hey guys,
im half drunk.....
so i read some of what you wrote,
there are good ideas for spice economy, ill refer to your discussion later ,
but for now,
ive released version 1.1,
it has tons of changes from version 1.0.
i added acorporation system, that each civ has a unique corporation that can be founded on gamestart,
these corps consume only spice and ment to be the main part of conomy - the more spice res you have the more income youll get, its probably for now low and inbalanced,
with your reports,
we can make somthing out of it.
thanks to johny smith for the idea.
by the way,
the best way to have a good soice system - is to have a quantitive resource code,
we can do much if we have that,
if anyone one you guys can get us an sdk coder, me and you guys have great ideas,
that can make this mod very unique in civ4.
gnite y'all,
sorry for the spelling errors....i drunk one too many beers...
p.s
delivirator -
awesome model! can wait to see it live.
im half drunk.....
so i read some of what you wrote,
there are good ideas for spice economy, ill refer to your discussion later ,
but for now,
ive released version 1.1,
it has tons of changes from version 1.0.
i added acorporation system, that each civ has a unique corporation that can be founded on gamestart,
these corps consume only spice and ment to be the main part of conomy - the more spice res you have the more income youll get, its probably for now low and inbalanced,
with your reports,
we can make somthing out of it.
thanks to johny smith for the idea.
by the way,
the best way to have a good soice system - is to have a quantitive resource code,
we can do much if we have that,
if anyone one you guys can get us an sdk coder, me and you guys have great ideas,
that can make this mod very unique in civ4.
gnite y'all,
sorry for the spelling errors....i drunk one too many beers...
p.s
delivirator -
awesome model! can wait to see it live.