GEM generic modification

yeah, I think time is a very important factor that isn't reflected in your calculation. For example, if I decide to have more production rather than food now, I can product military units, which could be used to take more cities (a route very likely be used in GEM scenarios). Even if I play peacefully, I can also use the production to build lighthouse earlier, which provide more food. So I think the balance is quite difficult to calculate.
 
I have just spent some time tidying up my XML modifications. All my changes are now documented on a spreadsheet called "Mod Changes vX.X" (where vX.X is the latest version number of GEM) as well as commented within the files with "GEM". Normal players can now refer to the spreadsheet to see the changes at a glance while modders can now easily find all the changes I've made by searching for GEM in each of the XML file.

Other than XML, I have managed to compile the C++ source code for the first time! I am now searching for components to add to GEM. I find the following quite suitable to be included in the next version of GEM:

1) Dale's Combat mod - http://forums.civfanatics.com/showthread.php?t=257210
2) JCultureControl: Beyond City Borders - http://forums.civfanatics.com/showthread.php?t=283686
3) Scrolling scoreboard - http://forums.civfanatics.com/showthread.php?t=295703

and by default GEM already include the following:
BetterAI 6.0 - http://forums.civfanatics.com/forumdisplay.php?f=245
Unofficial patch - http://forums.civfanatics.com/forumdisplay.php?f=299

while the Crash to Desktop fix, BlueMarble, BUG are recommended to be installed separately.

Let me know if you have found more mod component that I should consider include in GEM.
 
Yey! Scrolling scoreboard! Great News!

Can't wait for the new 1940 by the way! Any plans to eventually update the other scenarios with more civs? The 1 city starts may be quite easy to do?
 
One thing is for sure, Dale's Combat Mod is quite an addition that will significantly affect gameplay and would be the most extensive rule change in GEM up to now. Would it be possible to offer a download without Dale's as well? I guess otherwise it would be rather hard to remove the mod manually afterwards.

Best Regards,
Martin
 
Let me know if you have found more mod component that I should consider include in GEM.

Have you considered adding RevDCM instead? http://forums.civfanatics.com/showthread.php?t=262937&highlight=revdcm I always thought that Revolution would be great for the GEM scenarios, and it includes Dale's mod as well.

In addition, I think Influence Driven War would be nice to see. http://forums.civfanatics.com/showthread.php?t=188007&highlight=influence+driven+war

Finally, Advanced combat odds is a nice interface mod. http://forums.civfanatics.com/showthread.php?t=310415&highlight=revdcm

EDIT: Actually, I think IDF is included in RevDCM. But still...
 
Yey! Scrolling scoreboard! Great News!

Can't wait for the new 1940 by the way! Any plans to eventually update the other scenarios with more civs? The 1 city starts may be quite easy to do?

Yes, I did heard your voice ;)

So far, I have only updated the map (added a lot islands, changed the shape of British Isles etc). It took a lot of time from me to just update the map for all the scenarios.

My next item is now adding the mods before I would add new civs to the scenarios (and yes, I am planning to change add new civs to all the scenarios). With forts being able to spread culture, I can replace a lot of remote cities by forts. So I want to reallocate cities in one go.
 
One thing is for sure, Dale's Combat Mod is quite an addition that will significantly affect gameplay and would be the most extensive rule change in GEM up to now. Would it be possible to offer a download without Dale's as well? I guess otherwise it would be rather hard to remove the mod manually afterwards.

Best Regards,
Martin

I am not too willing to offer separate downloads. Whenever I want to update anything, I have to double up my workload. Especially seeing Dale's combat Mod includes ten's of files that I have to merge with GEM's files.

So either in or not in. Any particular reason why you think you would like to remove it?
 
So either in or not in. Any particular reason why you think you would like to remove it?

All I would say is that one of the key things points, that you raise yourself when introducing GEM, is the relatively unaltered gameplay of the GEM mod. GEM has become so successful and popular due to the map and scenarios, not any altered gameplay.

In your understandable drive to improve this fantastic mod, I guess there is a danger that you may drop the concepts that have guided the success in the first place. I'm not saying that inclusion of these mods is wrong, in fact for me they look quite exciting, just that in my humble opinion you should be aware of this potential issue.

I guess what you might want to ask yourself is: Would most people chose to play civ, or GEM, with Dale's mod if they knew about it and it was already inbuilt?

There will no doubt be some people, such as me, who enjoy the inclusion of other mods but are unable to put them together themselves, and others, (such as Ace) for whom their playing of GEM is driven to an extent by the fact that the gameplay is unaltered (assuming that any mods they like they can add in themselves).
 
All I would say is that one of the key things points, that you raise yourself when introducing GEM, is the relatively unaltered gameplay of the GEM mod. GEM has become so successful and popular due to the map and scenarios, not any altered gameplay.

In your understandable drive to improve this fantastic mod, I guess there is a danger that you may drop the concepts that have guided the success in the first place. I'm not saying that inclusion of these mods is wrong, in fact for me they look quite exciting, just that in my humble opinion you should be aware of this potential issue.

I guess what you might want to ask yourself is: Would most people chose to play civ, or GEM, with Dale's mod if they knew about it and it was already inbuilt?

There will no doubt be some people, such as me, who enjoy the inclusion of other mods but are unable to put them together themselves, and others, (such as Ace) for whom their playing of GEM is driven to an extent by the fact that the gameplay is unaltered (assuming that any mods they like they can add in themselves).

I absolutely agree. In fact, I am consciously aware that it is the map and the scenarios that I should focus on.

So, I will continue to be very cautious in what I pick to be included in GEM. Dale's combat mod, after some test play on it's own myself, is what I considered to be a very good quality mod that enhances CIV but changing the game concept completely. You know, it is one of those mods that makes you feel this is how CIV should be in the first place.
 
I have just spent some time tidying up my XML modifications. All my changes are now documented on a spreadsheet called "Mod Changes vX.X" (where vX.X is the latest version number of GEM) as well as commented within the files with "GEM". Normal players can now refer to the spreadsheet to see the changes at a glance while modders can now easily find all the changes I've made by searching for GEM in each of the XML file.

Other than XML, I have managed to compile the C++ source code for the first time! I am now searching for components to add to GEM. I find the following quite suitable to be included in the next version of GEM:

1) Dale's Combat mod - http://forums.civfanatics.com/showthread.php?t=257210
2) JCultureControl: Beyond City Borders - http://forums.civfanatics.com/showthread.php?t=283686
3) Scrolling scoreboard - http://forums.civfanatics.com/showthread.php?t=295703

and by default GEM already include the following:
BetterAI 6.0 - http://forums.civfanatics.com/forumdisplay.php?f=245
Unofficial patch - http://forums.civfanatics.com/forumdisplay.php?f=299

while the Crash to Desktop fix, BlueMarble, BUG are recommended to be installed separately.

Let me know if you have found more mod component that I should consider include in GEM.

Bad news and good news.

The bad news is the addition of these mods into GEM is much harder than I expected. I was hoping that these mods are independent of one another so that I can simply merge them together. The reality is not the case. I decided to give up on it, since it really is beyond my capability if I have to dig into the C++ code and make appropriate modifications.

The good news is that, as was suggested by Jabarto, the RevolutionDCM seems to be a good combination mod that I can use straight out from the box. It includes almost everything I wanted, namely, BetterAI, civlimit=50, BUG, Dale's combat mod and some other things, except JCultureControl (very unfortunate). The mod also got a very user friendly interface that allows the user to customise the selection so that whether or not to include a component is up to the decision of the user.

So I think the way to go is to merge RevolutionDCM with only those files modified by me (mainly XML files), something that is managable by myself.
 
I'd suggest adding sentry as a default skill for explorers and scouts. That'll reduce their vulnerability by a lot and increase their scouting ability.

Also, is there any chance that you can force a minimum of one religion in each continent. 1 for africa, 1 for asia, 1 for europe, 1 for North America and 1 for South America. The last 2 are open ended.
 
quite agree with you about sentry promotion for exploring units, since the base unit movements is now two but I have not increase any of their visibility.
 
I like. I like it a lot. So much so that I'm posting for the first time in a very long while. So, do you have a tentative release date? I'm quite glad I came back to Civ IV for this!

Depending on how things work out, I may be making a scenario or two using your map, if you don't mind of course.
 
I like. I like it a lot. So much so that I'm posting for the first time in a very long while. So, do you have a tentative release date?
Do you mean to update of having sentry promotion? It is too minor for an update of its own. I don't have any plan to release another update soon.

Depending on how things work out, I may be making a scenario or two using your map, if you don't mind of course.
Please go ahead. I want to play some new scenarios too!
 
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