sorry, ment the salt nif's.
****
sound addon uploaded !
*****
koma13,
i thought about this,
but loosing revdcm will mean letting go on pleny of things , like dcm, that is a must have, bug screen, the font files,
the interface.
i like it to much.
take my overlord mod, there , i used revdcm, by i was always tried to use as less art as i can, no duplicated buttons, not city arts, no building art - most where monuments, mostly the unit art was the most diverted.
and it worked really well and the slowness was much much better,
the sdk part and rev dcm isnt adding that much wieght, from expericne i sya this.
most of the stuff that adds weights, is the arts. so we need to skim down parts we can.
****
sound addon uploaded !
*****
koma13,
i thought about this,
but loosing revdcm will mean letting go on pleny of things , like dcm, that is a must have, bug screen, the font files,
the interface.
i like it to much.
take my overlord mod, there , i used revdcm, by i was always tried to use as less art as i can, no duplicated buttons, not city arts, no building art - most where monuments, mostly the unit art was the most diverted.
and it worked really well and the slowness was much much better,
the sdk part and rev dcm isnt adding that much wieght, from expericne i sya this.
most of the stuff that adds weights, is the arts. so we need to skim down parts we can.