hey guys...
i cant keep up with all the posts..
i pretty busy with life right now, have exam in a month,
but on the week end ill devote some time to work all you opatches in to one, with some of the stuff you guys suggested here along with better economy.
good work guys ))
***
david,
if the ai wont found cities - make sure the land terrain gives food - other wise the ai wont colonize - i had this in one of my early versions.
also i know that featrues make unpassable terrain passable - you need to limit by what you said with feature unpaasble - or make the feature it self not passable , but thats not a good idea.
so try not to have features on costs...
i feel like im not doing enough compared to you guys...
i cant keep up with all the posts..
i pretty busy with life right now, have exam in a month,
but on the week end ill devote some time to work all you opatches in to one, with some of the stuff you guys suggested here along with better economy.
good work guys ))
***
david,
if the ai wont found cities - make sure the land terrain gives food - other wise the ai wont colonize - i had this in one of my early versions.
also i know that featrues make unpassable terrain passable - you need to limit by what you said with feature unpaasble - or make the feature it self not passable , but thats not a good idea.
so try not to have features on costs...
i feel like im not doing enough compared to you guys...