[MODMOD] Legacy of Erebus: Nuova Alba

How'd you manage the civic change? I've wanted to do that, but haven't even tried yet :lol:.
In python/screens/CvCivicsScreen.py, in drawAllButtons():
Code:
			for j in range(gc.getNumCivicInfos()):
				if (gc.getCivicInfo(j).getCivicOptionType() == i):
					if gc.getCivicInfo(j).getPrereqCivilization() == -1:
						fY += 2 * self.TEXT_MARGIN
						screen.addCheckBoxGFC(self.getCivicsButtonName(j), gc.getCivicInfo(j).getButton(), ArtFileMgr.getInterfaceArtInfo("BUTTON_HILITE_SQUARE").getPath(), fX + self.BUTTON_SIZE/2, fY, self.BUTTON_SIZE, self.BUTTON_SIZE, WidgetTypes.WIDGET_GENERAL, -1, -1, ButtonStyles.BUTTON_STYLE_LABEL)
						screen.setText(self.getCivicsTextName(j), "", u"<font=2>" +gc.getCivicInfo(j).getDescription() + u"</font>", CvUtil.FONT_LEFT_JUSTIFY, fX + self.BUTTON_SIZE + self.TEXT_MARGIN, fY, 0, FontTypes.SMALL_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
					else:
						if gc.getPlayer(self.iActivePlayer).getCivilizationType() == gc.getCivicInfo(j).getPrereqCivilization():
							fY += 2 * self.TEXT_MARGIN
							screen.addCheckBoxGFC(self.getCivicsButtonName(j), gc.getCivicInfo(j).getButton(), ArtFileMgr.getInterfaceArtInfo("BUTTON_HILITE_SQUARE").getPath(), fX + self.BUTTON_SIZE/2, fY, self.BUTTON_SIZE, self.BUTTON_SIZE, WidgetTypes.WIDGET_GENERAL, -1, -1, ButtonStyles.BUTTON_STYLE_LABEL)
							screen.setText(self.getCivicsTextName(j), "", u"<font=2>" +gc.getCivicInfo(j).getDescription() + u"</font>", CvUtil.FONT_LEFT_JUSTIFY, fX + self.BUTTON_SIZE + self.TEXT_MARGIN, fY, 0, FontTypes.SMALL_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
You could even rewrite it so that instead of a if > elif you have a if (X or Y): :) I should have done like that... this version is a really dirty one, done quickly for the .35beta2 release.

Like that:
Code:
			for j in range(gc.getNumCivicInfos()):
				if (gc.getCivicInfo(j).getCivicOptionType() == i):
					if (gc.getCivicInfo(j).getPrereqCivilization() == -1) or (gc.getPlayer(self.iActivePlayer).getCivilizationType() == gc.getCivicInfo(j).getPrereqCivilization()):
						fY += 2 * self.TEXT_MARGIN
						screen.addCheckBoxGFC(self.getCivicsButtonName(j), gc.getCivicInfo(j).getButton(), ArtFileMgr.getInterfaceArtInfo("BUTTON_HILITE_SQUARE").getPath(), fX + self.BUTTON_SIZE/2, fY, self.BUTTON_SIZE, self.BUTTON_SIZE, WidgetTypes.WIDGET_GENERAL, -1, -1, ButtonStyles.BUTTON_STYLE_LABEL)
						screen.setText(self.getCivicsTextName(j), "", u"<font=2>" +gc.getCivicInfo(j).getDescription() + u"</font>", CvUtil.FONT_LEFT_JUSTIFY, fX + self.BUTTON_SIZE + self.TEXT_MARGIN, fY, 0, FontTypes.SMALL_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1)
 
I think it is a good change - more diversity on resources placement, and I think in RL rice quite likes river sides.

There is flavour, and there is mechanics and balance. You can say thet town produces something, so should get hammers. And people live there, so to take trhem into accout, tthey should increase city population (=give more food). But what is the point of different improvements then?
I thing castles get some fields around, and villages too. But the civ4 improvement represents dedicating whole area to a certain economy - be it farming, defense or trade settlemets

Yeah, I agree ;) And next birthday I am going to buy you an Ockham's razor. :p
I am fine with additions, but not all will get into Orbis - modmod is a good place for some changes.

Regarding horses and dye - Erebus is not earth, so I see no reason to place strategic resource needed for almost whole combat line on one continent. That is not fair. But some reduction in happines resources could be good.
I don't want to sound like Orbis isn't good enough without my mod :lol:
I think if you mod Orbis, you appreciate it. So, if you decide to use that name, I am fine. Anyway, I think you are slowly overgrowing LE name, so might think of a new one.

Nice idea, but be carefull in what you change. Adding new buildings just for happines from resources does not seem to be a good way of doing it. Also, be prepared for meny questions - why it does not give happines, it always did in every mod...

Do not see a reason why castles get commerce from river - river already increases commerce, and if castle does, why not town? Also, there is plenty of commerce already. Imperial road bonus is nice, but might be too high.
In general, I want castles to be defensive points, not another name for town.
No idea why machinery enhances fishin boats, too.

Just some thoughts, ignore my ramblings if you do not like it ;)

have it say "Orbis+"
 
Hello.
I think you should add hated civics for old leaders and put them the correspondend penalties for using them (Einion, for example, hates Conquest but does not have any penalty for it).
 
OK, here are the missing diplotexts. I wasn't sure from your description what NO_DEAL was used for, so I just copied it from DENIED. If you have a suggestion about that, I'd be happy to fix it.

Saralet:
AI_DIPLOCOMMENT_NO_DEAL (Friendly)
#That will not benefit my people now. Perhaps another time.
AI_DIPLOCOMMENT_NO_DEAL (Furious)
#Do you take us for fools, [leadername]? Begone, and take your offer with you.
AI_DIPLOCOMMENT_THANKS
#May the blessings of my people make you prosper.
AI_DIPLOCOMMENT_DEMAND_TRIBUTE (Stronger)
#For many years we have been a shining example equity and justice to the lesser peoples of the world. Now it is appropriate that you offer us something in return.
AI_DIPLOCOMMENT_DEMAND_TRIBUTE (Equal)
#My people and yours are like brothers, and it is good for brothers to offer their wealth to one another. Do you not agree?
AI_DIPLOCOMMENT_DEMAND_TRIBUTE (Weaker)
#Consider what the Malakim have done for you, [leadername]. We ask for this in return.
AI_DIPLOCOMMENT_DEMAND_REJECTED (Stronger)
#You would do better to return to your hovels and make those demands of your slaves. Do not darken our halls with such words again.
AI_DIPLOCOMMENT_DEMAND_REJECTED (Equal)
#You mistake us for one of your weaker neighbors, [leadername]. My people are not to be thus bullied.
AI_DIPLOCOMMENT_DEMAND_REJECTED (Weaker)
#We utterly reject your demands. The Malakim are not your servants, strong though you may be.


Sirvagha:
AI_DIPLOCOMMENT_NO_DEAL (Friendly)
#Perhaps that would be a good idea if we were flabby townsfolk like you. But we&#8217;re not.
AI_DIPLOCOMMENT_NO_DEAL (Furious)
#I&#8217;ve got a better idea. How about I throw you to the wolves, and watch them devour you?
AI_DIPLOCOMMENT_THANKS
#Thanks, and good hunting.
AI_DIPLOCOMMENT_DEMAND_TRIBUTE (Stronger)
#My wolves hunger for your flesh, [leadername]. I will restrain them a little while longer if you give me this.
AI_DIPLOCOMMENT_DEMAND_TRIBUTE (Equal)
#You seem fond of your cities. Try to imagine what they would look like if my wolves ran free in their streets. If you don&#8217;t like that idea, then I suggest you give us what we ask for.
AI_DIPLOCOMMENT_DEMAND_TRIBUTE (Weaker)
#You&#8217;ve gotten so used to your cities and your civilized society that you&#8217;ve started to forget about the wilderness. If you don&#8217;t give us what we ask for, you&#8217;ll find out that the wilderness hasn&#8217;t forgotten you.
AI_DIPLOCOMMENT_DEMAND_REJECTED (Stronger)
#You must really be interested in starting a war. Fortunately, so are we. Get used to the sound of howling wolves &#8211; pretty soon you&#8217;ll be hearing it a lot.
AI_DIPLOCOMMENT_DEMAND_REJECTED (Equal)
#Your first mistake was saying that to the Doviello. Your second mistake was doing it when you have such a pathetic collection of weaklings calling you their leader. The wild never tolerates more than one mistake.
AI_DIPLOCOMMENT_DEMAND_REJECTED (Weaker)
#Sometimes, the dog you kick turns out to be a wolf. And nobody kicks wolves and gets away with it. Get out of my halls.

Thanks for all your good work, Opera!
 
Hello.
I think you should add hated civics for old leaders and put them the correspondend penalties for using them (Einion, for example, hates Conquest but does not have any penalty for it).
Yes yes, I have to do that too :crazyeye: I think I can do it for .4 ;)

OK, here are the missing diplotexts. I wasn't sure from your description what NO_DEAL was used for, so I just copied it from DENIED. If you have a suggestion about that, I'd be happy to fix it.

Saralet:
AI_DIPLOCOMMENT_NO_DEAL (Friendly)
#That will not benefit my people now. Perhaps another time.
AI_DIPLOCOMMENT_NO_DEAL (Furious)
#Do you take us for fools, [leadername]? Begone, and take your offer with you.
AI_DIPLOCOMMENT_THANKS
#May the blessings of my people make you prosper.
AI_DIPLOCOMMENT_DEMAND_TRIBUTE (Stronger)
#For many years we have been a shining example equity and justice to the lesser peoples of the world. Now it is appropriate that you offer us something in return.
AI_DIPLOCOMMENT_DEMAND_TRIBUTE (Equal)
#My people and yours are like brothers, and it is good for brothers to offer their wealth to one another. Do you not agree?
AI_DIPLOCOMMENT_DEMAND_TRIBUTE (Weaker)
#Consider what the Malakim have done for you, [leadername]. We ask for this in return.
AI_DIPLOCOMMENT_DEMAND_REJECTED (Stronger)
#You would do better to return to your hovels and make those demands of your slaves. Do not darken our halls with such words again.
AI_DIPLOCOMMENT_DEMAND_REJECTED (Equal)
#You mistake us for one of your weaker neighbors, [leadername]. My people are not to be thus bullied.
AI_DIPLOCOMMENT_DEMAND_REJECTED (Weaker)
#We utterly reject your demands. The Malakim are not your servants, strong though you may be.


Sirvagha:
AI_DIPLOCOMMENT_NO_DEAL (Friendly)
#Perhaps that would be a good idea if we were flabby townsfolk like you. But we’re not.
AI_DIPLOCOMMENT_NO_DEAL (Furious)
#I’ve got a better idea. How about I throw you to the wolves, and watch them devour you?
AI_DIPLOCOMMENT_THANKS
#Thanks, and good hunting.
AI_DIPLOCOMMENT_DEMAND_TRIBUTE (Stronger)
#My wolves hunger for your flesh, [leadername]. I will restrain them a little while longer if you give me this.
AI_DIPLOCOMMENT_DEMAND_TRIBUTE (Equal)
#You seem fond of your cities. Try to imagine what they would look like if my wolves ran free in their streets. If you don’t like that idea, then I suggest you give us what we ask for.
AI_DIPLOCOMMENT_DEMAND_TRIBUTE (Weaker)
#You’ve gotten so used to your cities and your civilized society that you’ve started to forget about the wilderness. If you don’t give us what we ask for, you’ll find out that the wilderness hasn’t forgotten you.
AI_DIPLOCOMMENT_DEMAND_REJECTED (Stronger)
#You must really be interested in starting a war. Fortunately, so are we. Get used to the sound of howling wolves – pretty soon you’ll be hearing it a lot.
AI_DIPLOCOMMENT_DEMAND_REJECTED (Equal)
#Your first mistake was saying that to the Doviello. Your second mistake was doing it when you have such a pathetic collection of weaklings calling you their leader. The wild never tolerates more than one mistake.
AI_DIPLOCOMMENT_DEMAND_REJECTED (Weaker)
#Sometimes, the dog you kick turns out to be a wolf. And nobody kicks wolves and gets away with it. Get out of my halls.
Great :goodjob:

Thanks for all your good work, Opera!
Thank you for you contribution :D
 
i have a little question ... what does spell "Edge of Extinction" (Ngomele worldspell) ?? i found link in python, but TBH i'm too lazy to think ...
 
It makes it so that when a unit having a race promo dies, any other unit nearby with the same race promo take some damage and (iirc) has a 0.1% to get killed as well, thus triggering the effect another time. It is a double-edged sword as the gnolls themselves have a racial promo. It works for 20 turns (depending on game speed) :)

Really need to add a lot of documentation.
 
btw, i find a bug playing as Ngomele civ (my unit just defeated troll while defending)
PythonErr.log said:
Traceback (most recent call last):

File "CvEventInterface", line 23, in onEvent

File "CvCustomEventManager", line 75, in handleEvent

File "CvCustomEventManager", line 86, in _handleDefaultEvent

File "CvEventManager", line 1005, in onCombatResult

NameError: global name 'iChance' is not defined
ERR: Python function onEvent failed, module CvEventInterface

edit:
racial promotion's "double movment in plains" seems to work only occasional ... (i don't see pattern) when unit is on plain-hill
edit2:
what's more superrior - Gnoll tribe's 4 food/pop or Sacrifice The Weak's 2 food/pop ?? Sacrifice The Weak's 2 food/pop is more superrior than Gnoll tribe/council ...
edit3:
how can i get rid of trolls cave ?? i don't see any explore or pillage button /:
 
btw, i find a bug playing as Ngomele civ (my unit just defeated troll while defending)
Yeah, I forgot to fix this :rolleyes:


edit:
racial promotion's "double movment in plains" seems to work only occasional ... (i don't see pattern) when unit is on plain-hill
I think it does that for every double movement thingies. Am I wrong?
edit2:
what's more superrior - Gnoll tribe's 4 food/pop or Sacrifice The Weak's 2 food/pop ??
Huh... I forgot it may conflict with that civic. Did you test it?
edit3:
how can i get rid of trolls cave ?? i don't see any explore or pillage button /:
Hum, I'm not sure Gnoll Workers are allowed to drain swamps.
 
And, on a completely different subject... First draft of the background text for Menec. It's probably too long, but it finishes off the Talos-Pelgadee-Menec triangle nicely. The first line will be familiar to anyone who likes to listen to Radio Four.

*******

&#8220;Hamish! Dougal! I&#8217;ll get yer tea in a jiffy! Now, Menec, wha&#8217; seems to be the matter wi&#8217; ye. Ye&#8217;ve ben nursing that dram for more&#8217;n a wee while an if&#8217;n ye don&#8217;t min&#8217; me sayin&#8217; ye nae find yer answers at the bottom of a bottle.&#8221;

&#8220;Oh, it&#8217;s you, Velvo. I&#8217;m sorry, I don&#8217;t know if I&#8217;m in the mood for talking.&#8221;

&#8220;That disnae sound like ye, laddie. We all found yer tales of yer times in the Illian lands mos&#8217; entertainin&#8217;, did&#8217;n we lads?&#8221;

&#8220;Well I&#8217;m glad someone did. Those damned metal-heads didn&#8217;t.&#8221;

&#8220;Ha&#8217; ye no other yarns fer us? I heard tell ye foun&#8217; the Tomb of Suc&#8217;llus, would ye nae care to tell us about that. T&#8217;would warm our hearts fer the flames is a little lackin&#8217; beref&#8217; of a tale or two, an&#8217; I may be able to stretch to a bed fer the night, if yer tell us a guid one.&#8221;

&#8220;Agreed. I imagine you are aware of the civil war in the Elven kingdoms.&#8221;

&#8220;Aye, there&#8217;s many a &#8216;fugee as foun&#8217; their way to the Bent Nail. I dinnae care fer them meself, e&#8217;en the best of &#8216;ems a wee bit tricksy fer my liking. But Kelsie takes pity on em, so she does.&#8221;

&#8220;Well, the Tomb of Sucellus is found in the heart of elven battlefields, so I was going to have to sneak through a war-zone, not that I haven&#8217;t done that before of course, but nevertheless... the Lljosfar..&#8221;

&#8220;Are they the ones that&#8217;ll shoot you from five hundred paces, or are they the one&#8217;s that&#8217;ll tricks ye ter thinkin&#8217; yers an eagle an&#8217; points yer towards the neares&#8217; bluff?&#8221;

&#8220;They&#8217;re the ones that would shoot you... or maybe they would have if they had the weapons to spare. The war was going badly for them and they were running pretty low on supplies, so they were willing to parlay. Now, as you know, I&#8217;ve picked up a few contacts in my time, so it wasn&#8217;t hard to come to a deal and cross their lands safely.&#8221;

&#8220;So di&#8217; you nae ha&#8217; trouble wi&#8217; them other wee folk of the forest?&#8221;

&#8220;I&#8217;m coming to that. I&#8217;ve spent a long time in the wilds a lot and I like to think that I&#8217;m a pretty good outdoorsman, but those Winter Elves can you surround you seven ways from sixpence on their own turf. I was in Winter Elf lands, and although there we&#8217;re plenty of patrols looking for Summer Elves that weren&#8217;t going to lose any sleep if they shot me by mistake.&#8221;

&#8220;Ye ought to be watching yerself, I hear them&#8217;s grey-hairs are the worst. More cunning than the king of lies hisself.&#8221;

&#8220;The trees and plants in that part of the wood were all the ones that make the forest a wild and unwelcoming place. Firs as tall as giants, nettles the size of dinner plates, thorn and briars that catch you cloak and scratch your skin. Tree roots to tangle your legs and mud patches filled with leeches that&#8217;d suck your blood dry before you knew it. And to top it off, the mists had settled in and you could barely see from hear to the tavern door.&#8221;

&#8220;Aye, tis a dreicht day that nae guid for any but them&#8217;s wi&#8217; evil in their hearts.&#8221;

&#8220;And evil is what I found. Foolishly, I stumbled head-first into a Winter Elf camp and had to run for my life. Now, if it&#8217;d been a clear day I would have been a goner for sure, but with the mists I was able to weave and bob. Their arrows thudded into the trees around me. I skidded this way, ducked that, and that&#8217;s how I tripped over a tree root and slipped down a mud bank, losing my backpack to the river as I did so. I struck my head upon a branch, scratched my arms upon thick briars, but I was been lucky. My fall had bought me time. I knew I didn&#8217;t have long, so I took the rabbit I had caught for my dinner from my belt and wrapped my cloak around it, then I flung it into the river, clinging closely to the mud bank as the war party closed in upon me.

&#8220;I had seen that river on a map when I was with the Lljosfar and knew that things lived in that brook. Odd, unwholesome things made of mist and malice, with no purpose in this world save destruction. They fell upon my cloak in feeding frenzy, desperate to eat the fresh meat inside. It was torn to shreds in moments and blood spread over the water. My hunters, seeing the bloodshed and my torn cloak and backpack presumed I had fallen into the cursed waters. They were fearful of the monsters that could be found within and dared not search for my body. I held my breath tightly as they slipped away.

&#8220;Tis lucky ye had tha&#8217; coney. Bu&#8217; ye&#8217;re teasin&#8217; us Menec, di&#8217; ye reach the tomb of Suc&#8217;llus or nae?&#8221;

&#8220;I did. It wasn&#8217;t what I was expecting. Have you ever been to the Sidar downs?&#8221;

&#8220;Nae, I ha&#8217;n&#8217;t. But I heard tell tis a wild and barren place wi&#8217; the barraes for the lairds of ancient times.&#8221;

&#8220;Well I&#8217;ve been to the Sidar lands and.... No, I don&#8217;t want to tell that story, just now. The tomb of Sucellus isn&#8217;t really a tomb, just a big mound in the centre of the grove, like the barrows found on the Sidar downs, but twice as large.&#8221;

&#8220;So, how di&#8217; ye ken ye wuz at the right place?&#8221;

&#8220;The forest I passed through to reach the tomb was an ugly and evil place, but this grove was different. This was like how a forest would look if it was drawn by a child. There were ferns and grasses, ripe berries and fruits hung from the branches of nearby trees, even though it was the height of winter. The mists had melted away and bright sunshine illuminated the mound at the centre of the grove. I was distracted for a moment as a salmon leapt from a pond in one corner. The water was as clear as the glass I drink from now.

&#8220;No words can adequately describe the beauty of that place. Squirrels scampered amongst the tress. The grass swayed hypnotically in the wind. Butterflies flitted amongst the verdant foliage. Birds sang &#8211; no &#8211; birds worshipped. I... I&#8217;m not proud of what I did next. I... I was overwhelmed. I was hungry. I&#8217;d lost my pack and my last meal two days ago. I guess you could say I was desperate.&#8221;

&#8220;Ach, Menec. Wha&#8217; did ye do tha&#8217; was so shameful?&#8221;

&#8220;I prayed! I closed my eyes and I prayed! And not just one of those half-hearted prayers that I used when I snuck through the Bannor lands that time, but a genuine, honest, divine, this-is-between-the-Gods-and-me prayer. You can gasp all you like, but you weren&#8217;t there. And when I opened my eyes, there was a ****oo&#8217;s egg in my lap.

&#8220;Amazed, I broke the egg open and gulped the raw yolk inside, gratefully repeating my thanks to whatever powers had heard my plea. And when I had drank my fill I cast the eggshell aside, but my eye was caught by a strip of gold shining in the sunshine. There it was &#8211; the golden hair of Sucellus. It gleamed and shone with unearthly allure. Flowers burst forth from the ground around it, a smorgasbord of colours, more splendid than the tassels on Perpentech&#8217;s jacket. And I should know, I got to wear it once. I cannot imagine why a dead god thought me worthy of bearing such a holy relic. Every night I secretly wonder if I am a pawn in some larger game. I can only hope if I am no ill will come of it.

&#8220;Get awae wi&#8217; ye, Menec. Ye worrae too much. Ye tell a guid tale, though, an&#8217; ye&#8217;ve earnt yesself bed fer the night, bu&#8217; it seems to me, tis a little too lavish fer me ter be believin yer, if&#8217;n ye don&#8217; min&#8217;. Now finish up yer drink an&#8217; I&#8217;ll hae Kelsie make up yer bed and we&#8217;ll fix yer wi&#8217; a couple of real eggs fer brekkie tomorrae.&#8221;

*****

So there you go. Maybe Menec is telling the truth, maybe it's a tall tale. I've hinted at some of his other adventures which may or may not be true, and may or may not impact upon his relations with some of the other Civs.

Bonus and Maluses from Menec

-2 penalty towards Talos (You showed me no respect)
+2 bonus to Pelgadee (We shared a night of passion)
+1 bonus towards all followers of FoL (I have sneaking admiration for your faith)
+1 bonus towards the Lljosfar (We have worked together in the past)
-1 penalty towards Illians (You are a harsh cruel people)
-2 penalty towards the Svartalfar (You tried to kill me)
Random bonus / penalty (up to +/-2) towards Perpentech, the Bannor and the Sidar (It's a long story...)
... Other "Adventure" bonus like the Sidar and Belseraph's (50% chance of 1-3 adventures)

Bonuses and Maluses to Menec

-4 fom Illians (You stole from us)
-2 Pelgadee (You hold a relic of great power)
+3 from Lljosfar (You helped us out in our darkest hour)
-3 Svartalfar (You have consorted with our enemies.)
Same random bonuses towards Perpentech, the Bannor and the Sidar (It's a long story...)
 
I installed this mod and it's great, however the game starts with everyone having open borders from turn 0.

I don't think this is a feature? :)
 
Thanks Jabie, a great story :)
Why would be too long? It's a bit long yes, but too long, I don't know...

But, one thing: theoretically, Menec is a leader from after the civil war ended. That was what I was going to tell you. But then it occurred to me that your text may just be before he ends up in a council after Cassiel's death (and thus after the end of the elves' civil war).

~~

Anyway, I played a game with the Ngomele and noticed many bugs myself so I'm going to fix them in a .36beta version. I will certainly add a few features in it as well (anti-recon line, for example).

I hope I'm not updating too frequently for you all to finish your games... :(

@rokel: Did you start your game using Play Now! or did you use Custom Game? If the latter, use Play Now! to clear the options. I will have to fix that too... Anyway, always do a Play Now! to clear them.
 
Okay, so, I want to write a report about the Ngomele after some games with them... (yes, I know, I created them :lol:):

First, the food-gaining system near cities is a real pain in the ass. It really works against the player most of the time I think, making the city go beyond the happy cap without letting any control to the player. I think I'll either remove it or change it to culture as the Ngomele are very proud of their deeds and all. Plus, I think the food promotions gainable after combat are enough to give a good impression of "feeding upon the enemies".

Secondly, those food promotions. I like them, I found them useful for early cities that need food or culture. However, preys may be a bit hard to find so I'm thinking to make them at peace with the animals so they will roam in their borders and be hunted... May be too easy, though... Also, I thought of removing the promotions and link the food to the scenario counter for units, so that each time you kill a creature, you get an increase to the unit's scenario counter, representing the food it carries. The only problem with this system is that there is no way to see your current amount of food... So I thought of, maybe, creating a spell called, say, "Check food carried" that would do nothing except pop a message saying a much food the unit's carrying.

Thirdly, one thing I very liked was the cowriders. I found them pretty powerful and useful even though they get -1:move:. They're a bit long to get (Horseback Riding) but the fact that they're linked to cows means that AIs won't be pickish if you want to get the resource. I plan to develop the mounted line toward food carrying too... Maybe a unit available right off Animal Husbandry (+Wheel?) that would be able to take off food from a city and to carry it to another city. However, you won't just gain food doing that: a fraction of the food carried will be changed to production and another fraction to culture. I think such units should be then limited to 4.

Fourthly, I have to work on the Shur. They have some missing icons and their Nature Arts I doesn't reward any spell. The other I spells are pretty weak too (but that's not very different from an adept) and they don't get mana-spells except Nature... So they may be a bit weak. Eventually, Banung the Blind (which I didn't built in any of my games :() will get some pretty cool abilities to push you towards the arcane line and the Druidess unit will be added too.

Fifthly, the Kha... Didn't get to build it and neither would any of you as their required building is unbuildable in .35beta2 :mischief: I think I made them pretty cool to play but that remains to be seen. However, Festivals+Construction+Building may be a bit much just to acquire a unit... Especially the only one able to spread religions for the Ngomele.

Sixthly, the 4-food-instead-of-3 thing. I'm really not sure what to think about it. I never truly had the feeling that I was needing 1 food point more than usual... Also, they're a bit weak :commerce:-wise, especially without farms and cottages. Thus, researching with them is slow... so slow!

Seventhly, the civics. I got to Gnoll Council once only and I didn't see many changes mostly because my internal trade routes seemed broken.

Finally, many work to do on them still...
 
Here's the story for Angaad -- diplotext to follow!

Angaad stood stock-still while her attendants fussed with pins in her headdress. Her hands were clenched into fists at her sides, and her brow was smashed into a grimace.

&#8220;Is something wrong, my lady?&#8221; asked Brennen innocently. She glowered at him, and his blank faced cracked. He grinned, then suddenly looked serious again. &#8220;Consider, my lady &#8211; we need the full support of Tethira and her allies in supplying troops for the spring campaign. You know it&#8217;s worth your time, or you wouldn&#8217;t be here for the ceremony.&#8221;

Angaad sighed and unclasped her hands. &#8220;Yes, my love. You are right, as always. I just feel like such a fool in . . . this.&#8221; She waved a hand at her reflection mirror in front of her; she was wearing the ceremonial &#8216;armor&#8217; crafted for her at great expense by artisans of the Order. It was impressive, but it left rather more of her flesh exposed than she liked. Brennen grinned again. &#8220;You look rather fetching. It&#8217;s certainly more flattering than your usual attire: mud, sweat, blood, and steel.&#8221;

The Matriarch of the Bannor cocked a rebuking eyebrow at her consort. &#8220;Are you suggesting that I tart my way into Tethira&#8217;s good graces?&#8221;

&#8220;Not hers, but perhaps her brother&#8217;s,&#8221; replied Brennen with a smirk.

&#8220;Raise your arms, my lady,&#8221; murmured one of her attendants. Angaad did so, looking thoughtfully into the distance.

&#8220;Therein lies the problem, Brennen,&#8221; she mused, as the ladies-in-waiting fastened a silver chain around her midsection. &#8220;I want to wear mud, blood, sweat, and steel. I only endure these ridiculous frills so that I can go back through that Gate and lead our people to victory at Galveholme.&#8221;

&#8220;No-one would deny that the Galveholme campaign is your rightful place, my lady, as was the Dark Pass campaign two years ago. All know that you were born to lead us in these wars, and that the wars are just,&#8221; said Brennen.

Angaad smiled, despite herself. Brennen&#8217;s love for her was exceeded only by his faith in her skills as a leader. &#8220;And what will happen when Galveholme falls and Tebryn is sent back to the broken lands? What will happen when the threat of Sheaim is finally expunged?&#8221;

&#8220;Then we will have peace, my lady. Peace to work the fields and live in quiet, as we were intended to. Peace to raise children &#8211; our children &#8211; without the horror of death always hanging over them.&#8221;

Angaad looked down at her hands. Scars crisscrossed her knuckles. A long, ragged brown mark ran almost the length of her left forearm &#8211; a memento given her by a Sheaim assassin who had nearly succeeded in his attempt. Her hands and arms were hard and well-defined, and her left bicep, strengthened through years of wielding a shield, flexed and strained against her decorative armlet. She let out a long, slow breath. &#8220;And in peace, Brennen, what becomes of the one who was born for war?&#8221;


Quick question -- I noticed that the formatting in the Pedia entries I contributed was messed up: the spacing was wrong and a lot of the punctuation had been replaced with boxes. How can I fix that?
 
Opera, look at how I have CvMainInterface set up to display the turns remaining on promotions with a limited duration. You could create a promotion to represent you are carrying ANY food, and then also use the scenario counter to determine how MUCH food you are carrying. Then use CvMainInterface to place a number on the promotion which tells the player their available quantity.
 
Xienwolf, are you talking about that?
Code:
							szName = "PromotionButton" + str(i)
							szName2 = szName + "Duration"
							screen.setText( szName2, "Background", str(pHeadSelectedUnit.getPromotionDuration(i)), CvUtil.FONT_RIGHT_JUSTIFY, 180, yResolution-18, -0.3, FontTypes.SMALL_FONT, WidgetTypes.WIDGET_GENERAL, -1, -1 )
							screen.setHitTest( szName2, HitTestTypes.HITTEST_NOHIT )
							screen.hide( szName2 )
							self.setPromotionButtonPosition( szName, iPromotionCount )
							screen.moveToFront( szName )
							screen.show( szName )
							if (pHeadSelectedUnit.getPromotionDuration(i) > 0):
								screen.moveToFront( szName2 )
								screen.show( szName2 )

							iPromotionCount = iPromotionCount + 1
If so, what is HitTest?

@Icarussc: Great entry again :) As with Jabie, I'm not sure it fits what I had in mind (Tebryn is now dead again) but it's very interesting and well written :)

About your issue, I'll see, I may have done something wrong.
 
imo aristocracy+castlesystem is overpowered (mainly for culture), because:
aristocracy: +free specialist, +25% culture
castlesystem: +free specialist, +2 culture/specialist, unlimited specialist
and when combined with citystates (+25% culture), religion (+10% culture) and neutrality (+10% culture);
so we just found new city and set our 2 free specialist to bards, so we get ((4+2)*2)*1.7 = +20.4 culture right away
see my point ??

edit: nevermind, i like it ... xDD
 
Back
Top Bottom