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smooth over any changes they may cause. Granaries now have the following function:
If those players with granaries are united and vocal in challenging this change, it will be rescinded.
UPDATE SIXTEEN Years 446-460: Björk Decides, Shield of Valour Ascends, A Ritual Interrupted, New Alliances, The Mafia
Björk Settles in Darkvale
The votes are in and Björk has decided; her home shall be Darkvale.
It is said that many Sidar had been planning to leave the capital city for a life of independence amongst the high mountain valleys and that only the appearance of the greatly renown musician prevented their exodus.
Darkvale gains Bards Manor
A Constellation is Sighted
Astrologers reveal the Shield of Valour in the night sky and declare the time auspicious for followers of Junil.
The constellation coincides with a massive festival and military parade announced by the Bannor priests of Sabelism and Junilism as well as the Bannor High Circle. There are speeches inspired by scholars research into the old hell-times, a time of legends and heroes. There are wagons decorated like giant clouds and actors dressed as angels and demons and a giant theological play is presented. There are fire-eaters, sword-swallowers, jugglers, puppeteers, face-painters and massive feasts that last for weeks and go late into the night.
The Bannor state has spent more resources on this festival than has ever been spent on any festival previous.
As the speeches and prayers reach their crescendo, and the Lord councillor Michelos Valaeda completes his last toast, the constellation of the Shield of Valour appears in the sky and the Bannor head of state points to the constellation and proclaims, Lo and Behold, cherished of Junil; we are forgiven. We are the chosen.
In the next weeks and months the Bannor people are infused with great motivation and state and religious loyalty. At the height of their fervour they go so far as to erect an monastary dedicated to Sabelism. The entire monastary is constructed in less than four months and is made entirely from the labour and finances of the people themselves.
The Als nation also has some followers of Junils laws (though not too organised) and these also celebrate and bring additional funds to the Als treasury.
Bannor gain 3 stability. Bannor city of Sabel upon Gate receives a monastery.
Als gain 5 gold.
Life Ritual at the Tomb of Sucellos Attacked
Nations from all over the world have contributed to the ritual meant to clear the disease that makes people and animals into hungry undead. The kuriotates send their materials via their own trade ships. The Kappa use elven ships. The Bannor and Amur ship their contribution to Hippus lands where their contribution, along with Hippus contributions are shipped, using elven pentaconters under the flagship the Queens Glory to the elven march of Idril Felagund. Grigori forces sent their contribution across the land crawling with hungry dead between their last city and the tomb.
The Grigori contribution never arrives, presumably unguarded messengers travelling these land are prone to being eaten.
The rest of the materials and scholars do arrive however, safety transported by Kuriotates and elven ships. The materials and scholars are kept under guard by the newly raised Tomb Wardens, white mist elf peasant militia charged with protecting the ritual and the ritualists from the
changed as well as themselves. Presumably the hunters once known to haunt this area are assigned elsewhere for they do not compromise part of the defence of the ritual.
The rituals participants are organised as best as possibly by the Amur scholars and the materials are prepared exactly as they are supposed to.
And the whole time, hooded eyes watch the proceedings from the shadows of the wilderness. One evening, when the proceedings seem to be firmly underway and the zealous Tomb Wardens are nearing the end of their shift and presumably at their most exhausted, those hooded eyes order the attack
The hooded figure had had with him some rotting flesh taken from the bodies of the hungry dead. He had fed one to a hyena migrated south from Hippus lands and another to a Grigori refugee wandering the wilderness trying to escape the onslaught of the
changed.. That hyena and man accompany the hooded man in his assault.
But first the hidden man has one more trick up his sleeve. He incants an unholy spell and suddenly the ground shakes and trembles and the ancient corpses of long-dead men and women, some the unlucky ones who tried to survive the age of ice by hunting and trapping and others much older, even those who fought in the previous wars between the elves and the Patrian sorcerer known as Vikas, rise up. These join the hooded figure in his assault upon the Tomb Wardens and their charge.
The Tomb Wardens, filled with fervour and religiously inspired battle-lust charge the hooded figure and his undead army but as they approach the hooded figure waves the spear he wields and suddenly a blinding white flash envelops the elven peasant militia and they are struck blind. Blind and outnumbered they are easy prey for the undead army. The
changed hyena and man also lay into the blinded peasant militia seeking to satiate some unholy hunger, and soon the ranks of the hungry dead swell. As those turn on their brethren, the ranks swell again and again until an army of hungry dead are charging the ritualists. The scholars and sages, unprotected, are easy prey for the summoned undead and the
changed Tomb Wardens. Most are clawed, bitten,
eaten
only a few manage to run away in time.
The few scholars that survive break and run, seeking the relative security of the tomb and those few blinded Tomb Wardens able to follow their voices join them. Crowded around the ancient stones of the Tomb of Sucellos the survivors pray as best as they can.
The hungry dead and the summoned undead servants of the hooded figure crowd around them gnashing their teeth and reaching for the scholars and blinded militiamen. But the undead cannot reach the survivors; the tomb protects them.
The hooded figure advances and the scholars and militiamen scurry away from his awesome and terrible might. The hooded figure advances upon the tomb, determined to defile the great holy site. He reaches out a finger. In the light one can see that it is ghostly pale flesh, semi-transparent, overlaid over old cracked bones. The finger touches the tomb.
And the hooded figure drops to the ground, the Shining Patrian Spear, no longer crudely camouflage drops to his side like so much discarded waste. The shroud the figure wears bellows outwards in a gentle sigh like the last exhaled breath of a child falling asleep and it moves no more.
The summoned undead fall in an untidy heap around the tomb.
But the hungry dead, mostly elven militiamen but also some squirrels, lemmings, and even a bobcat now pace around the tomb, reaching for the people protected by its magic. They are tireless and the men and women, scholars and militiamen who hide there get hungry, thirsty, tired. The blind regain their sight only to see an ever-growing army of the hungry dead surrounding them.
Finally they take it upon themselves to attempt an escape. Failure to do so would result in slow starvation for everyone. The attempt is a miserable failure as the hungry dead fall upon them in waves and soon the last remnants of the Tomb Wardens have joined the ranks of the shambling dead. The scholars and sages die quietly of dehydration and starvation amongst the tombs ancient and holy stones.
Little did they know that the presence of the tomb was anathema enough for the hungry dead and with the obvious meal before them exhausted the hungry dead quickly move away from the tomb and its life-magics.
White Mist Elves peasant militia defeated and unrecoverable.
Ritual components lost with the exception of 40gold worth of materials that are recoverable at the site of the Tomb.
Loss of amurite scholars causes a 12rp/turn loss. This loss will recover at a rate of 3rp/turn.
Shining Patrian Spear lies unclaimed amidst the stones of the tomb of Sucellos.
Silver Grass Elves Enlist Four Nations to Assist in Constructing their Legacy
The Amurites send a delegation to the hidden Silver Grass Elf village with gold and materials and though they encounter some roving bands of zombies silver grass elfen hunters are able to escort them safely to the hidden village.
The kappa send a delegation led by their scouts but these, unfortunately, have to travel through some of the most
infested lands in all Edsunland; they are forced into the waters of South Ir-O-Kee lake and are unable to rendezvous with the hidden elfen village.
The white mist elves send the The Haesumé Wild Hunters led by Istium of common house Cromdel and gold and arcane materials. It is only through their superior knowledge of wilderness survival and some occasional fast running that they are able to avoid becoming food for the hungry dead and reach the village. Unfortunately they are ambushed at one point in a gulley and lose a small number of their unit before beating a hasty exit.
The Hippus are not as interested in providing materials or gold; they are not involving themselves in the construction of the silver grass elf artifact but they send, after some preliminary scouting reveals heavy hungry undead activity, two units of peasant militia to help escort the elfen refugees to safety.
Ultimately the Amurites and White Mist Elves are able to get their materials and gold to to Brond Minyature. Brond Minyature and his mages decide to attempt the construction of their artefact even without all the gold and resources they had sought. Seeing the vast armies of hungry dead all around them and realising that their efforts will take some time, they lock themselves, with food and water, into caves in the area with a message to the Amurites, White Mist Elves and others, When the ritual of Life is completed in a few months come and get us; we will provide you with the reward due your contribution.
Of course the ritual is not completed in a few months and the Amurite Shield of Kylorin soons finds itself defending the amur people from invasion as do the Hippus forces and the white mist elf hunters and so, as far as the nations of Erebus know, those elves are still locked into their caves deep in the heart of the
hungry dead territory and the artifact, whatever it may be, may or may not have been completed successfully.
The rest of the silver grass elves and the three delegations then flee the area as it is very full of
hungry dead. Elven children and their parents, taking what few possessions they have, leave with the The Haesumé Wild Hunters led by Istium of common house Cromdel and are herded back to the elven march of Idril Felagud where, despite the hungry dead activity they board a ship and are sent to the elven island where none know what happens to them save the elves.
On the way back the Amurite Shield of Kylorin without any reconnaissance support, unlike the Hippus who provide scout support and the elves who provide hunter support, are easy prey for the shambling and tireless dead. While resting after a meal a group of prowling
changed rabbits charge, slathering and ferocious, into the clearing where the shield take their meal and attack. Very quickly members of the Shield are infected and turn upon their brothers. The survivors cast various life-based magics but the spells only buy them time and they are forced to flee after taking serious injuries.
White Mist Elf Hunters require 8 gold to recruit to full strength.
White Mist Elves succeed in the mission they outlined in their orders with regards to the elven children and their parents, gain 4 gold and 3 food.
Amurite Shield of Kylorin require 12 gold to recruit to full strength.
Hungry Dead Assail Troday Yithi Yet Again
Though the life mana ritual of ages past have cleared the diseased walking dead from the vicinity of Troday Yithi, the infected from Renth Yithi and Ir-O-Kee lands did not take long to find the Grigori capital and again set it to siege.
This time the Grigori receive detailed military orders and are assisted by the spirits of the Fists of Balance whos undead bodies are apparently invisible to the hungry dead. The Grigori militia, the Brave man the palisade as the first few hungry dead begin to make an appearance but the Fist of Balance, who now call themselves Tuans Damned simply walk up behind them and strike them squarely in the base of the skull; the hungry dead never even reach the pallisade. Just as the hungry dead are tireless assailants so too are Tuans Damned tireless defenders. This process continues for years as the residents of the city await the completion of the life ritual but as time passes it becomes more and more apparent that the ritual has failed and the citys defences are left to them.
The Grigori and Tuans damned spend moments between the
changed assaults to construct traps involving gorges and ditches where the hungry dead can be channelled and easily managed. To get the hungry dead to enter these traps the Grigori employ hares- men and women of proven fleetness who are used as bait to attract the diseased corpses and lead them into the trenches. These trenches are often lined with highly flammable material and when enough of the
changed are herded into the trenches they are burnt.
This, in conjunction with Tuans Damned and the pallisade is enough to protect the Grigori for now, although at one point,
changed elephants charging the pallisade were able to break through and infect some of the population. At this point a cull of potentially infected individuals and urban barriers prevented further spread.
Grigori lose 4 gold, 6 food, and 1 population from Troday Yithi.
Grigori peasant militia the brave require 2 gold to recruit to full strength.
Hungry Dead Assail Conrond Mor
Hippus scouts and peasant militia return to Conrond Mor only to discover a host of
changed men and women, hyenas, rabbit, lions and even horses have gathered around the city. The city governors have ordered an evacuation of the country-side and huge trenches have been dug around the city. Militia spearmen and the Blades of Camulos are stationed on the interior of the ditch ring and as the hungry dead attempt the scale the inside wall they are speared or clubbed as best as possible.
The defence holds out well as the numbers of
changed in the area are relatively small, at least at first. After an initial wave the number of attacking hungry dead drops off dramatically only to rise again approximately 4 months later. Some scholars suggest that the early attacks may be due to artificially introduced hunger sickness and that the second wave is the actual natural crest of the infecteds attacks.
Regardless the ditch and posted militia serve their function quite well for some time and the residents of Conrond Mor anxiously await the completion of the life mana ritual that will heal the corpses and return them to deaths slumber. With time it becomes evident this will never happen and as the months turn into years small mistakes begin to add up. A bit ankle turns into the loss of 12 men as one of the guards
changes and turns on his fellows. A scratched hand, a blood splatter that lands in an open eye
all these mistakes add up and it is only through the sheer number and huge dedication of the Hippus army that Conrond Mor survives at all.
Surprisingly, with time, an unexpected ally arrives. They are kappa scouts, driven eastwards by the ravenous infected of the interior. Following the river they have arrived at Conrond Mor and there, assist in its defence.
Twelve years after the initial attack the city is still under siege even as, in the north, the Hippus capital begins to report the first sightings of hungry dead in its environs.
Hippus lose 8 gold and 4 food (from evacuating the Conrond Mor countryside and building a ditch).
Hippus spear militia (unnamed) require an addition 17 gold to recruit to full strength.
Hippus peasant militia (Talis Flock) require 4 gold to recruit to full strength.
Hippus peasant militia (unnamed) require an additional 12 gold to recruit to full strength.
Hippus blades of camulos require 3 gold to recruit to full strength.
Kappa scouts require 5 gold to recruit to full strength.
.
Jarv Abandoned
Without any orders specifying defence and with only the wounded Shield of Kylorin to defend them, the people of Jarv (those few remaining) know when it is time to fight and when it is time to run away.
Clearly the coming hungry dead are a good indication that it is time to run away.
Jarv is left completely depopulated and while the march officially remains Amurite territory no amur citizens actually currently make their homes amongst the burnt-out ruins. The lands of the Hippus and the Amur city of Cevedes report receiving a small trickle of orcs and gnolls that once lived in Jarv.
But the hungry dead are coming too and already shepherds and foragers operating south of Cevedes have reported encountering isolated pockets of the hungry dead.
Amurites lose 1 gold. Population of Jarv reduced to zero
Hungry Dead stopped by Brave Kappa Warriors at Provincial Borders
The kappa lack what humans typically call a brain, instead their minds are a mystical creation, sustained by the live-giving sweet-water of the swamps they are born in. These minds are incapable of being infected with the disease that makes people and animals into the hungry dead and it is this perhaps that has saved their great city for the Kappa can mount a conventional defence and not worry about their wounded brethren turning upon them and feasting upon their brothers.
The kappa construct a singularly large earthen mound on the western side of one of the swamps many estuaries and as the
changed men, women and animals cross the river and scramble up the steep muddy mound, two units of kappa spearmen and one of slingers are waiting for them. Sling stones strike at skulls and spears strike from above, piercing bone and cleaving brains. Some of the hungry dead manage to strike and wound the defenders but these are recalled, treated, heal and return to fight the infected once again.
Though the kappa cannot be turned, the enemy is numerous and the front wide. Nowhere else, with the possible exception of Ir-O-Kee and Renth Yithi lands is the population of hungry dead so concentrated. In addition the hungry dead do not tire or need rest, and attack day and night. Indeed the challenge set to the mounds defenders is a great one. As the months turn into years the kappa spearmen and the slingers begin to suffer considerable attrition.
Amazingly however, by the year 460 the earthen mound remains and those few kappa spearmen and slingers that have not succumbed in the long war of attrition remain its guardians.
Changed hares, rats and other small animals have managed, on occasion to penetrate the earthen barrier but these are quickly hunted down, a priority for the few soldiers left to guard the wall.
Kappa spearmen (1) require 31 gold to recruit to full strength.
Kappa spearmen (2) require 22 gold to recruit to full strength.
Kappa slingers require 7 gold to recruit to full strength.
Hungry dead fall upon Unsuspecting Bannor city of Vaelyn
The Bannor have focused all their efforts on their parades and acts, their prayers and religious histories. Their military are tied up in parades and exhibitions of religious fervour
so who is left to defend their cities when the hungry dead arrive?
Someone was banging on the door but Ivona ignored it. Surely the servants could open the damn door; in this heat Ivona wouldnt be getting up from her shadowy nook in the foyer for anything. Still the knocking continued. Fed up Ivona called for her maid, Get that door! Its been banging for hours!. There was no response. That was just like Katrina, Ivona thought, always shirking her duties. She would speak to her husband about having her replaced once he returned from the city when the parades were completed. Ivona hated the countryside, hated the stifling heat. She was a city girl, from Sabel upon Gate and the cottage country east of Vaelyn didnt suit her, her skin, or her temperament one bit. Still that banging continued, Katrina- get the damn door! Braving the heat Ivona finally decided to get up and get the door herself. She walked through the dining hall and into the small stone room at the rear of the house that served as both a kitchen and as sleeping quarters for the servants. The back door was being rocked and forth, almost breaking its wooden hinges. Ivona was fed up; she sped to the door and threw it open. It was Katrina. The lady of the house was not impressed, Katrina- why in Junils name are you making such a racket? You know better than to bother me in this heat.
Katrinas response was unexpected, Urggghhhh
.. The servant reached for her mistress, grabbed her by the arm, and bit her.
The hungry dead had arrived in Vaelyn.
With the military taking part in the parade there is no warning, no time to evacuate the countryside. One day its life as usual and the next day your neighbour is
changed. Instead of asking to borrow a bowl of eggs, they want your brains. The pandemic spreads quickly through the outlying farms and villages.
Luckily the news is relayed to the city where most of the army is already located. Officers, lacking formal orders from central command, take it upon themselves to raise an emergency earthen barrier around the city. The citys defenders, spear militia and scouts soon find themselves fighting for their lives against their countrymen, men and women who only months before were working the fields and villages of the surrounding area, Ir-O-Kee corpses, long rotted down to some stringy sinew and exposed muscle and even the occasional animal, changed by the infection that has overtaken them.
Luckily the city of Vaelyn lies beyond a great mountain from the Ir-O-Kee lands and even the hungry dead have troubles crossing them and so they arrive in Bannor lands late and in small numbers.
The Bannor fight from a seiged position for 2 years and lose many of their numbers but they are valiant warriors and disciplined. They know to decapitate their brethren that are wounded before they
change and they have the discipline to do so. This keeps the infection from spreading into the city but ensures that attrition mounts quickly.
As the year 460 arrives the Bannor are in a bad way, their numbers heavily reduced and their great city of Vaelyn on the verge of falling.
Bannor city of Vaelyn loses 2 population, 1 domestic commerce workforce, and 1 agricultural workforce.
Bannor 4th Regiment requires 38 gold to retrain to full strength.
Bannor scout unit requires 9 gold to recruit to full strength.
Idril Felagund Evacuated
The population of Idril Felagund is small enough to fit in a fleet of pentaconters. That lone observation was all it took to decide for the elves of their new march, to completely evacuate their new settlement. The Tomb Wardens were gone, presumed dead. The hunters had arrived with their charges and revealed that the land was completely overrun with the hungry dead and already the walking corpses were making their way towards the elven march.
With no proper defences and no army, the decision was easy. The march was abandoned. Perhaps with time it could be reclaimed.
Population of Idril Feagund reduced to zero.
White mist elves gain 1 food (enough to repopulate the empty province once it is secure).
Tomb of Sucellos improvement ceases to produce gold income.