KaleLambiek
Prince
- Joined
- Mar 20, 2009
- Messages
- 373
OK so WK made peace with Shaka and appearently got a heavy sum in the deal...
We picked up 320g from him giving him Printing press.
There is some more cash available now, 280g.
We have 1093 gold and are running at -320gpt. 2 turns fusion and 1 turn for Ecology at 100% is good enough... But if we pick up the 280 we can run the 4 turns at 100%.
We spawned a GP (of all odds!! I didnt check them, but they were LOW) I used him + the artist to start our last GA. We should consider gifting back Cuzco now to HC.
Took out a barb galley and researched Fission, Fusion is now due in 2 turns and that is my stopping point.
Dur K. is set up for Lab > Casing > Engine cascade overflow... The lab should help the Engine, if only a little.
Sleeps is doing Uni > Bay > Engine Cascade, with 5 non-BFC and 1 BFC pre chop ready to go... Dont think we need more chopping in Sleeps?! But a calculation to make sure might be nice.
Also pre-chopped one of the forests of Dur K. Just in case we need it.
There are some workers working on the "chain gang" building a rail from Sleeps to CiB and we have gotten one chop turn in a forest just SW of CiB.
TR has 5 (not 6 that its showing) turns left to build Thruster > Cockpit
483 already into the Thruster, needing 804 plus 670 for the Cockpit = 804 - 483 + 670 = 991
991 / 217 = 4.56 turns Some major overflowing going on.
I think we are perfectly set, just make sure to manage CiB for the cascade overflow from the Casing to the Life support. The casing has 2 more turns, we want 1 more turn build in it. Then 3 turns of prebuilding finish casing on turn 4, overflow + chops finish Life support on Turn 5.
Since we already have 3 workers on forests that can chop 2 turns now... we have some leeway here...
The save is uploaded
Turn 164, 1695 AD: Pericles has completed SS Thrusters!
Turn 164, 1695 AD: You have created SS Thrusters in Two Rivers. Work has now begun on SS Thrusters.
Turn 164, 1695 AD: Two Rivers celebrates "We Love the Prime Minister Day"!!!
Turn 164, 1695 AD: Mari celebrates "We Love the Prime Minister Day"!!!
Turn 164, 1695 AD: Shaka has made peace with Wang Kon!
Turn 164, 1695 AD: The Apostolic Palace voting members have announced their decision: Apostolic Palace Election (Winner Proposes Apostolic Palace Resolutions) (Requires 88 of 222 Total Votes)
Turn 165, 1700 AD: The enemy has been spotted near Bear Town!
Turn 165, 1700 AD: Wang Kon has 320 gold available for trade
Turn 165, 1700 AD: Pericles's Privateer (6.00) vs Barbarian'sGalley (2.60)
Turn 165, 1700 AD: Combat Odds: 99.7%
Turn 165, 1700 AD: (Extra Combat: +20%)
Turn 165, 1700 AD: (Plot Defense: +10%)
Turn 165, 1700 AD: Pericles's Privateer is hit for 13 (87/100HP)
Turn 165, 1700 AD: Barbarian's Galley is hit for 29 (71/100HP)
Turn 165, 1700 AD: Pericles's Privateer is hit for 13 (74/100HP)
Turn 165, 1700 AD: Barbarian's Galley is hit for 29 (42/100HP)
Turn 165, 1700 AD: Barbarian's Galley is hit for 29 (13/100HP)
Turn 165, 1700 AD: Barbarian's Galley is hit for 29 (0/100HP)
Turn 165, 1700 AD: Pericles's Privateer has defeated Barbarian's Galley!
Turn 165, 1700 AD: Your Privateer has destroyed a Galley!
Turn 165, 1700 AD: You have discovered Fiber Optics!
Turn 165, 1700 AD: Sleep's Shock will grow to size 19 on the next turn
Turn 165, 1700 AD: Pericles has completed SS Thrusters!
Turn 165, 1700 AD: You have created SS Thrusters in Sushi de Luxe. Work has now begun on SS Thrusters.
Turn 165, 1700 AD: Bear Town has grown to size 14
Turn 165, 1700 AD: Two Rivers celebrates "We Love the Prime Minister Day"!!!
Turn 165, 1700 AD: Dur-Kurigalzu has grown to size 18
Turn 165, 1700 AD: Babylon has grown to size 14
Turn 165, 1700 AD: Akkad will grow to size 14 on the next turn
Turn 165, 1700 AD: Opis's cultural boundary is about to expand.
Turn 165, 1700 AD: A Forest has grown near Sushi de Luxe!
Turn 166, 1705 AD: You have discovered Fission!
Turn 166, 1705 AD: Atisha (Great Prophet) has been born in Lake Mastiff (Pericles)!
Turn 166, 1705 AD: Sleep's Shock has grown to size 19
Turn 166, 1705 AD: You have constructed a Observatory in Dur-Kurigalzu. Work has now begun on SS Casing.
Turn 166, 1705 AD: The borders of Opis have expanded!
Turn 166, 1705 AD: Babylon will grow to size 15 on the next turn
Turn 166, 1705 AD: Akkad has grown to size 14
Turn 166, 1705 AD: Pericles's Golden Age has ended...
Turn 167, 1710 AD: Pericles's Golden Age has begun!!!
Oh, I also set things in motion to transport our troops back to Our home land, should we decide to try and have fun with Joao, we will need them
I also appointed Joao all our EPs, if anyone has any spies running around our land its Joao, having more EPs allocated to him should make any missions more expensive (right?)
Perhaps we should even consider building a spy someplace and running an "anti espionage" mission against Joao to make every mission cost 200% to deter any sabotage actions?
We picked up 320g from him giving him Printing press.
There is some more cash available now, 280g.
We have 1093 gold and are running at -320gpt. 2 turns fusion and 1 turn for Ecology at 100% is good enough... But if we pick up the 280 we can run the 4 turns at 100%.
We spawned a GP (of all odds!! I didnt check them, but they were LOW) I used him + the artist to start our last GA. We should consider gifting back Cuzco now to HC.
Took out a barb galley and researched Fission, Fusion is now due in 2 turns and that is my stopping point.
Dur K. is set up for Lab > Casing > Engine cascade overflow... The lab should help the Engine, if only a little.
Sleeps is doing Uni > Bay > Engine Cascade, with 5 non-BFC and 1 BFC pre chop ready to go... Dont think we need more chopping in Sleeps?! But a calculation to make sure might be nice.
Also pre-chopped one of the forests of Dur K. Just in case we need it.
There are some workers working on the "chain gang" building a rail from Sleeps to CiB and we have gotten one chop turn in a forest just SW of CiB.
TR has 5 (not 6 that its showing) turns left to build Thruster > Cockpit
483 already into the Thruster, needing 804 plus 670 for the Cockpit = 804 - 483 + 670 = 991
991 / 217 = 4.56 turns Some major overflowing going on.
I think we are perfectly set, just make sure to manage CiB for the cascade overflow from the Casing to the Life support. The casing has 2 more turns, we want 1 more turn build in it. Then 3 turns of prebuilding finish casing on turn 4, overflow + chops finish Life support on Turn 5.
Since we already have 3 workers on forests that can chop 2 turns now... we have some leeway here...
The save is uploaded
Spoiler Log :
Turn 164, 1695 AD: Pericles has completed SS Thrusters!
Turn 164, 1695 AD: You have created SS Thrusters in Two Rivers. Work has now begun on SS Thrusters.
Turn 164, 1695 AD: Two Rivers celebrates "We Love the Prime Minister Day"!!!
Turn 164, 1695 AD: Mari celebrates "We Love the Prime Minister Day"!!!
Turn 164, 1695 AD: Shaka has made peace with Wang Kon!
Turn 164, 1695 AD: The Apostolic Palace voting members have announced their decision: Apostolic Palace Election (Winner Proposes Apostolic Palace Resolutions) (Requires 88 of 222 Total Votes)
Turn 165, 1700 AD: The enemy has been spotted near Bear Town!
Turn 165, 1700 AD: Wang Kon has 320 gold available for trade
Turn 165, 1700 AD: Pericles's Privateer (6.00) vs Barbarian'sGalley (2.60)
Turn 165, 1700 AD: Combat Odds: 99.7%
Turn 165, 1700 AD: (Extra Combat: +20%)
Turn 165, 1700 AD: (Plot Defense: +10%)
Turn 165, 1700 AD: Pericles's Privateer is hit for 13 (87/100HP)
Turn 165, 1700 AD: Barbarian's Galley is hit for 29 (71/100HP)
Turn 165, 1700 AD: Pericles's Privateer is hit for 13 (74/100HP)
Turn 165, 1700 AD: Barbarian's Galley is hit for 29 (42/100HP)
Turn 165, 1700 AD: Barbarian's Galley is hit for 29 (13/100HP)
Turn 165, 1700 AD: Barbarian's Galley is hit for 29 (0/100HP)
Turn 165, 1700 AD: Pericles's Privateer has defeated Barbarian's Galley!
Turn 165, 1700 AD: Your Privateer has destroyed a Galley!
Turn 165, 1700 AD: You have discovered Fiber Optics!
Turn 165, 1700 AD: Sleep's Shock will grow to size 19 on the next turn
Turn 165, 1700 AD: Pericles has completed SS Thrusters!
Turn 165, 1700 AD: You have created SS Thrusters in Sushi de Luxe. Work has now begun on SS Thrusters.
Turn 165, 1700 AD: Bear Town has grown to size 14
Turn 165, 1700 AD: Two Rivers celebrates "We Love the Prime Minister Day"!!!
Turn 165, 1700 AD: Dur-Kurigalzu has grown to size 18
Turn 165, 1700 AD: Babylon has grown to size 14
Turn 165, 1700 AD: Akkad will grow to size 14 on the next turn
Turn 165, 1700 AD: Opis's cultural boundary is about to expand.
Turn 165, 1700 AD: A Forest has grown near Sushi de Luxe!
Turn 166, 1705 AD: You have discovered Fission!
Turn 166, 1705 AD: Atisha (Great Prophet) has been born in Lake Mastiff (Pericles)!
Turn 166, 1705 AD: Sleep's Shock has grown to size 19
Turn 166, 1705 AD: You have constructed a Observatory in Dur-Kurigalzu. Work has now begun on SS Casing.
Turn 166, 1705 AD: The borders of Opis have expanded!
Turn 166, 1705 AD: Babylon will grow to size 15 on the next turn
Turn 166, 1705 AD: Akkad has grown to size 14
Turn 166, 1705 AD: Pericles's Golden Age has ended...
Turn 167, 1710 AD: Pericles's Golden Age has begun!!!
Oh, I also set things in motion to transport our troops back to Our home land, should we decide to try and have fun with Joao, we will need them

I also appointed Joao all our EPs, if anyone has any spies running around our land its Joao, having more EPs allocated to him should make any missions more expensive (right?)
Perhaps we should even consider building a spy someplace and running an "anti espionage" mission against Joao to make every mission cost 200% to deter any sabotage actions?