scout some land along the shore south of the Carthaginians (if Utica doesn't expand), or, and that was my first intention, be used for the production city which is Ralph's blue dot and which could be settled next (although around the pigs/corn/gold north also looks yummie). I may have been smoking :smoke: here but otoh no great harm is done with 3 turns invested at the end of my set.

Also BW in. Unfortunately no bronze in sight :sad: Go masonry.

T58 Madrid expands and takes away 3 of Utica's tiles :goodjob: Utica will be under nice pressure of Madrid during this game, well just as long as it is not ours I guess :satan:

T60 Madrid grows to 5 and finishes barracks, choose tentatively a settler. Stopped here.

Here is an overview of the north as we now know it:
Civ4P3003.jpg


7 turns to go to masonry, we'll quickly want Agri for the wheat, may even consider switching now. Our research kind of sucks... Maybe work the lake to slightly increase it.
 

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Hum, not bad. I am not sure abotu the workboat but well, I don't know what else anyway! Also, we can maybe explore that coast in the east with it. I am a tad curious if it is an island or what.

Did you check how much influence we have in utica? Wonder if it will ever flip? :lol:
What we do with it if it flips to us anyway? Settling on a gold hill is a bit, err, stupid perhaps? You lose so much... gold! :crazyeye:


The north is interesting, not sure what to make of it yet though. I will try a dotmap making tomorrow.
 
T51 Bug comes up with a message that has got me completely puzzled:
Civ4P3Haithabu.jpg

Ragnar has founded what? Haithabu? Is that a weird norsk religion or something? Or is it just a new city of his? In that case, why the hell are we informed about that? :confused:
You can find out in vanilla BtS if an AI has founded a new city. It is probably a hole in the original game but you can do it. Thus BUG reveals this info via an alert.

How you say? Hold down the Ctrl key and click on the leader name. This opens the trade window. Be careful as the Alt key will declare war! You can see this in the info window if you hover over the AI in the scoreboard.
 
Well our techs would depend on our next city, but if we want mids we should grab masonry soonish, if not then by all means go agriculture for new cities etc.

Looks like a solid set to me, I will look closely at the save for more considered comments tomorrow, rather busy tonight :p

I believe Meiz is up then me?
 
Yep, got it. Have to take a closer look at the save later today. Too bad about the copper... :|
 
You can find out in vanilla BtS if an AI has founded a new city. It is probably a hole in the original game but you can do it. Thus BUG reveals this info via an alert.

How you say? Hold down the Ctrl key and click on the leader name. This opens the trade window. Be careful as the Alt key will declare war! You can see this in the info window if you hover over the AI in the scoreboard.
Very interesting, hadn't seen that before! :goodjob: Is it a new feature of bug 3.6? I just recently upgraded to it.
I'm not a native english speaker, but I must admit that the wording of the phrase got me slightly off my feet. "Ragnar has founded Haithabu in a distant land", well, it will be HIS land, right? :lol: The "distant land" thing usually comes up when the specific AI is unknown or unmentioned. :)

Hum, not bad. I am not sure abotu the workboat but well, I don't know what else anyway! Also, we can maybe explore that coast in the east with it. I am a tad curious if it is an island or what.

Did you check how much influence we have in utica? Wonder if it will ever flip? :lol:
What we do with it if it flips to us anyway? Settling on a gold hill is a bit, err, stupid perhaps? You lose so much... gold! :crazyeye:


The north is interesting, not sure what to make of it yet though. I will try a dotmap making tomorrow.
The workboat should indeed go west (that's what you also meant, right? :p) and check out what's there. A tiny island, or maybe the tip of another huge continent :please:. Thinking about it a bit more, I don't think it was such a bad call to start building it. :D Some scouting first and then it can eventually be used to hook up a clam.

In Utica itself we have no cultural presence until the next border pop (at 5000 :culture:). We just took away Utica's western 3 tiles.


Just a few more comments:
- We are already in slavery.
- Worker is now on the gold tile and obviously should start digging. As soon as he finishes I'd suggest Barcelona work this tile at the expense of growth, just to speed up masonry and agriculture as much as possible.
- As suggested in my report, I'd work the lake in Madrid for the tiny contribution to research. I think number of turns of building either settler (7) or worker (4) is not affected.
 
Ok, looks good. I'm planning to switch reseatch to Agriculture and work the lake so we can time it to be completed once Barcelona pops borders. It really needs that wheat to be able to work the gold.

We need to build worker next, one is just not enough for three cities (which we would have if we would build settler next). I would start settler right after the worker and claim that sheep, deer, silver spot up north. That blocks Hannibal out of our land and the added commerce + happiness from silver mine doesn't hurt at all. Too bad about all the tundra, oh well...

Then we can claim that pigs, corn gold spot. We don't have the ability to build cottages yet, so two gold mines + silver mine would be the backbone of our research.

Then maybe build one extra worker and happily start to chop all those forests around our capital for pyramids. We have stone and a good chance to still get it.

How does that sound?
 
Ok, looks good. I'm planning to switch reseatch to Agriculture and work the lake so we can time it to be completed once Barcelona pops borders. It really needs that wheat to be able to work the gold.

We need to build worker next, one is just not enough for three cities (which we would have if we would build settler next). I would start settler right after the worker and claim that sheep, deer, silver spot up north. That blocks Hannibal out of our land and the added commerce + happiness from silver mine doesn't hurt at all. Too bad about all the tundra, oh well...

Then we can claim that pigs, corn gold spot. We don't have the ability to build cottages yet, so two gold mines + silver mine would be the backbone of our research.

Then maybe build one extra worker and happily start to chop all those forests around our capital for pyramids. We have stone and a good chance to still get it.

How does that sound?

Sounds good but I think we stil need to draft a war plan ASAP to rush Hanny while he is still not big.

I just can't believe that we didn't rush an AI so near of us yet in Emperor!! That will come back to haunt us!
 
Sounds good but I think we stil need to draft a war plan ASAP to rush Hanny while he is still not big.

I just can't believe that we didn't rush an AI so near of us yet in Emperor!! That will come back to haunt us!

I think we need catapults at this point, especially with no access to copper.
 
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