Deliverator
Graphical Hackificator
This thread is for feedback on Dune Wars version 1.3. All feedback welcome, be it good, bad or ambivalent. 

Pfeffersack said:- Right at the beginning I get notified that the altroot.py is in the wrong direction (I still have it copied over in the BTS directory from my attempt to play with Dune wars 1.2)
- I found the groundwater ressource nearly impossible to spot without the ressource overlay
- Some events behave weird. Often the choice you got offered consist only of a single word, which is the same for all. Then one time my scout passed a desert and caused the "found black oil" event - but the second option of paying 10G for discovering all spice wasn't available (despite having enough Gold). Perhaps the save helps to track that issue down (if it is one)
- Since that event I get the two python errors every few turns (see pics)
- You still get "Gold" (isn't the currency on Arrakis "Solarii"?) from tribal huts, also a computer opponent "circumnavigated the globe"
- The hoover help for the Space Port tech talks of improving chop yield by 50% - is there anything left to chop after the removal of tubers?
- The tech Xeno Botany allows "Desalinating a Salt Pan" - is that just a worker command for clearing tiles covered with the feature "Salt"?
a 127 Normal
b 159 Ctrl-z+zoom
c 113 Ctrl-z+zoom, empty spice nif
d 141 Ctrl-z+zoom, empty storm and worm nif
e 77 Minimize
f 56 Minimize, python off
g 67 Minimize, all three nif empty
b) Remove many of the flatland terrain restrictions, so cottages and solar farms can be built on all or most of the basic terrain types.
If you think the starts are too varied now, you should play 1.3.1 with the new polar terrain.
deliverator said:If you think the starts are too varied now, you should play 1.3.1 with the new polar terrain.
In patch 1.3.1, I have removed the attachable effects from the spice - it made a noticeable difference on my machine.
def normalizeAddFoodBonuses(): return
This prevents any new food bonus from being added near you, which may be too strong. It seems this does improve terrains, even though from the name you would guess that it only adds resources.