Civ2player
Prince
The first task is switching production; all cities except four that are very near finishing something switch to military right away
This is what I meant by turning your economy into a war making machine.
The first task is switching production; all cities except four that are very near finishing something switch to military right away
uh, you are building cathedrals ?Spoiler :
Never found any use for anything above temple, I do build temples once my cities start growing above size 8 and I have few lux'es(1-3). I find luxury slider to be much easier to play with and for lone *huge* city, specialists are way to go, sometimes by adding one science specialist, I can drop science rate and gain 2-10 extra gold per turn...
Against cavalry, can they move in jungle?
You also got quite a few defenders, I prefer having 2 per town, with 2-3 being "mobile", able to reforce ~4 towns around them.. However you got cavalry to fight with... You cannot win fights with only defenders, is making MI stack, combined with 3-5 spears and attacking some enemy towns, impossible (I dont know if it is). Taking enemy town, even one is huge hit to 'em.
This is what I meant by turning your economy into a war making machine.
The Aviators
The Aviators are masters of the sky. They receive Flight for free once they have Mass Production, build better planes than their opponents, and receive a free Bomber every five turns once they have Flight.
Doesn't the F7 screen say which city as well as which civ is building a wonder? I thought it did in vanilla... of course, I could easily be mistaken...
Indeed it do.
Doesn't the F7 screen say which city as well as which civ is building a wonder? I thought it did in vanilla... of course, I could easily be mistaken...
Indeed it do.
Assuming the city/civ is known, of course... might need maps?
Quintillius said:Aviation is hopeless now, I see - a pretty accurate statement in 950 B.C.
Well, there it is! Unfortunately I couldn't keep it as a war-making machine the whole time due to the humunguous unit support.
Agreed, the only way to routinely defeat superior units is lots of artillery. Too bad you can't get the AI to build many to be captured, saving support costs. At this point, you may have to forget traditional research and take up the pointy-stick method to maintain a large enough military to survive.
When will we see some more of this great story?
Probably in May. The rest of April is the end of the semester, and there is no time for Civ for me right now. At this point I really don't see any opportunity to play Civ/finish up the next section before May 1 even in a best-case scenario. Once May comes I'll have plenty of time, but now, coursework is taking up all my time.