Ffh Nes Ii

imps of sulfur, men of death
walk the land in rotted flesh
merchant riots, slave revolts
assassins striking secret cults
coffers draining plans delayed
entire populace dismayed
reverse your fortunes, seize your fate
trade for poetry before its too late
 
That's a pretty big mistake, we now know what Nutranurse is planning.

he lacked production capacity-- many nations know the pain of this little hiccup... right thomas?
 
I also created a new civic to sort the problem, the work-camps one, I haven't actually adopted it yet though because I value my income too highly, and don't want to lose five of it per turn.
 
of course not- you are a slaver :)
 
I know that pain too. I made a spell to fix it.
 
Gaaah, my secret is out! All my plans laid to waste from a slight slip of the tongue, er, keyboard. How will I ever recover :wallbash:
 
doubtful, mine requires Summoning... Might have the same effects though. PM me your's and I'll PM you mine.
 
I got state and things are looking good :)
 
thats my thing:
i am notoriously forgetful and leave stats full of mistakes...
 
an ammendment to the update

As the Years Turn:

Rumours begin to trickle out of Amur. The orcs have found a new home. They live in Nimarail, in Cevedes, not as slaves or second class-citizens but as equal citizens. Goblins can be seen working in the cotton plantations. Orcs have bought property in affluent neighbourhoods. The cult of Bhall is spreading througout Amur at an alarming rate. Orcs and gnolls are learning of Oghma and literacy amongst the bestial races is on the rise.

And though she has been missing for two years, Ember has returned, and has been voted to a seat on the Amurite council.

Amurites lose 1 stability, gain 7 gold and 4 food. Cevedes gains 2 population. Nimarail gains 1 population.
 
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