(EDIT: this patch is obsolete. If you have been following the links along from the earlier patches, you are close to the end! Please see
this post for patch 1.1.4.)
OK, here is unofficial patch 1.1.3. The main point is to incorporate Deliverator's sandworm, koma13's AI improvement, and the various economy tweaking I have been doing. You can install this over 1.1, or 1.1.1, or 1.1.2; it includes all the needed files.
AI changes
* DLL updated to koma13's new version in
this post; improvements to all-terrain AI
* All leaders now prefer cottages, so more cottages get built
Graphics changes
* Merged awesome sandworm unit from deliverator, also his ambient sounds
* Included new grid terrains from koma13, no more crashes with grids
* Crisper leaderheads: Emperor Shaddam, Irulan, Feyd Rautha
* New tech buttons: Mentats, Desert Culture
* New resource buttons: Creosote, Saguaro
Map changes
* Increase chance of soostone, ore, crystal appearing
* Changed spice tubers to oasis, "springs", 2 food, 1 gold. They show up very often on the map, and I cannot tell how to control the frequency.
* Tubers (looks like mushrooms, appears like forest) to only +1 hammer
* Spice blows can happen on coast, not just ocean; fixed bug in "freezing"
* Coast now gives 2 gold and 1 hammer, instead of 1 gold
Improvement changes
* Fixed bug existing from Dune Wars version 1.0, cottage did not grow to hamlet. One strong reason why cottages were never built!
* Spice now gives corporation 2 commerce plus 2 gold per unit
* Windtrap now additionally gives 2 commerce
* Mine improvements now give 2,3,4 hammers instead of 1,2,3
* Lighthouse (weather scanner) now gives +1 gold in coast instead of +1 food
* Can no longer build desert refinery outside cultural borders
* Farm improvements now require irrigation (IrrigatedYieldChange)
Unit changes
* All hovers: no defensive bonus, not allowed on peaks, cannot capture cities
* Light Hover: rename to Hover Escort, -50 city atk/def, cost 60 (was 40)
* Hover Transport: defensive only
* Sand APC: rename to Hover Sledge, change strength/move from 8/4 to 6/3, defensive only; its role is to carry armour units, the same way the Hover Transport carries foot units
You can get it from here:
http://jendaveallen.com/fury-road/dune-wars-patch-1-1-3.zip (12 MB)