Tentative Plan
MILITART TACTICS:
JOAO: Will advance our 5 unpromoted paratroopers on Lagos (enough to take it the following turn) and thereby force Joao to decide between re-basing them or attacking with them and then losing them? (Would hold the remaining troopers to heal.) Plan to capture all cities.
HC: Macchu Pichu and the Sugar city are on the menu before peace for Philo and possibly also Guilds. After that immediately turn our attention to Korea, though may turn out it's best to first sail some Inca troops to finish off Joao before moving on to Korea, especially if I deploy newly minted paras against Ham in two turns.
(HOW PRESSING IS NEED TO TAKE HAM’S LAST CITY QUICKLY?)
GENERAL TACTICS:
Re banks: “Best places for banks are cities that have surplus food and the ability to run many merchants. Good examples are Cuzco, Babylon and Piraeus and of course the Wall Street city Akkad. Athens is another place where a bank might be profitable.”
Plan is to build bank rather than observatory in these cities after Banking comes in, if observatory not already underway. “Piraeus will have some difficulty finishing the bank but we can help by spreading Mining Inc there early on. We need 6 banks so one more city should have a bank.”
Maybe one or two of the cities we capture soon?
Will build missionaries only for hammer rich cities that we know must build a lot of infrastructure
Look to start Taj in city(s) other than final placement one in order to produce gold, also Rushmore may be used for this purpose.
Try to find out if Australia has 2 metal resources, which would suggest eventually sending two settlers down there to establish cities to liberate as a new colony.
(IRONWORKS to be left for next turn set, since building in Cuzco or Seoul.)
WORKER ACTIONS:
Convert Bab windmill to mine (6hpt>12)
Take workers off of Bab forest preserve duty and farm Borsippa grassland, in process build road to it
Watermill SE of Babylon converted to a farm
Farm the plains/forest NE of Mycenae to time with possible settler completion
On forest W of Corinth build a lumber mill now that Railroad will soon be available
Chop SE forest to speed forge in Sippar, then farm it
Workshop one Nippur grassland, farm the other
Complete road from Argos to Coimbra
Try to road metals on our home continent when worker available.
MICROMANAGING:
After 1 turn, move Bab citizen off windmill onto farm to grow city
Move Borsippa citizens inland to get granary in 2 turns
Move two Pharsolos citizens off of plains cottages and onto coastal tiles to speed growth
Move merchant specialist to coastal tile to get growth in two turns and GM still in three
Research: Steel>Steam Power>Liberalism>RxR (with Nationalism, possibly Guilds, and Banking researched as soon as war with Incas is completed)> Economics>Corporation
TENTATIVE BUILD PROPOSALS:
Athens>paratrooper>courthouse(1turn)>NE(2 turns)>courthouse
Piraeus>Xbow>missionary > settlers after the GM is born
Delphi>airship>settler
Sparta>airport> NE(1 turn)
Corinth>paratrooper>paratrooper(2turns)>NE(1turn)> finish paratrooper
Thebes>paratrooper>observatory
Argos>paratroopers
Knossos>lighthouse>chariot
Mycenae>paratroopers or settler until converted, then infrastructure
Pharsalos>frigate>missionary>observatory
Ephesus>NE(3turns)>paratrooper or courthouse (as war goes)
Babylon>NP>NE
Akkad>university>missionary>bank
Nippur>granary>chariot or Library
Borsippa>granary>lighthouse> Library
Borsippa>granary> library>lighthouse
Sippar>forge