davidlallen
Deity
What should we try to capture, to make it feel more like the books?
I think having a deeper color the more rich spice patch is would work. Although everything is brown, it is a desert.
As to the direction the mod is taking, for me it just feels like its going more down the game route than the books route, but you're right, you can't have it based entirely on the game.
1) If you click the grid overlay icon you get a CTD. You then have to load vanilla or another mod and switch grid off again to get dune wars working again. I'm guessing this is to do with the new desert textures, could be a typo in an XML or a missing texture file.
Maniac,
thank you! i hope koma can do this, cause im not sure i can.
say with what software did you edit the dds?
Personally, I am really keen to make the unit art authentic. Obviously, there is always artistic interpretation and personal taste involved.
My plans unit art wise are roughly like this:
1) Get the worm release-worthy. (Not too far off)
2) Reskin/remodel some of the early game units (Scout, Colony Pod, etc) to make them fit the dune feel.
the ctd is caused by the fallout then? is it present on v1.1 - or only in your patch 1.1.1?
i was thinking of simplifying davids excellent wind trap code that allows an improvement to spread water,
and making it as an sdk component
CvCity* CvUnit::getUpgradeCity(UnitTypes eUnit, bool bSearch, int* iSearchValue) const
bool bCoastalOnly = (getDomainType() == DOMAIN_SEA);
bool bCoastalOnly = (getDomainType() == DOMAIN_SEA && !canMoveAllTerrain());
// if not same area, not as good (lower numbers are better)
if (iArea != pLoopCity->getArea() && (!bCoastalOnly || iArea != pWaterArea->getID()))
if (!canMoveAllTerrain() && iArea != pLoopCity->getArea() && (!bCoastalOnly || iArea != pWaterArea->getID()))
i don't like the way spice harvesting is handled in the new patch. it may feel a bit like playing c&c or the dune game ... sending harvesters to randomly appearing spice fields. but it doesn't fit well to civ4. i absolutely don't like it.