Played Turns

Turn 100 375 B.C.

:band: Success! Goal Achieve. What a great way to cap off 100 turns :beer:
Spoiler :

Civ4ScreenShot0113-2.jpg


--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves W NW
Spoiler :

Civ4ScreenShot0118-3.jpg

Gelderlander (Chariot ) Heals
Spoiler :

Civ4ScreenShot0119-1.jpg


Eastern Forces
Stikesof (Axeman ) Sentry
Spoiler :

Civ4ScreenShot0122-1.jpg


Kolostof (Axeman ) Moves SW NW for LoS
Spoiler :

Civ4ScreenShot0121-1.jpg


Fries Paard (Chariot ) Sentry
Spoiler :

Civ4ScreenShot0121-1.jpg


Western Forces
Krill (Worker) Running towards Angle
Unnamed (Spearman) Moves Towards DT
Funny Cide (Chariot) NW Heading to the front lines.
Spoiler :

Civ4ScreenShot0117-3.jpg


Paris (Archer) Moves SW
Goud (Axeman ) Moves W
Unnammed (Chariot) Moves SW SW W
Dutch Warmblood(Chariot) Moves W
Spoiler :

Civ4ScreenShot0116-3.jpg


:mad: Front Lines WAR!!! :mad:
Waterstof (Axeman ) Promotes with Shock. 4 Turns to heal.
Zuurstof(Axeman ) Moves W Captures Angle (10/10XP WoodyIII)
Charles(Spearman) Moves N
Achilles (Axeman ) Moves N
Spoiler :

Civ4ScreenShot0115-2.jpg


--------------------------------------------------------------
Cities & Workers:
Spoiler :

Civ4ScreenShot0123-1.jpg


Capital: Inner Sanctum
Producing: GLH in 2 turns.
Current MP Hudson (Warrior )

Copper Kettle
Producing: Barracks Complete, LongBow in 2
Current MP ??? (Warrior)

Jade Dew
Producing: Forge then Palace
Current MP Geralder (Chariot )
Karhu Moves to open grassland Cottage
Viva Chignon Moves to open grassland Cottage

Fog and Cloud
Producing: Lighthouse Started
Current MP None.
Ronnie1 Finishes Road

Orchid Oolong
Producing: Settler (Done next turn)
Current MP None
Automated Teller Finishes Road
Gereral_W Moves SE SW to city site for Kaz Lookout

Golden Monkey
Producing: Granary
Current MP None
Memphus Moves to Forest
Kylearan Moves to Different Forest

Sunrise
Producing: Granary
Current MP Fries Paard (Chariot )
M-H Moves to Forest

Dragon Tears
Producing: Granary
Current MP None…but many units around.
Azzaman333 Moves W Road
1889 Moves W Road

Ti Kuan Yin
Producing: Granary In Riot for 2 more turns.
Current MP Zuffstof, Charles, Achilles.

----------------------------------------------------------------
Other News:

Economics
Polythesim 0% :science: need :gold: for Longbow Upgrade
Spoiler :

Civ4ScreenShot0124-1.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0126-1.jpg

Civ4ScreenShot0127-1.jpg

Civ4ScreenShot0125-1.jpg

Civ4ScreenShot0128.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war.
Casualties:
SANCTA: 1 Axe
KAZ: 3 Chariots


Saturn
Spoiler :

Civ4ScreenShot0112-2.jpg

Civ4ScreenShot0114-2.jpg




Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701


----------------------------------------------------------------
Quick Links:
 
Turn 101 350 B.C.

And then we had the pyramids. GLH next turn!

Oh and we are in first place for score now… :)

--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves W NW
Spoiler :

Civ4ScreenShot0167.jpg



Gelderlander (Chariot ) Moves NW N NE, Going to Help Saturn get their city back.
Spoiler :

Civ4ScreenShot0168.jpg



Eastern Forces
Stikesof (Axeman ) Sentry
Spoiler :

Civ4ScreenShot0169.jpg



Kolostof (Axeman ) Moves SW NW for LoS

Fries Paard (Chariot ) Sentry
Spoiler :

Civ4ScreenShot0170.jpg


Western Forces
Funny Cide (Chariot) NW Heading to the front lines.

Paris (Archer) Moves S
Goud (Axeman ) Moves S
Unnamed (Spearman) Moves SW SW past DT
Unnammed (Chariot) Moves SE Kills Axe, Moves N
Dutch Warmblood(Chariot) Moves S Kills Axe Moves SW
Spoiler :

Civ4ScreenShot0173.jpg



:mad: Front Lines WAR!!! :mad:
Waterstof (Axeman ) 3 turns to Heal
Zuurstof(Axeman ) Promotes to Woody III Heals
Charles(Spearman) Fortifies
Achilles (Axeman ) Heals
Spoiler :

Civ4ScreenShot0172.jpg



--------------------------------------------------------------
Cities & Workers:
Spoiler :

Civ4ScreenShot0175.jpg



Capital: Inner Sanctum
Producing: Pyramids! GLH next Turn!
Current MP Hudson (Warrior )
Spoiler :

Civ4ScreenShot0171.jpg



Copper Kettle
Producing: Longbow in 1
Current MP ??? (Warrior)

Jade Dew
Producing: Forge then Palace
Current MP Geralder (Chariot )
Karhu Finishes Cottage
Viva Chignon Finishes Cottage

Fog and Cloud
Producing: Lighthouse 1 turn left
Current MP None.
Ronnie1 Moves SW S S SE heading to IS
Spoiler :

Civ4ScreenShot0174.jpg



Orchid Oolong
Producing: Settler completes
Current MP None
Automated Teller Moves S onto Pigs
General_W Starts Road

Golden Monkey
Producing: Granary
Current MP None
Memphus Starts Chop
Kylearan Starts Chop

Sunrise
Producing: Granary
Current MP Fries Paard (Chariot )
M-H Starts Chop

Dragon Tears
Producing: Granary Borders Expand!
Current MP None…but many units around.
1889 Moves S Road on the Corn.
Krill (Worker) Moves SW SW Farm
Spoiler :

Civ4ScreenShot0173.jpg



Ti Kuan Yin
Producing: Granary In Riot for 1 more turn.
Current MP Zuffstof, Charles, Achilles.
Azzaman333 Moves S SW onto Hill @ TI Kuan Yin

----------------------------------------------------------------
Other News:

Economics
Polythesim 0% :science: need :gold: for Longbow Upgrade
Spoiler :

Civ4ScreenShot0176.jpg



Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0180.jpg

Civ4ScreenShot0179.jpg

Civ4ScreenShot0178.jpg

Civ4ScreenShot0177.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. :mad:
They Discover Metal Casting
They complete The Great Library
Casualties:
SANCTA: 1 Axe
KAZ: 3 Chariots


Saturn
Ask for Help from our chariot
They Discover math


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701


----------------------------------------------------------------
Quick Links:
 
Turn 102 325 B.C.

:band: and Wonder #3 rolls in.

--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves SW W
Spoiler :

Civ4ScreenShot0190.jpg


Gelderlander (Chariot ) Moves E NE
Spoiler :

Civ4ScreenShot0189.jpg



Eastern Forces
Stikesof (Axeman ) Sentry
Spoiler :

Civ4ScreenShot0188.jpg



Kolostof (Axeman ) Moves SW NW for LoS

Fries Paard (Chariot ) Sentry

Western Forces
Unnamed (Spearman) Fortified on Corn with Paris.
Paris (Archer) Fortified on Corn with Spearman
Funny Cide (Chariot) SW S SW SW Heading to the front lines.
Unnammed (Chariot) Heals
Goud (Axeman ) Moves NE N kills barb Axe 5/5XP
Spoiler :

Civ4ScreenShot0186.jpg



:mad: Front Lines WAR!!! :mad:
Dutch Warmblood(Chariot) Moves W, promotes to Flanking, Kills Barb Axe…Barely (0.1 :strength: left.)
Charles(Spearman) Moves NW to cover the chariot
Waterstof (Axeman ) Forgot to Move Him. Cav Could of Declared war. Instead it seems the yare testing us now with faith.
Achilles (Axeman ) Fortifies.
Spoiler :

Civ4ScreenShot0185.jpg

Civ4ScreenShot0201.jpg



Zuurstof(Axeman ) Moves SE SE
Spoiler :

Civ4ScreenShot0187.jpg



--------------------------------------------------------------
Cities & Workers:
Spoiler :

Civ4ScreenShot0196.jpg



Capital: Inner Sanctum
Producing: GLH Completed…Now what?!?!
Current MP Hudson (Warrior )
Spoiler :

Civ4ScreenShot0191.jpg

Civ4ScreenShot0192.jpg


Ronnie1 2 S of IS


Copper Kettle
Producing: LongBow Done. What Next? LongBow?
Current MP ??? (Warrior)

Jade Dew
Producing: Forge then Palace
Current MP Geralder (Chariot )
Karhu Moves NW NW Chop / Cancel
Viva Chignon Moves NW NW W onto hill

Fog and Cloud
Producing: Lighthouse Complete, What Next?
Current MP None.
Spoiler :

Civ4ScreenShot0195.jpg

Civ4ScreenShot0194.jpg

Civ4ScreenShot0193.jpg




Orchid Oolong
Producing: Library Underway again
Current MP None
Automated Teller starts Road
Gereral_W finishes road

Golden Monkey
Producing: Granary
Current MP None
Memphus Chopping
Kylearan Chopping

Sunrise
Producing: Granary
Current MP Fries Paard (Chariot )
M-H Chopping

Dragon Tears
Producing: Granary
Current MP None…but many units around.
Azzaman333 Finishes Road
1889 Starts Road
Krill (Worker) Starts Farm on Corn

Ti Kuan Yin
Producing: Comes out of Riot. Granary Next turn.
Current MP Achilles.

----------------------------------------------------------------
Other News:

Economics
Polythesim 0% :science: saving :gold:
Spoiler :

Civ4ScreenShot0197.jpg



Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0198.jpg

Civ4ScreenShot0199.jpg

Civ4ScreenShot0200.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. 2 New Axes Spotted.
Casualties:
SANCTA: 1 Axe
KAZ: 3 Chariots


Saturn
We Get Math


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Proposed an interesting trade to Saturn.


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Didn’t kill our Axe after I messed up.


----------------------------------------------------------------
Quick Links:
 
Turn 103 300 B.C.

:band: And then we were in 1st Place :clap: :rotfl:

We Revolt. So Cities Did Nothing. We are now in Representation and Serfdom.

--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves W SW
Spoiler :

Civ4ScreenShot0015-16.jpg

Gelderlander (Chariot ) Moves NE
Spoiler :

Civ4ScreenShot0010-19.jpg



Eastern Forces
Stikesof (Axeman ) Sentry
Spoiler :

Civ4ScreenShot0014-15.jpg



Kolostof (Axeman ) Moves SW NW for LoS
Spoiler :

Civ4ScreenShot0013-16.jpg



Fries Paard (Chariot ) Sentry
Spoiler :

Civ4ScreenShot0012-16.jpg



Western Forces
Charles (Spearman) Moves SW S onto tile to protect worker. Renamed to Charles, so KAz don’t know how many spearmen we have.
Paris (Archer) Fortified on Corn
Funny Cide (Chariot) Moves onto Hill E of TKY
Unnammed (Chariot) Heals, promotes to STR, so Helas in 1
Goud (Axeman ) Moves S
Charles(Spearman) Moves into TKY
Waterstof (Axeman ) Moves NE
Achilles (Axeman ) Fortifies in TKY
Dutch Warmblood(Chariot) Promotes to Sentry, Moves into TKY
Spoiler :

Civ4ScreenShot0008-22.jpg


Civ4ScreenShot0009-20.jpg



:mad: Front Lines WAR!!! :mad:
Zuurstof(Axeman ) Moves SE SE
Spoiler :

Civ4ScreenShot0002-25.jpg


--------------------------------------------------------------
Cities & Workers:
Spoiler :

Civ4ScreenShot0017-15.jpg


Capital: Inner Sanctum
Producing: Library in Queue, Growth Mode.
Current MP Hudson (Warrior )
Ronnie1 Moves SE
Spoiler :

Civ4ScreenShot0016-13.jpg



Copper Kettle
Producing: LongBow in Queue
Current MP ??? (Warrior)

Jade Dew
Producing: Forge then Palace
Current MP Geralder (Chariot )
Karhu Chops / Cancel
Viva Chignon Chop / Cancel

Fog and Cloud
Producing: Maoi in Queue
Current MP None.


Orchid Oolong
Producing: Library Underway again
Current MP None

PhoenixMountain
Producing: Trireme
Current MP Strikestof (Axeman)
Automated Teller Finishes Road
Gereral_W Moves N Starts Pasture
Spoiler :

Civ4ScreenShot0014-15.jpg




Golden Monkey
Producing: Granary
Current MP None
Memphus Finishes Chop
Kylearan Finishes Chop

Sunrise
Producing: Granary
Current MP Fries Paard (Chariot )
M-H Finishes Chop

Dragon Tears
Producing: Granary
Current MP None…but many units around.

Ti Kuan Yin
Producing: Settler?
Current MP Achilles, Charles, Dutch WarmBlood
Azzaman333 Moves SE of TKY
1889 Finishes Road
Krill (Worker) Moves NE of TKY

----------------------------------------------------------------
Other News:

Economics
Polythesim 0% :science: saving :gold:
Spoiler :

Civ4ScreenShot0018-16.jpg



Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0023-11.jpg

Civ4ScreenShot0022-13.jpg

Civ4ScreenShot0021-10.jpg

Civ4ScreenShot0020-11.jpg

Civ4ScreenShot0019-11.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. New Forward Push Plan Proposed
Casualties:
SANCTA: 1 Axe
KAZ: 3 Chariots


Saturn
Nothing New, Planning to retake their city
Spoiler :

Civ4ScreenShot0006-26.jpg




Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
They Get HBR


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Scouting?


----------------------------------------------------------------
Quick Links:
 
Turn 104 275 B.C.

Kaz :whipped: 3 times on their turn. We need to keep a close eye on that.

--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves W SW
Spoiler :

Civ4ScreenShot0032-11.jpg

Gelderlander (Chariot ) Moves NE, We will help Saturn Take the city next turn.
Spoiler :

Civ4ScreenShot0033-11.jpg


Eastern Forces
Fries Paard (Chariot ) Moves Back For Coverage position
Spoiler :

Civ4ScreenShot0037-8.jpg


Geralder (Chariot ) Heads to OO to kill the barb Axe.
Spoiler :

Civ4ScreenShot0036-9.jpg

Stikesof (Axeman ) Heads to OO to kill the barb Axe.
Spoiler :

Civ4ScreenShot0035-11.jpg

Kolostof (Axeman ) Heads to JD For MP.
Spoiler :

Civ4ScreenShot0038-10.jpg


Western Forces
Charles (Spearman) Foritified with Worker
Paris (Archer) Fortified on Corn
Funny Cide (Chariot) Does Nothing
Unnammed (Chariot) Heals
Goud (Axeman ) Heals
Charles(Spearman) Moves S to protect Waterstof.
Waterstof (Axeman ) Heals
Achilles (Axeman ) Fortifies in TKY
Dutch Warmblood(Chariot) Healing in TKY
Zuurstof(Axeman ) Moves W E
Spoiler :

Civ4ScreenShot0031-13.jpg



--------------------------------------------------------------
Cities & Workers:
Spoiler :

Civ4ScreenShot0039-12.jpg


Capital: Inner Sanctum
Producing: Library started
Current MP Hudson (Warrior )
Spoiler :

Civ4ScreenShot0034-12.jpg

Civ4ScreenShot0028-14.jpg

Civ4ScreenShot0030-13.jpg



Copper Kettle
Producing: LongBow started
Current MP ??? (Warrior)

Jade Dew
Producing: Forge then Palace
Current MP None
Karhu Chop
Viva Chignon Chop
Ronnie1 Chop

Fog and Cloud
Producing: Maoi Started
Current MP None.
Spoiler :

Civ4ScreenShot0029-10.jpg



Orchid Oolong
Producing: Library 1 turn left
Current MP None

PhoenixMountain
Producing: Trireme
Current MP None
Automated Teller Finishes Pasture
Gereral_W Moves N Finishes Pasture


Golden Monkey
Producing: Finishes Granary, Lighthouse Next.
Current MP None
Memphus Starts Mine Cancels

Sunburst
Producing: Granary
Current MP
M-H Moves N Road on Wheat
Kylearan Moves S Road on Wheat

Dragon Tears
Producing: Granary
Current MP None…but many units around.

Ti Kuan Yin
Producing: Settler?
Current MP Achilles, Dutch WarmBlood
Azzaman333 Chop
1889 Chop
Krill (Worker) Chop

----------------------------------------------------------------
Other News:

Economics
Polythesim 0% :science: saving :gold:
Spoiler :

Civ4ScreenShot0040-10.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0045-8.jpg

Civ4ScreenShot0044-8.jpg

Civ4ScreenShot0043-11.jpg

Civ4ScreenShot0042-8.jpg

Civ4ScreenShot0041-10.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. New Forward Push Plan Proposed
Casualties:
SANCTA: 1 Axe
KAZ: 3 Chariots


Saturn
Nothing New, Planning to retake their city
Spoiler :

Civ4ScreenShot0006-26.jpg




Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
They Get HBR


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Scouting?


----------------------------------------------------------------
Quick Links:
 
Turn 105 250 B.C.

Kaz :whipped: 2 times on their turn. We are keeping a close eye on that.

--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves SW S reveals Barb Borders
Spoiler :

Civ4ScreenShot0074-5.jpg

Gelderlander (Chariot ) Moves SW Saturn got their city back.
Spoiler :

Civ4ScreenShot0073-6.jpg


Eastern Forces
Fries Paard (Chariot ) Moves Back For Coverage position
Spoiler :

Civ4ScreenShot0071-5.jpg


Stikesof (Axeman ) Heads to OO to kill the barb Axe.
Geralder (Chariot ) Heads to OO to kill the barb Axe.
Spoiler :

Civ4ScreenShot0070-6.jpg

Kolostof (Axeman ) Heads to intercept Warrior
Spoiler :

Civ4ScreenShot0072-6.jpg


Western Forces
Unnamed (Longbow) Moves towards DT, will intercept other Barb Axeman.
Spoiler :

Civ4ScreenShot0084-6.jpg

Civ4ScreenShot0076-6.jpg



Charles II(Spearman) Fortified with Worker
Paris (Archer) Moves into TKY
Funny Cide (Chariot) Moves to the Corn
Unnammed (Chariot) Moves to The Corn
Goud (Axeman ) Moves to the Corn
CharlesI(Spearman) Moves NE to protect Worker
Waterstof (Axeman ) Moves E with Charles I
Achilles (Axeman ) Moves N to intercept Barb Axeman
Dutch Warmblood(Chariot) Healing in TKY (healed next turn)
Zuurstof(Axeman ) Fortifies
Before & After:
Spoiler :

Civ4ScreenShot0062-8.jpg

Civ4ScreenShot0075-5.jpg


--------------------------------------------------------------
Cities & Workers:
Spoiler :

Civ4ScreenShot0077-4.jpg


Capital: Inner Sanctum
Producing: Library 1 turn left, grow interturn.
Current MP Hudson (Warrior )
Spoiler :

Civ4ScreenShot0063-7.jpg



Copper Kettle
Producing: LongBow Finished.
Current MP ??? (Warrior)

Jade Dew
Producing: Forge then Palace
Current MP None
Karhu Moves S chop / Cancel
Viva Chignon Finishes Chop on Mine Tile
1889 Chop
Spoiler :

Civ4ScreenShot0064-6.jpg


Fog and Cloud
Producing: Maoi in 8 more turns, grow interturn
Current MP None.
Spoiler :

Civ4ScreenShot0065-8.jpg


Orchid Oolong
Producing: Library done, hired 2 specialists. Archer next (4 turns)
Current MP Chariot, temporarily
Spoiler :

Civ4ScreenShot0066-5.jpg



PhoenixMountain
Producing: Trireme
Current MP None
Automated Teller Moves N N finishes Road for Axeman.
Gereral_W Moves NW onto the forest.


Golden Monkey
Producing: Finishes Lighthouse, Library next.
Current MP None
Memphus Moves W NW finishes Chop
Spoiler :

Civ4ScreenShot0067-5.jpg


Sunburst
Producing: Granary
Current MP
M-H Farm
Kylearan Farm
Spoiler :

Civ4ScreenShot0068-5.jpg


Dragon Tears
Producing: Granary
Current MP None…but many units around.

Ti Kuan Yin
Producing: Settler
Current MP Paris, Dutch WarmBlood
Azzaman333 Finishes Chop
Ronnie 1 Finishes Chop
Krill (Worker) Finishes Chop
Spoiler :

Civ4ScreenShot0069-5.jpg


----------------------------------------------------------------
Other News:

Economics
Polythesim 0% :science: saving :gold: (we can get HBR in 2 turns now)
Spoiler :

Civ4ScreenShot0079-5.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0081-6.jpg

Civ4ScreenShot0080-6.jpg

Civ4ScreenShot0078-5.jpg
Civ4ScreenShot0082-7.jpg

Civ4ScreenShot0083-7.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. They get a new city.
Casualties:
SANCTA: 1 Axe
KAZ: 3 Chariots


Saturn
They Get their city back and discover calendar
Spoiler :

Civ4ScreenShot0060-7.jpg

Civ4ScreenShot0061-9.jpg




Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Nothing New. Except they are REALLY far away


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Scouting?


----------------------------------------------------------------
Quick Links:
 
Turn 106 225 B.C.

Kaz with no :whipped: … their power didn’t go up too much.

We Have begun our 7 turn journey of Operation Insane.

--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves S SW reveals MS Axeman…must be getting close!
Spoiler :

Civ4ScreenShot0104-4.jpg

Gelderlander (Chariot ) Moves SW Saturn Wants us to Fog Bust West for them!
Spoiler :

Civ4ScreenShot0105-3.jpg


Eastern Forces
Fries Paard (Chariot ) Moves in a circle Fog Busting

Stikesof (Axeman ) Heads to PM after Barb is killed
Geralder (Chariot ) Kills Barb Axe Moves to proper side of the river.
Spoiler :

Civ4ScreenShot0100-5.jpg


Kolostof (Axeman ) Gets hit by warrior. Wins. Moves N
Spoiler :

Civ4ScreenShot0108-2.jpg


Western Forces
Unnamed (Longbow) Moves towards DT, will intercept other Barb Axeman.
Spoiler :

Civ4ScreenShot0107-2.jpg


Charles II(Spearman) Fortified with Worker
CharlesI(Spearman) Moves S
Funny Cide (Chariot) Moves to Threaten Kaz
Kentuky (Chariot) Moves to Threaten Kaz
Dutch Warmblood(Chariot) Moves to Threaten Kaz
Goud (Axeman ) Didn’t move him :mad: he can’t be part of the attack now.
Waterstof (Axeman ) Moves E with Charles I
Achilles (Axeman ) Moves back into TKY
Zuurstof(Axeman ) Fortifies
Spoiler :

Civ4ScreenShot0103-4.jpg

--------------------------------------------------------------
Cities & Workers:
*Note this isn’t reflective in CK and IS.
Spoiler :

Civ4ScreenShot0109-2.jpg


Capital: Inner Sanctum
Producing: Library completed, archer next
Current MP Hudson (Warrior )
*This is what it will look like next turn when we end turn*
Spoiler :

Civ4ScreenShot0114-3.jpg


Copper Kettle
Producing: Wealth :gold:
Current MP ??? (Warrior)

Jade Dew
Producing: Forge then Palace
Current MP None
Karhu Plantation
Viva Chignon Plantation
1889 Finishes Chop

Fog and Cloud
Producing: Maoi on Hold. Library in 1.
Current MP None.

Orchid Oolong
Producing: Archer Up
Current MP No units.

PhoenixMountain
Producing: Trireme
Current MP None
Automated Teller Moves NW Cottages. (Krill Look closely at what I put) 2 more turns of that and it gives us 3 more commerce, before the lib. Might need it!
Gereral_W Starts Road

Golden Monkey
Producing: Starts Library
Current MP None
Memphus Heading for the Rice.

Sunburst
Producing: Granary, Fancy MM took place to get it in 2 turns.
Current MP
M-H Moves for Forest Chop
Kylearan Moves for Forest Chop

Dragon Tears
Producing: Granary
Current MP None…but many units around.

Ti Kuan Yin
Producing: Settler
Current MP Paris, Achilles
Azzaman333 Moves for Road
Ronnie 1 Road
Krill Moves for Road

----------------------------------------------------------------
Other News:

Economics
Polytheism 70% :science: We have 120 :gold: Left. We are within 2 raw :commerce: of completing.
Plan For Next 6 Turns:
T107 Aesthetics XX% :science: XX = whatever allows T108 to happen.
T108 Aesthetics 100% :science: Get with 1-3 raw :commerce:
T109 Polytheism 100% :science: Complete (overflow)
T110 Aesthetics 100% :science: Complete (overflow)
T111 Literature 100% :science: Complete (overflow)
T112 Music 100% :science: Complete!!!
Spoiler :

Civ4ScreenShot0110-2.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0113-3.jpg

Civ4ScreenShot0112-3.jpg

Civ4ScreenShot0111-3.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war.
Casualties:
SANCTA: 1 Axe
KAZ: 3 Chariots


Saturn
They Buy into the Plan.
Spoiler :

plako said:
Memphus said:
For sure that is understood.

The inherent Benfit for your team though, is we go research crazy (see previous pm) and with the ability to get CS in 3 turns, you can see we invest crazy in our research ability!

The longer term benefit is that with KAz out of the way we can dedicate some production to you guys!

Also With calendar I scaled the map and extrapolated. it would take MS ~15 turns to march to you guys. So our chariot should be out htere before they can get to you!

Memphus

Alright. The plan is ok to us.

plako



Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Nothing New. Except they are REALLY far away


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Scouting?


----------------------------------------------------------------
Quick Links:
 
Turn 107 200 B.C.

We have begun our 7 turn journey of Operation Insane.

--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves SW SW reveals still no MS cities
Spoiler :
Civ4ScreenShot0137-1.jpg

Gelderlander (Chariot ) Moves SW Saturn Wants us to Fog Bust West for them!
Spoiler :

Civ4ScreenShot0136-1.jpg


Eastern Forces
Fries Paard (Chariot ) Moves in a circle Fog Busting
Memphus Heading for the Rice.
Spoiler :

Civ4ScreenShot0132.jpg




Stikesof (Axeman ) Heads to PM after Barb is killed, will kill that warrior to get to 2 xp.
Geralder (Chariot ) Heals. Note Kaz’s Borders pops to the SE.
Spoiler :

Civ4ScreenShot0130.jpg

Civ4ScreenShot0129-1.jpg



Kolostof (Axeman ) Moves into JD for MP
Spoiler :

Civ4ScreenShot0131.jpg



Western Forces
Unnamed (Longbow) Moves into DT, as the Axeman didn’t attack him
Spoiler :

Civ4ScreenShot0128-1.jpg

Waterstof (Axeman ) Healing in TKY
Achilles (Axeman ) Moves back into TKY

Charles II(Spearman) Covering Settler
CharlesI(Spearman) Covering Settler
Funny Cide (Chariot) Pulls back NW
Kentuky (Chariot) Pulls back NW
Dutch Warmblood(Chariot) Moves E Covering Settler providing LoS
Goud (Axeman ) Moves to Hill to the E of TKY
Zuurstof(Axeman ) Covering Settler
Spoiler :

Civ4ScreenShot0127-2.jpg

--------------------------------------------------------------
Cities & Workers:
Spoiler :

Civ4ScreenShot0138.jpg



Capital: Inner Sanctum
Producing: Archer underway, maximizing growth mode.
Current MP Hudson (Warrior )

Copper Kettle
Producing: Wealth :gold:
Current MP ??? (Warrior)

Jade Dew
Producing: Forge then Palace
Current MP None
Karhu Finishes Plantation
Viva Chignon Finishes Plantation
1889 Moves SE S starts chop

Fog and Cloud
Producing: Library in 1. Completed, might have to go to research or wealth next turn.
Current MP None.
Spoiler :

Civ4ScreenShot0134-1.jpg


Orchid Oolong
Producing: Archer underway
Current MP No units.
Automated Teller cottages again, we need that 3 extra commcerce…

PhoenixMountain
Producing: Trireme
Current MP None
Gereral_W finishes road

Golden Monkey
Producing: Starts Library
Current MP None
Spoiler :

Civ4ScreenShot0133-1.jpg


Sunburst
Producing: granary complete, grows interturn.
Current MP
M-H Moves for Forest Chop
Kylearan Moves for Forest Chop

Dragon Tears
Producing: Granary
Current MP None…but many units around.

Ti Kuan Yin
Producing: Granary
Current MP Paris, Achilles
Azzaman333 finishes Road
Ronnie 1 finishes Road
Krill finishes Road

----------------------------------------------------------------
Other News:

Economics
Asthetics 80% :science: We have 66 :gold: Left.
Plan For Next 5 Turns:
T108 Aesthetics 100% :science: Get with 1-3 raw :commerce:
T109 Polytheism 100% :science: Complete (overflow)
T110 Aesthetics 100% :science: Complete (overflow)
T111 Literature 100% :science: Complete (overflow)
T112 Music 100% :science: Complete!!!
Spoiler :

Civ4ScreenShot0139-1.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0125-2.jpg

Civ4ScreenShot0124-2.jpg

Civ4ScreenShot0122-2.jpg

Civ4ScreenShot0123-2.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war.
The have borders pop do south. Time For Someone to do a Kaz dot map…Timing of that pop could be indicative of their capital, with an academy, and then the GL (our capital is going to pop soon)
Spoiler :

Civ4ScreenShot0129-1.jpg



Casualties:
SANCTA: 1 Axe
KAZ: 3 Chariots


Saturn
Spoiler :

Civ4ScreenShot0121-2.jpg

Civ4ScreenShot0126-2.jpg




Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Nothing New. Except they are REALLY far away


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Scouting?


----------------------------------------------------------------
Quick Links:
 
Turn 108 175 B.C.

4 turns left things are looking good.

--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves SW SW reveals MS, we get +5 :traderoute:
Spoiler :
oops didn’t get one :(

Gelderlander (Chariot ) Moves S of Saturn Capital

Eastern Forces
Fries Paard (Chariot ) Moves in a circle Fog Busting
Memphus starts road on hill
Spoiler :

Civ4ScreenShot0163-1.jpg

Civ4ScreenShot0162-1.jpg



Stikesof (Axeman ) doesn’t move so he can react next turn. Will kill that warrior to get to 2 xp.
Geralder (Chariot ) Doesn’t move either.
Spoiler :

Civ4ScreenShot0161-1.jpg


Western Forces
Unnamed (Longbow) On his way to Zero.
Spoiler :

Civ4ScreenShot0160-1.jpg


Unnamed (Longbow) Axeman hit him. He is ok 5.3/6 warrior will give him 5xp next turn.
Spoiler :

Civ4ScreenShot0159-1.jpg


Achilles (Axeman ) Moves E
Funny Cide (Chariot) Pulls back NW
Kentuky (Chariot) Pulls back NW
Spoiler :

Civ4ScreenShot0158-1.jpg


Waterstof (Axeman )
Charles II(Spearman) fortified in Zero
CharlesI(Spearman) fortified in Zero
Dutch Warmblood(Chariot) Moves SE NW
Goud (Axeman ) Moves into Zero
Zuurstof(Axeman ) fortified in Zero
Spoiler :

Civ4ScreenShot0156-1.jpg

Civ4ScreenShot0157-1.jpg


--------------------------------------------------------------
Cities & Workers:
Spoiler :

Civ4ScreenShot0168-1.jpg


Capital: Inner Sanctum
Producing: Archer underway, maximizing growth mode.
Current MP Hudson (Warrior )
Spoiler :

Civ4ScreenShot0164-1.jpg


Copper Kettle
Producing: Wealth :gold:
Current MP ??? (Warrior)

Jade Dew
Producing: Forge then Palace
Current MP Kolostof (Axeman )
Karhu Moves S Plantation
Viva Chignon Moves S Plantation
1889 finishes Chop

Fog and Cloud
Producing: Wealth :gold:
Current MP None.

Orchid Oolong
Producing: Archer underway
Current MP No units.
Automated Teller finishes Cottage

PhoenixMountain
Producing: Trireme
Current MP None
Gereral_W starts Chop

Golden Monkey
Producing: continues Library
Current MP None

Sunburst
Producing: lighthouse started
Current MP
M-H starts forest chop
Kylearan starts forest chop

Dragon Tears
Producing: Granary
Current MP longbow…

Ti Kuan Yin
Producing: Granary
Current MP Paris
Azzaman333 finish farm on corn
Ronnie 1 finish farm on corn
Krill finish farm on corn

----------------------------------------------------------------
Other News:

Economics
Asthetics 100% :science: We have 3 :gold: Left.
Plan For Next 4 Turns:
T109 Polytheism 100% :science: Complete (overflow)
T110 Aesthetics 100% :science: Complete (overflow)
T111 Literature 100% :science: Complete (overflow)
T112 Music 100% :science: Complete!!!
Spoiler :

Civ4ScreenShot0169-1.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0175-1.jpg

Civ4ScreenShot0174-1.jpg

Civ4ScreenShot0173-1.jpg

Civ4ScreenShot0172-1.jpg

Civ4ScreenShot0171-1.jpg

Civ4ScreenShot0170-1.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war.
Casualties:
SANCTA: 1 Axe
KAZ: 3 Chariots


Saturn
Nothing new.


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
We find their borders.


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Scouting?


----------------------------------------------------------------
Quick Links:
 
Turn 109 150 B.C.

3 turns left things are looking REALLY good. Kaz got Machinery

--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves SW S into MS lands
Spoiler :
Civ4ScreenShot0024-12.jpg


Gelderlander (Chariot ) Moves By Saturn Capital to their Western Front.
Spoiler :
Civ4ScreenShot0023-12.jpg


Eastern Forces
Fries Paard (Chariot ) Moves in a circle Fog Busting
Memphus finishes road on hill
Spoiler :

Civ4ScreenShot0022-14.jpg


Stikesof (Axeman ) Kills Barb Warrior NE
Geralder (Chariot ) Moves into PM so Kaz know we have units..kinda
Spoiler :

Civ4ScreenShot0019-12.jpg


Western Forces
Unnamed (Longbow) On his way to Zero.
Spoiler :

Civ4ScreenShot0018-17.jpg


Unnamed (Longbow) 5.9/6 :strength: but 5/5XP getting closer to Zero.
Spoiler :

Civ4ScreenShot0017-16.jpg


Kentuky (Chariot) Moves to Cover Worker
CharlesI(Spearman) Moves W for worker cover
Zuurstof(Axeman ) Moves W for worker cover
Waterstof (Axeman ) Moves W for worker cover

Achilles (Axeman ) Moves into Zero
Funny Cide (Chariot) Moves into Zero
Charles II(Spearman) fortified in Zero
Dutch Warmblood(Chariot) fortified in Zero
Goud (Axeman ) fortified in Zero
Spoiler :

Civ4ScreenShot0006-27.jpg


--------------------------------------------------------------
Cities & Workers:
Spoiler :

Civ4ScreenShot0009-21.jpg


Capital: Inner Sanctum
Producing: Archer underway, maximizing growth mode.
Current MP Hudson (Warrior )

Copper Kettle
Producing: Wealth :gold:
Current MP ??? (Warrior)

Jade Dew
Producing: Forge then Palace
Current MP Kolostof (Axeman )
Karhu finishes plantation
Viva Chignon finishes plantation
1889 moves N NW starts cottage

Fog and Cloud
Producing: Wealth :gold:
Current MP None.

Orchid Oolong
Producing: Archer completed, forge next
Current MP No units.
Automated Teller Moves E starts cottage
Spoiler :

Civ4ScreenShot0020-12.jpg


PhoenixMountain
Producing: Trireme
Current MP None
Gereral_W finishes Chop

Golden Monkey
Producing: continues Library
Current MP None
Spoiler :

Civ4ScreenShot0021-11.jpg


Sunburst
Producing: lighthouse finished. Forge next.
Current MP
M-H finishes forest chop
Kylearan finishes forest chop

Dragon Tears
Producing: Granary
Current MP none

Ti Kuan Yin
Producing: Granary
Current MP none
Azzaman333 finish farm on corn
Ronnie 1 finish farm on corn
Krill finish farm on corn

Zero
Producing: Granary
Current MP haha
Azzaman333 moves for chop
Ronnie 1 moves for chop
Krill chop

----------------------------------------------------------------
Other News:

Economics
Poly 100% :science: We have 3 :gold: Left.
Plan For Next 3 Turns:
T110 Aesthetics 100% :science: Complete (overflow)
T111 Literature 100% :science: Complete (overflow)
T112 Music 100% :science: Complete!!!
Spoiler :

Civ4ScreenShot0015-17.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0005-25.jpg

Civ4ScreenShot0007-25.jpg

Civ4ScreenShot0008-23.jpg

Civ4ScreenShot0010-20.jpg

Civ4ScreenShot0011-17.jpg

Civ4ScreenShot0012-17.jpg

Civ4ScreenShot0013-17.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. They Get Machinery
Casualties:
SANCTA: 1 Axe
KAZ: 3 Chariots


Saturn
They Deliver $$ as promised.


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
We find their borders.


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Scouting?


----------------------------------------------------------------
Quick Links:
 
thanks for bearing with me. rest of the update is up


Turn 110 125 B.C.

2 turns left things are looking REALLY good….we kinda made a weird move this turn, in that we sacrificed a chariot. Hands down it is the best unit sacrifice I personally have ever seen. Will explain more, read on!

--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves SW SW in MS lands
Spoiler :
Civ4ScreenShot0050-9.jpg


Gelderlander (Chariot ) Moves to Saturns Western Borders
Spoiler :

Civ4ScreenShot0049-8.jpg



Eastern Forces
Fries Paard (Chariot ) Moves in a circle Fog Busting
Viva Chignon Moves to Rice
Spoiler :

Civ4ScreenShot0052-9.jpg


Stikesof (Axeman ) Moves SW to get back to PM
Geralder (Chariot ) Hanging out in PM
Spoiler :

Civ4ScreenShot0054-8.jpg


Western Forces
Unnamed (Longbow) On his way to Zero.
Spoiler :

Civ4ScreenShot0018-17.jpg


Unnamed (Longbow) 5.9/6 :strength: but 5/5XP getting closer to Zero.
Spoiler :

Civ4ScreenShot0047-8.jpg


CharlesI(Spearman) fortifies
Waterstof (Axeman ) fortifies
Zuurstof(Axeman ) Moves away to keep alive.

Kentuky (Chariot) Moves into Zero

Achilles (Axeman ) fortified in Zero
Charles II(Spearman) fortified in Zero
Dutch Warmblood(Chariot) fortified in Zero
Goud (Axeman ) fortified in Zero
Pairs (archer ) Moves into Zero
Spoiler :

Civ4ScreenShot0048-8.jpg



Funny Cide (Chariot) sacrifice…And we didn’t even promote him. Why? This way if KAz attack and they will, with the maceman he only get 1 xp not 2 :evil: . on top of that this allowed us to confidently move our workers around zero. (real reason for the sacrifice)
Spoiler :

Civ4ScreenShot0032-12.jpg


--------------------------------------------------------------
Cities & Workers:
Spoiler :

Civ4ScreenShot0044-9.jpg


Capital: Inner Sanctum
Producing: Archer underway, we grew this turn
Current MP Hudson (Warrior )

Copper Kettle
Producing: Wealth :gold:
Current MP ??? (Warrior)

Jade Dew
Producing: Forge then Palace
Current MP Kolostof (Axeman )
Karhu Moves onto hill
Memphus Moves onto jungle hill
1889 moves N NW starts cottage
Spoiler :

Civ4ScreenShot0053-8.jpg


Fog and Cloud
Producing: Wealth :gold:
Current MP None.

Orchid Oolong
Producing: another archer.
Current MP No units.
Automated Teller finishes cottage
Gereral_W Finishes Cottage

PhoenixMountain
Producing: Finishes Trireme
Current MP Chariot

Golden Monkey
Producing: Wealth :gold:
Current MP None

Sunburst
Producing: Wealth :gold:
Current MP
M-H Starts Farm
Kylearan Starts Mine

Dragon Tears
Producing: Wealth :gold:
Current MP none

Ti Kuan Yin
Producing: Wealth :gold:
Current MP none

Zero
Producing: Finishes Workers (Whomp there he is!)
Current MP haha
Azzaman333 Chops
Ronnie 1 Chops
Krill Chops

----------------------------------------------------------------
Other News:

Economics
Aesthetics 100% :science: We have 0 :gold: Left.
Plan For Next 2 Turns:
T111 Literature 100% :science: Complete (overflow)
T112 Music 100% :science: Complete!!!
Spoiler :

Civ4ScreenShot0045-9.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0056-6.jpg

Civ4ScreenShot0055-8.jpg

Civ4ScreenShot0037-9.jpg

Civ4ScreenShot0035-12.jpg

Civ4ScreenShot0034-13.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. They get a Maceman
Casualties:
SANCTA: 1 Axe
KAZ: 3 Chariots


Saturn
They Deliver $$ as promised, get construction. We sent over poly.


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
We explore their borders


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701
Spoiler :

Civ4ScreenShot0045-9.jpg



----------------------------------------------------------------
Quick Links:
 
lTurn 111 100 B.C.

1 turns left I think we have it in the bag now

--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves SW SW and reveals MS capital
Spoiler :
shoot missed it again :(


Gelderlander (Chariot ) Moves to W he is on his own now

Eastern Forces
Fries Paard (Chariot ) Moves in a circle Fog Busting
Viva Chignon Starts Road
Spoiler :

Civ4ScreenShot0074-6.jpg

Civ4ScreenShot0075-6.jpg



Unanamed (archer ) On his way to PM
Stikesof (Axeman ) Moves SE onto hill for fortify bonus
Geralder (Chariot ) Hanging out in PM
Flanker (Trireme ) Moves S SE onto the ocean
Spoiler :

Civ4ScreenShot0067-7.jpg


Western Forces

On the hill
Unnamed (Longbow) On his way to Zero.
Paris (archer )
CharlesI(Spearman)
Kentuky (Chariot) Str 1

Units in Zero:
Unnamed (Longbow) CGII
Waterstof (Axeman ) Shock
Zuurstof(Axeman ) Woody III
Achilles (Axeman ) medic
Charles II(Spearman) fortified in Zero + 15%
Dutch Warmblood(Chariot) Sentry
Goud (Axeman ) STR II
Spoiler :

Civ4ScreenShot0071-6.jpg

Civ4ScreenShot0066-7.jpg



--------------------------------------------------------------
Cities & Workers:
Spoiler :

Civ4ScreenShot0078-6.jpg


Capital: Inner Sanctum
Producing: Archer underway
Current MP Hudson (Warrior )

Copper Kettle
Producing: Wealth :gold:
Current MP ??? (Warrior)

Jade Dew
Producing: Forge then Palace
Current MP Kolostof (Axeman )
Karhu starts mine
Memphus starts chop
1889 finishes cottage
Spoiler :

Civ4ScreenShot0077-5.jpg

Civ4ScreenShot0074-6.jpg



Fog and Cloud
Producing: Wealth :gold:
Current MP None.
Spoiler :

Civ4ScreenShot0076-7.jpg


Orchid Oolong
Producing: another archer.
Current MP No units.

PhoenixMountain
Producing: wealth :gold:
Current MP Chariot
Automated Teller starts mine
Gereral_W starts mine

Golden Monkey
Producing: library
Current MP None

Sunburst
Producing: forge
Current MP
M-H Starts Farm
Kylearan Starts Mine

Dragon Tears
Producing: granary
Current MP none

Ti Kuan Yin
Producing: catapult
Current MP none

Zero
Producing: starting walls.
Current MP haha
Azzaman333 Moves NE
Ronnie 1 Moves N N
Krill Moves W W W
Whomp Moves NE N


----------------------------------------------------------------
Other News:

Economics
Litterature 100% :science: We hav e3 :gold: Left.
Plan For Next 2 Turns:
T112 Music 100% :science: Complete!!!
Spoiler :

Civ4ScreenShot0079-6.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0081-7.jpg

Civ4ScreenShot0080-7.jpg

Civ4ScreenShot0070-8.jpg

Civ4ScreenShot0069-7.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. They are stockpiling strength.
Casualties:
SANCTA: 1 Axe
KAZ: 3 Chariots


Saturn
They Deliver $$ as promised, swap construction for aesthetics.


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
We explore their borders


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701


----------------------------------------------------------------
Quick Links:
 
lTurn 112 75 B.C.

well …. :clap: we did it! Music is ours :band:

Now how to handle the incoming Kaz Stack and their attack :eek:

Oh…and Props to AT. Craziest Single vote I have ever seen! :goodjob:

--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves W SW. Given that MS has a unit outside our borders, we shouldn’t invade their capital for LoS. This way we can politely ask them to move their warrior elsewhere.
Spoiler :
Civ4ScreenShot0121-3.jpg


Gelderlander (Chariot ) Moves to W he is on his own now..we have to report updates to Saturn.
Spoiler :
Civ4ScreenShot0120-3.jpg


Eastern Forces
B] Geralder (Chariot ) [/B]Moves in a circle Fog Busting
Viva Chignon Finishes Road.
Spoiler :

Civ4ScreenShot0118-5.jpg


Unanamed (archer ) Fortifies in PM
Stikesof (Axeman ) Fortifies
Fries Paard (Chariot ) Heads toward OO given the AT vote.
Flanker (Trireme ) :rotfl: wins… 1 in 3 odds… AT your vote is awesome. As such unit renamed:
At’s Vote (Trireme )
Spoiler :

Civ4ScreenShot0110-3.jpg

Civ4ScreenShot0111-4.jpg

Civ4ScreenShot0112-4.jpg



Western Forces

On the hill
Paris (archer )
Kentuky (Chariot) Str 1
Waterstof (Axeman ) Shock
Zuurstof(Axeman ) Woody III

Unnamed (Longbow) SW of TKY
CharlesI(Spearman) ….S of TKY



Units in Zero:
Unnamed (Longbow) CGII
Achilles (Axeman ) medic
Charles II(Spearman) fortified in Zero + 15%
Dutch Warmblood(Chariot) Sentry
Goud (Axeman ) STR II
Spoiler :

Civ4ScreenShot0116-5.jpg

Civ4ScreenShot0115-4.jpg

Civ4ScreenShot0114-4.jpg



--------------------------------------------------------------
Cities & Workers:
Spoiler :

Civ4ScreenShot0122-3.jpg


Capital: Inner Sanctum
Producing: Archer underway
Current MP Hudson (Warrior )
Spoiler :

Civ4ScreenShot0127-3.jpg

1889 continues mine

Copper Kettle
Producing: Science :research:
Current MP ??? (Warrior)
Spoiler :

Civ4ScreenShot0119-3.jpg

Civ4ScreenShot0128-2.jpg


Jade Dew
Producing: Forge then Palace
Current MP Kolostof (Axeman )
Karhu continues mine
Memphus continues chop
1889 heads to IS
Spoiler :

Civ4ScreenShot0124-3.jpg


Fog and Cloud
Producing: Wealth :gold:
Current MP None.

Orchid Oolong
Producing: another archer.
Current MP No units.
Spoiler :

Civ4ScreenShot0125-3.jpg


PhoenixMountain
Producing: wealth :gold:
Current MP Archer
Automated Teller Finishes Mine
Gereral_W Moves SW for another mine.

Golden Monkey
Producing: library
Current MP None
Spoiler :

Civ4ScreenShot0118-5.jpg


Sunburst
Producing: forge
Current MP
M-H continues Farm
Kylearan finishes mine
*Hinduism spreads to Sb.

Dragon Tears
Producing: granary
Current MP none

Ti Kuan Yin
Producing: catapult
Current MP none

Zero
Producing: starting walls.
Current MP haha
Azzaman333 Chop
Ronnie 1 Chop
Krill Chop
Whomp Chop

----------------------------------------------------------------
Other News:

Economics
Music 100% :science: success!!!!!
Spoiler :

Civ4ScreenShot0123-3.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0130-1.jpg

Civ4ScreenShot0129-2.jpg

Civ4ScreenShot0113-4.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. It is getting hot hot hot!!!
Casualties:
SANCTA: 1 Axe
KAZ: 3 Chariots


Saturn
They Deliver $$ as promised, send over literature.


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
We explore their borders….


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701


----------------------------------------------------------------
Quick Links:
 
lTurn 113 50 B.C.


Mid Turn Update Will only include military Actions thus far.

Well …. :clap: Operation Code Name “Geronimo” Completed. The Mission was name due to it’s huge Success. We had some crazy odds against us but overall a lesson in MP is learnt: Make sure you have more units than who you are advancing on. Also if you have a promotion use it. 3 Of those units (1 Mace, 1 Cat & 1 HA all had unused promos.

--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves W SW. We then closed borders so he went backwards pretty far.
Spoiler :

Civ4ScreenShot0150-1.jpg

Civ4ScreenShot0149-1.jpg



Gelderlander (Chariot ) Moves to W SW Saturn has a nice Mountain ring Shield out here.
Spoiler :

No pic…ahhhh.


Eastern Forces
B] Geralder (Chariot ) [/B]Moves in a circle Fog Busting
Viva Chignon Starts Farm
Spoiler :

Civ4ScreenShot0152-1.jpg



Stikesof (Axeman ) Fortified E of PM
Fries Paard (Chariot ) At OO.
At’s Vote (Trireme ) Promotes to STR 1. Heals. Will be Full :strength: next turn.
Spoiler :

Civ4ScreenShot0151-1.jpg



Western Forces

:mad: GERONIMO :mad:

Macro theory: Sitting in your city is a move the AI does. We all exploit that. The fact is if Kaz have a spy in our backyard (around DT) then they know we have nothing else. They knew all of our troops due to the MS move. As Such If we didn’t attack, while they could of Hit Zero, they wouldn’t have. They would of split us further and started cutting roads, and beat us to DT…then would we be in a world of hurt. As such the plan needed to be to hurt Kaz enough so that next turn they move their 2 Maces & elephant onto their remaining units. (which worst Case was 4 of them) This move would give us another turn to get more units, but more critically allow our workers to move and finish chops this turn (120 :hammers: worth)

Round 1: The Sacrafice
Attack theory: Sacrifice units to damage Kaz Strong units, then Kill once Odds get to our favour.

Goud (Axeman ) STR II Vs. STR I Maceman Odds 10.7%: Result Win :eek:
(this wasn’t supposed to happen as such I had to Alt-Tab out and chat to Krill) As it turned out the next 2 moves were still “sacrifices” as the original plan called)

Kentuky (Chariot) STR I Vs. STR I Maceman Odds 0.9%. Result Lose: Important Result: Kaz Maceman Reduce to (72/100) = 5.76 :strength: (this was actually a bit worse than the average from what I could tell)

Paris (archer ) Vs. Unused Promo Maceman Odds 0.2% Result Lose: Important Result: Kaz Maceman Reduce to (52/100) = 4.16 :strength: (this was better than average.) but our odds were misrepresented here because Kaz did 31 HP damaged per hit, so we got a ‘bonus’ round (31*3 = 93) last round had 7 life left for Paris. This is the power of full str units and understanding damaged dealt to them severely reduces odds. Example if Paris was at 2.9 str even we lose that round.
*Paris was chosen again in talking to Krill he told me the spear was more important for the Elephant, otherwise we could of sent the other chariot at this stage.

Waterstof (Axeman ) Shock Vs. Unused Promo Horse Archer Odds 32.6% Result Win :eek:
This wasn’t supposed to happen either. But he was used because if we damaged the HA (expected result, quite severely to under 2.0 :strength: ) then our next Round would we be getting into the push where we had 50-50 odds at winning our battles.

*Geronimo is born*
(Was expecting the GG in the push phase, but because we have won some crazy battles in this game….)
Spoiler :

Civ4ScreenShot0148-1.jpg


Round 2: The Push
Attack theory: Mid range Odds 50-50 Lose units yes but deal heavy damage, A.k.a this is what stops them from attacking next round.
Adjusted Attack theory: Given what happened in the first round again I needed to Alt-Tab out at this point and converse with Krill. Basically it was this, we now had a strong chance of wiping the Kaz stack, so it was to minimize our collateral lose now. (I.E. why the spear never attacked as it had +25% fort bonus)

Zuurstof(Axeman ) Woody III Vs. DAMAGED STR I Maceman Odds: 49.1% Result Win. Our 2 first strikes we hit on both. After that Odds were almost 90% in our favour for that battle, we barely squeaked it out.
*Why use Zuurstof our lvl 3 unit? Because at this point in the sacrifice we got 2 other units to lvl 3, so the HE isn’t an issue.

Round 3: Go Big Or Go Home
Attack theory: After the Sacrifice and the Push, you get to a point where the odds get to be in your favour. As such you simply choose the option given the situation to kill (not damage anymore, units are starting to run out) as many units as possible.
Adjusted Attack theory: Given that the sacrifice and the push went so well (I have never seen a 1 fight push before, many 2’s and 3’s but not a 1) we now had a tough call to make.

We had almost 80% odds with our top attacker. Problem was…it was our CGII Longbow, so again at this point atl-tab out and chat to Krill…he said
krill on msn said:
we have gone this far

Unnamed (Longbow) CGII Vs. Unused Promo Catapult Odds: 78.3% Result: We win. Longbow is pretty damaged as to be expected. IMO this battle was the riskiest. In the battle trees I had this battle was typically further down. However we also hadn’t won those other 2 dice rolls.

Achilles (Axeman ) medic Vs. STR I Chariot Odds: 75.1% Result: We win. Achilles is pretty damaged as to be expected.
*Why attack with a Medic? At this point we had some other promos to get a medic, and Zurr also won who is the best medic we have. Also in the 3 in 4 chance we won, he also gets a promo. The spear at this point still had to go up against the mace and had ~35% odds. And again it had the 25% fort bonus.

Round 4: Physiological Warfare
Attack theory: Pray that we were lucky to get to this point.
Adjusted Attack theory: We made it and 2 units to attack with. (normally you have only 1) The idea here is in single player you stop. The risks can kind of get silly. And the AI retreats at this point. However in Multiplayer completely wiping a stack can do ever lasting damage to the enemy.

Dutch Warmblood(Chariot) Sentry Vs. Unused Promo Catapult 67.1% Odds (and retreat as well on top of that) Result: Win. :clap:

And as such due to some rather silly rolls in the sacrifice phase, which carried on into the other rounds, not only did we kill the stack, but we managed to not use one of the units (spearman)

If anyone has any questions about what the next attack would have been if we had lost at any battle let me know if the general thread and I can go into the theory there. But Basically if we had lost those 2 other battles in the sacrifice round, as originally predicted, we would have had 3 “push” battles in which we should of won 2-3 of them. and from there judged the situation for damaged dealt etc.

Units with their XP and :strength:
Spoiler :

Civ4ScreenShot0146-1.jpg

Civ4ScreenShot0145-1.jpg



Resultant moves after the Battle:

Unnamed (Longbow) Moves NE into TKY
CharlesI(Spearman) Moves NW to cover the worker.
Spoiler :

Civ4ScreenShot0147-1.jpg

 
Turn 113 50 B.C.

Part 2: Kaz ignored our second offer for peace. MS re-opened borders (our Galley must sail home) as such there was no reason to continue to hold the save.

But I did get a screenshot of our chariot in the north:
Spoiler :

Civ4ScreenShot0153-1.jpg



--------------------------------------------------------------
Cities & Workers:
Spoiler :

Civ4ScreenShot0166-2.jpg


Capital: Inner Sanctum
Producing: Archer completed. Barracks Next. Geronimo Added to the City.
Current MP Hudson (Warrior )
Suggested Citizen Placement:
Spoiler :

Civ4ScreenShot0155-2.jpg

1889 finishes Mine

Copper Kettle
Producing: Science :research: , HA next turn (in 2)
Current MP ??? (Warrior)

Jade Dew
Producing: Forge Completed. Grew Interturn. Palace Next
Current MP Kolostof (Axeman )
Karhu Finishes Mine
Memphus Finishes Chop.
Option A & B. for citizen placement.
Spoiler :

Civ4ScreenShot0157-2.jpg

Civ4ScreenShot0156-2.jpg



Fog and Cloud
Producing: Wealth :gold:, MOAI Next.
Current MP None.
Potential Placement for next turn so we can grow.
Spoiler :

Civ4ScreenShot0154-1.jpg


Orchid Oolong
Producing: Completes Another Archer. Forge Next.
Current MP No units.

PhoenixMountain
Producing: wealth :gold:, Longbow Next.
Current MP (unnamed) Archer
Automated Teller Moves to the grassland Tile NE of OO.
Gereral_W Starts Mine

Golden Monkey
Producing: library, (needed to work Gold tile to get HBR in 1 turn.)
Current MP None

Sunburst
Producing: :science: ; back to forge next turn.
Current MP
M-H continues Farm
Kylearan finishes mine


Dragon Tears
Producing: granary
Current MP none
Spoiler :

Civ4ScreenShot0161-2.jpg


Ti Kuan Yin
Producing: chariot
Current MP none
Krill Finishes Chop
Spoiler :

Civ4ScreenShot0160-2.jpg


Zero
Producing: Finishes Walls. 52 :hammers: stored.
Current MP haha
Azzaman333 Finishes Chop
Ronnie 1 Finishes Chop
Whomp Finishes Chop
Spoiler :

Civ4ScreenShot0159-2.jpg

Civ4ScreenShot0158-2.jpg



----------------------------------------------------------------
Other News:

Economics
HBR 100% :science: That is now 5 Techs in 5 Turns.
Spoiler :

Civ4ScreenShot0167-2.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0164-2.jpg

Civ4ScreenShot0163-2.jpg

Civ4ScreenShot0162-2.jpg

Civ4ScreenShot0165-2.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. It is getting hot hot hot!!!
Casualties:
SANCTA: 1 Axe, 2 chariot, 1 archer
KAZ: 4 Chariots, 1 Trireme, 3 Macemen, 1 Catapult, 1 HA


Saturn
They Deliver $$ as promised, sent over music.
Spoiler :

Civ4ScreenShot0168-2.jpg





Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
OB cancelled. And Re-opened.


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701


----------------------------------------------------------------
Quick Links:
 
Turn 114 25 B.C.


Well Kaz is at it again. We see 51K in troops. Given their population and soldier score, this is it. When we survive this wave then that is all they have. As such we decided not to try and pull of a miracle attacking again. With all of our forces damaged there isn’t much we could of done.

--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves E NE on his way home.
Spoiler :

Civ4ScreenShot0191-1.jpg


Gelderlander (Chariot ) Moves to W Saturn has a nice Mountain ring Shield out here. They need not worry about MS from their West.
Spoiler :

Civ4ScreenShot0192-1.jpg


Eastern Forces
B] Geralder (Chariot ) [/B]Moves in a circle Fog Busting
Viva Chignon Continues Farm
1889 Moves to Help Viva
Spoiler :

Civ4ScreenShot0196-1.jpg

Civ4ScreenShot0197-1.jpg



Unnamed (Archer ) Moves Towards JD.
Unnamed (Archer ) Moves Towards Blind spot in our center

Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) Full :strength: we have 50-50 odds on their Trireme. But we are also in the power position there now. If we see a Galley we may have to take the risk.
Spoiler :

Civ4ScreenShot0195-1.jpg



Western Forces


Units: Inside of Zero:
Unnamed (Longbow) no promos Full :strength: created this turn.
Unnamed (Longbow) CGII. Healing. Will have to fight this turn if Kaz attacks.
Goud (Axeman ) STR II Shock. Healing.
Waterstof (Axeman ) STR II Shock Vs. Healing.
Zuurstof(Axeman ) Woody III Move into Zero Based on AT’s argument.
Achilles (Axeman ) STR II medic. Healing
Charles II(Spearman) No Promos +25% for bonus.

Units: Outside of Zero:
Dutch Warmblood(Chariot) Moves to Cover 2 Workers N of TKY. It would be 1.2 vs. 1.1 for MS if they attacked.
Unnamed (Chariot) Moves into DT to fend off the barb warrior.
Unnamed (Longbow) Moves E of TKY
CharlesI(Spearman) Moves NE into TKY

Spoiler :

Civ4ScreenShot0193-1.jpg

Civ4ScreenShot0194-1.jpg


--------------------------------------------------------------
Cities & Workers:
Spoiler :

Civ4ScreenShot0198-1.jpg


Capital: Inner Sanctum
Producing: Barracks in 1. MM for Max :hammers: and growth.
Current MP Hudson (Warrior )
Spoiler :

Civ4ScreenShot0189-1.jpg



Copper Kettle
Producing: HA in 1.
Current MP ??? (Warrior)

Jade Dew
Producing: Palace in 10 (or faster)
Current MP Kolostof (Axeman )
Karhu Moves for a new cottage
Memphus Starts Mine

Fog and Cloud
Producing: MOAI started. Done in 7 more turns. (fancy MM required)
Current MP None.
Spoiler :

Civ4ScreenShot0190-1.jpg


Orchid Oolong
Producing: Starts another Archer (We get it in 2 more turns)
Current MP Fries Paard (Chariot )
Automated Teller starts Farm.

PhoenixMountain
Producing: Longbow In faster than 5.
Current MP (unnamed) Archer
Gereral_W Continues Mine

Golden Monkey
Producing: Library
Current MP None

Sunburst
Producing: Forge
Current MP
M-H Starts Jungle Chop
Kylearan Moves to A jungle.

Dragon Tears
Producing: granary
Current MP unnamed chariot.

Ti Kuan Yin
Producing: catapult. Next turn can MM to get 50 :hammers: if required.
Current MP none
Krill Moves N of TKY.
Ronnie 1 Moves N of TKY.

Zero
Producing: Finishes a Longbow. Next turn can MM to get 50 :hammers: if required.
Current MP haha
Azzaman333 Moves E E of Zero
Whomp Moves E E of Zero

----------------------------------------------------------------
Other News:

Economics
CS 100% :science: 3 turns to go.
Spoiler :

Civ4ScreenShot0199-1.jpg
]


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0200-1.jpg

Civ4ScreenShot0201-1.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. It is getting hot hot hot!!!
Casualties:
SANCTA: 1 Axe, 2 chariots, 1 archer
KAZ: 4 Chariots, 1 Trireme, 3 Macemen, 1 Catapult, 1 HA


Saturn
They Deliver $$ as promised, sent over HBR
Spoiler :

Civ4ScreenShot0188-1.jpg





Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
They want their warrior to heal in our land.


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701


----------------------------------------------------------------
Quick Links:
 
Turn 111 1 A.D.

After a short Little interlude, the game went back up and I got to kill the exact same Kaz units again. (and watch our chariots doing nothing 2 times :mad: )

Well Incomming Kaz…Out going Kaz. We fend off another wave.

--------------------------------------------------------------
Military
Northern Forces
Dartmouth (Galley ) Moves NE NE on his way home.
Spoiler :

Civ4ScreenShot0214.jpg



Gelderlander (Chariot ) Heading Back to Saturn
Spoiler :

Civ4ScreenShot0213.jpg



Eastern Forces
B] Geralder (Chariot ) [/B]Moves in a circle Fog Busting
Viva Chignon Continues Farm
1889 Moves NE starts Road
Spoiler :

Civ4ScreenShot0216.jpg



Kolostof (Axeman ) Promotes to Woody II moves SE SE
Spoiler :

Civ4ScreenShot0217.jpg



Unnamed (Archer ) Moves Towards Blind spot in our center

Stikesof (Axeman ) Fortified E of PM
At’s Vote (Trireme ) hanging out in the Ocean. Their Trireme has retreated?
Spoiler :

Civ4ScreenShot0215.jpg
]


Western Forces

Working on it :) Full Attack report will be in it!
--------------------------------------------------------------
Cities & Workers:
Spoiler :

Civ4ScreenShot0223.jpg



Capital: Inner Sanctum
Producing: Barracks completed. HE next
Current MP Hudson (Warrior )
Spoiler :

Civ4ScreenShot0222.jpg



Copper Kettle
Producing: HA completed. Settler next :eek:
Current MP ??? (Warrior)

Jade Dew
Producing: Palace in 9 (or faster)
Current MP Unnamed (Archer )
Karhu starts jungle chop
Memphus Starts Mine

Fog and Cloud
Producing: MOAI started. Done in 6 more turns.
Current MP None.
Spoiler :

Civ4ScreenShot0220.jpg



Orchid Oolong
Producing: Starts another Archer (We get it in 1 more turns)
Current MP Fries Paard (Chariot )
Automated Teller continues farm Farm.

PhoenixMountain
Producing: Longbow In 3.
Current MP (unnamed) Archer
Gereral_W starts road

Golden Monkey
Producing: Library
Current MP None

Sunburst
Producing: Forge, grows interturn
Current MP
M-H continues jungle chop
Kylearan starts jungle chop
Spoiler :

Civ4ScreenShot0221.jpg



Dragon Tears
Producing: granary
Current MP None

Ti Kuan Yin
Producing: granary. Next turn can MM to get 50 :hammers: if required.
Current MP none
Krill road
Ronnie 1 road

Zero
Producing: building :culture: . Next turn can MM to get 50 :hammers: if required.
Current MP haha, although only 3 units right now.
Azzaman333 chop
Whomp chop

----------------------------------------------------------------
Other News:

Economics
CS 100% :science: 2 turns to go.
Spoiler :

Civ4ScreenShot0224.jpg



Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0229.jpg

Civ4ScreenShot0228.jpg

Civ4ScreenShot0227.jpg

Civ4ScreenShot0226.jpg

Civ4ScreenShot0225.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. It is getting hot hot hot!!!
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
They Deliver $$ as promised


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Their Woody II is healing in our land.


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701


----------------------------------------------------------------
Quick Links:
 
:mad: Ding Ding Round III :mad:

Kaz’s move was the worst MP move I have seen in a while. Ronnie I cheered at the airport when I saw your screenies (thanks for that btw) and they split their forces. Our biggest issue right now is that we don’t have high :strength: units. But when they split their forces like they did, we can use the same strategy as last turn. The other thing we had going for us (that Kaz didn’t know) is we could of gone to a GA and gotten a LB out of TKY and Zero this turn. This allowed us to use our LB’s at more strategic point in the attack, as we always had a unit to fall back on for city defences.

Macro theory: Kill Stack 1. Kill Lone Mace. To Kill stack #1, we have to hurt that WE. With it having shock it was a tough unit. But the same rules apply to it. As it gets damaged it isn’t as good. Think like this: Is a 60% :Strength: mace better than an full axeman? (answer is no btw).

Round 1: The Sacrifice
Attack theory: Slightly different than last turn. While the principle holds the same, it had to be applied slightly differently due to the kaz unit mix.

Dutch Warmblood(Chariot) Sentry Vs. STR I Shock War Elephant (code name Dumbo) Odds <0.1%: Result retreat :mad:
(why are we mad at this result? The chariot is a useless unit. It no 0 damage to the WE. So basically this was useless.

At this point my tree logic told me that we needed to save the other chariot for when the Maceman was showing (to damage him so an axe could kill). Problem was only way to get the mace to show was to hit the WE. Only unit that could do any damage to the WE&#8230;.

Unnamed(Longbow) Virgin Vs. STR I Shock War Elephant (code name Dumbo) Odds 13.5%. Result Lose: Important Result: Kaz WE reduced to 2.9 :strength: (36/100 HP)

Perfect Kaz Maceman showing. Time to send in the chariot to damage him

Unnamed (chariot) Virgin Vs. Str I Maceman Odds <0.1% Result Lose: Expected. But why so :mad:?? Because for the second time we didn&#8217;t dent their unit. Hence my cross reference to:
Memphus said:
mid turn so far we had some bad rolls...the chariots we could of just deleted...

Now this was a tough call at this point. Because the best unit to use was the LB on the hill. The problem is that was really the only defence for TKY. So knowing we had the GA in the back pocket and we could get another LB if needed, this allowed us to press on at this point where as normally we may have stopped.

Round 2: The Push
Attack theory: How did we get here so quick? Read on. Odds at this point are almost 50-50 for the battles. Even if at first they didn&#8217;t look that way.

Unnamed (Longbow ) Str I Vs. Str I Maceman Odds 26.7% Result Win :dance:
This wasn&#8217;t supposed to happen, but were the odds really that bad?. Let&#8217;s understand the finer mechanics of the game:
Both units had 100 :health:
We hit for 17 DMG each round = 6 hits required (last hit does 15 but still pretty efficient)
Kaz Hits for 22 DMG each round = 5 hits required (last hit did only 2 DMG but still it was a round they needed to win)
So what does that tell me? 5 vs 6 = 45.45% odds. On top of this we had a 50-50 chance of landing our first strike (we didn&#8217;t) but if we took that into account then in reality we had a (50-45.45)/2+45.45 = 47.725% odds on that attack. This is why the chariot went first, it was averaged out to do just enough damage to the mace so the LB had even better than 48% odds.

Ok So the Mace is dead. Now what? Well a spear has 73% odds on the HA. So which one? At this point I was showing over a 90% chance that we could also kill that lone Maceman, and thus avoid the Golden Age, so taking that into account now it was planning further out for the barbs

Charles II(Spearman ) Virgin Vs. Str II Horse Archer Odds: 73% Result Win. Ok so why not use Charles I? Because we needed him to protect workers. Something else interesting (make note of this, it is a high level coding flaw in the game) if you attack from a a fortified position (A.k.a. Charles II here he had a +25% fortify bonus) but your unit doesn&#8217;t move (he couldn&#8217;t due to the WE underneath the HA) then the game doesn&#8217;t remove the fortification bonus. As such Charles II still had a +25% fortification bonus. Pretty slick! I sure think so! I dove into the code of the game to figure it out and unlike healing which counts any type of movements (a.k.a Charles will still be at 3.3 :Strength: next turn) Fortification bonus only does a tile comparison.
Spoiler :
For someone to test If you move a fast unit, but then put it back to the same tile does it keep the bonus? Do fast units even get fortification bonuses?


Round 3: Go Big Or Go Home
Attack theory: Same as last time clean up, except this time our Push was more expected; we lost every battle, actually we did terrible in the push this turn.

Unnamed (Longbow) CGII Vs. STR I Shock War Elephant (code name Dumbo) Odds: 99% Result: We win. Longbow takes no damage. And the real reason we used him to attack? At 99% that was worth 2XP. What does 2 XP get us? CGIII Longbow!!!

Ginger Ale: I have a screenshot at this point Please reference:


Stack #2 Dead. Now for that Lone Mace.

Round 4: Physiological Warfare
Attack theory: Ok in practice 2 Axes don&#8217;t beat 1 Maceman 50% of the time. However when the Axes have shock, it is a little bit of a different story. And we had 3 Axes :evil: Oh and the attack theory from the Longbow (rounds) applied here.

Achilles (Axeman ) medic (Damaged 4.6/5 = 92 life) Vs. STR I Maceman Odds: 20.5% Result: We lose. As expected. But severely crippled the Maceman. My worst fear here is always the fight where you do 0 dmg. Because then we are right back at square one.
Why use Achilles? We need the 4.6 :strength: over the 4.3 that Goud Had. Also by not moving Goud he is at full :strength: next turn as a Str II unit (think catapult killing)

Achilles (Axeman ) Str II Shock (full STR) Vs. Damaged STR I Maceman Odds: 99.8% Result: We Win. As expected. Icing on the cake? No damage taken. Kaz now how have 66.2% odds on him. Those odds get better if they actually use a promo though.

Ginger Ale: I have a screenshot at this point Please reference:


:clap: Mission Accomplished :salute:

New screenshots

Spoiler :

Civ4ScreenShot0219.jpg

Civ4ScreenShot0212.jpg

 
Turn 116 25 A.D.

Kaz is withdrawing.

:clap: New and improved Turn reporting. Our Empire is getting to Big to Simply Split cities and Military.

Oh btw since Kaz is on the retreat we decided to do this:
Build 2 settlers.
Build another worker
Get Liberalism in 17 turns.
Yeah&#8230; we are insane :run:
--------------------------------------------------------------
Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves NE NE on his way home.
Spoiler :

Civ4ScreenShot0009-22.jpg



Gelderlander (Chariot ) Moves E SE to avoid barb Axe.
Spoiler :

Civ4ScreenShot0010-21.jpg




--------------------------------------------------------------
Tea Central
Spoiler :


Spoiler :

Civ4ScreenShot0013-18.jpg

Civ4ScreenShot0014-17.jpg


Notes: (A.K.A. The Core) TC For Short
Function: The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO
Cities In Next 15 Turns OJ (south of JD, N of OO)
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.


Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
Unnamed (Archer ) Moves Towards Blind spot in our center (South of CK, W of OO)
Spoiler :

Civ4ScreenShot0017-17.jpg

Unnamed (Horse Archer) Moves Towards The WT.

Viva Chignon Continues Farm
1889 finishes road

Capital: Inner Sanctum
Producing: Settler Started. MoM Next. HE there after
Current MP Hudson (Warrior )

Copper Kettle
Producing: Settler started :eek:
Current MP ??? (Warrior)

Jade Dew
Producing: Palace in 13 need to slow down for MoM
Current MP Unnamed (Archer )
Karhu continues jungle chop
Memphus finishes Mine

Fog and Cloud
Producing: MOAI started. Done in 5 more turns.
Current MP None.

Orchid Oolong
Producing: Finishes Archer.
Current MP Unnamed (Archer )
Automated Teller continues farm Farm.



Earl Grey
Spoiler :


Spoiler :

Civ4ScreenShot0016-14.jpg

Civ4ScreenShot0015-18.jpg



Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Collosus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.


Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Geralder (Chariot ) Moves in a circle Fog Busting
Fries Paard (Chariot ) Moves out of OO in TC to the SE SE SE fog busting.
Kolostof (Axeman ) Promotes to Woody II moves SE SE
Stikesof (Axeman ) Fortified E of PM
At&#8217;s Vote (Trireme ) hanging out in the Ocean. Their Trireme has retreated?

PhoenixMountain
Producing: Longbow In 2.
Current MP (unnamed) Archer
Gereral_W starts road

Golden Monkey
Producing: Library
Current MP None

Sunburst
Producing: Forge, grows interturn
Current MP
M-H finishes Jungle Chop
Kylearan continues Jungle Chop


War Tea
Spoiler :


Spoiler :

Civ4ScreenShot0011-18.jpg


Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Hold Back KAz & grow
Future Focus: Launching Pad for Invasion South To Kaz.


Military Strength: Medium-Strong
Military Threat: Medium-High (It was high Last turn)
Resultant Military Code Red


Units Not In a City:
Zuurstof(Axeman ) Woody III Moves NW NW to heal chariot and LB.
Mr Biggles (Longbow) Str I Shock Healing
Dutch WarmBlood(Chariot) Flanking II Sentry healing.
CharlesI(Spearman) Moves SE onto the hill


Dragon Tears
Producing: granary completed
Current MP None

Ti Kuan Yin
Producing: granary.
Current MP Waterstof (Axeman ) STR II Shock
Krill NE pasture Cow
Ronnie 1 NE pasture Cow

Zero
Producing: building :culture: saving the chop.
Current MP
Unnamed (Longbow) CGIII. 5.9 / 6 :strength:
Goud (Axeman ) STR II Shock.
Charles II(Spearman) SRT I +25% def.
Azzaman333 NW NW
Whomp NW NW

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Cities Overview:
Spoiler :

Civ4ScreenShot0019-13.jpg

Civ4ScreenShot0018-18.jpg


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Other News:

Economics
CS 100% :science: 1 turns to go.
Spoiler :

Civ4ScreenShot0020-13.jpg



Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0027-14.jpg

Civ4ScreenShot0026-14.jpg

Civ4ScreenShot0025-11.jpg

Civ4ScreenShot0024-13.jpg

Civ4ScreenShot0023-13.jpg

Civ4ScreenShot0022-15.jpg

Civ4ScreenShot0021-12.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. It is cooling off
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
They Deliver $$ as promised


Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Their Woody II is healing in our land.


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701


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Quick Links:
Spoiler :
 
Turn 117 50 A.D.

Kaz continue to withdraw

My 4th misclick of game was done this turn. This was due to my dog :mad:

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Scouting Parties
Spoiler :


Dartmouth (Galley ) Moves N NE on his way home.
Spoiler :

Civ4ScreenShot0041-12.jpg



Gelderlander (Chariot ) Moves NW NE Kills Barb axe on AT&#8217;s orders. Saturn needed our help. While their immortal had decent odds on defence, it would of slowed down their expansion. On top of this that CIII immortal can give them the HE, so Zuff doesn&#8217;t need to be gifted to them. All in all 50-50 to boost relations with our only ally, AT I think it was the right call even if we had lost the chariot?
Spoiler :

Civ4ScreenShot0035-14.jpg




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Tea Central
Spoiler :


Spoiler :

Civ4ScreenShot0043-13.jpg



Notes: (A.K.A. The Core) TC For Short
Function: The Power behind our empire.
Current Cities: IS, CK, FC, JD, OO
Cities In Next 15 Turns OJ (south of JD, N of OO)
Current Focus: To Get Settlers & Critical Buildings that will shape our next 100 turns.


Military Strength: Weak
Military Threat: Low
Resultant Military Code Green


Units Not In a City:
10-24 (Archer ) Moves Towards Blind spot in our center (South of CK, W of OO)
Spoiler :

Civ4ScreenShot0046-13.jpg


Viva Chignon Continues Farm
1889 finishes road

Capital: Inner Sanctum
Producing: Continued Settler. MoM Next. HE there after
Current MP Hudson (Warrior )

Copper Kettle
Producing: Settler continued
Current MP ??? (Warrior)

Jade Dew
Producing: Palace in 10 need to slow down for MoM. We grew this turn
Current MP Unnamed (Archer )
Karhu Finishes Jungle Chop
Memphus SE SE E
Spoiler :

Civ4ScreenShot0044-10.jpg


Fog and Cloud
Producing: MOAI started. Done in 4 more turns.
Current MP None.
Spoiler :

Civ4ScreenShot0042-10.jpg



Orchid Oolong
Producing: forge started
Current MP Unnamed (Archer )
Automated Teller Finishes Farm



Earl Grey
Spoiler :


Spoiler :

Civ4ScreenShot0045-10.jpg

Civ4ScreenShot0037-10.jpg

Civ4ScreenShot0038-12.jpg



Notes: (A.K.A. The Eastern Sea Board) EG for Short
Function: Just Like History, where East Indianmen shipped EG tea around the world forcibly. These cities are maximizing our commerce from the GLH and Collosus.
Current Cities: GM, Sb, PM
Cities In Next 15 Turns 3, need code name
Current Focus: Expand Very Expertly. Work the Coast. PM has extra duty of LoS on Kaz.
Micro Management Moves
Future Focus: Protect us from Cav.


Military Strength: Weak
Military Threat: Medium
Resultant Military Code Orange


Units Not In a City:
Geralder (Chariot ) Moves in a circle Fog Busting
Fries Paard (Chariot ) Moves E reveals MS workboat
Kolostof (Axeman ) Promotes to Woody II moves NE SW, barb busting.
Stikesof (Axeman ) Fortified E of PM
At&#8217;s Vote (Trireme ) hanging out in the Ocean.

PhoenixMountain
Producing: Longbow In 1.
Current MP (unnamed) Archer
Gereral_W finishes road

Golden Monkey
Producing: Library, grows
Current MP None

Sunburst
Producing: Forge
Current MP
M-H Starts Mine
Kylearan finishes Chop


War Tea
Spoiler :


Spoiler :

Civ4ScreenShot0040-11.jpg


Notes: (A.K.A. The West, Our Front Line to Kaz) WT for Short
Function: Stop Kaz and Cav from growing bigger than us.
Current Cities: DT, TKY, Zero
Cities In Next 15 Turns 1, Code Name Dyes.
Current Focus: Hold Back KAz & grow
Future Focus: Launching Pad for Invasion South To Kaz.


Military Strength: Medium-Strong
Military Threat: Medium-High (It was high Last turn)
Resultant Military Code Red


Units Not In a City:
Zuurstof(Axeman ) stays to heal.
Mr Biggles (Longbow) Moves NE NE to intercept spear.
Dutch WarmBlood(Chariot) :cry: I messed up. I was checking the odds on the axe and my dog hit my arm :mad:. We attacked. Thank god we won. It was ~70% odds + 15% withdraw, but next turn the kill was like 98%. On top of that the chariot is off the road now :(. Sorry guys. My dog will be out of the room. Also I found a new way to check odds. (not using the right mouse button, but instead hold alt and hover over) no chance of a misclick that way.
CharlesI(Spearman) hanging out of the hill
Unnamed (Horse Archer) Moves Towards The WT, staying out of spear range.

Dragon Tears
Producing: forge started
Current MP None

Ti Kuan Yin
Producing: granary.
Current MP Waterstof (Axeman ) STR II Shock, healing
Krill move E E finishes Farm
Ronnie 1 move E E finishes Farm

Zero
Producing: Duchfire finished.
Current MP
Unnamed (Longbow) CGIII. 5.9 / 6 :strength:
Goud (Axeman ) STR II Shock.
Charles II(Spearman) SRT I +25% def.
Azzaman333 Chop
Whomp Chop


--------------------------------------------------------------
Cities Overview:
Spoiler :

Civ4ScreenShot0047-9.jpg

----------------------------------------------------------------
Other News:

Economics
CS 100% :science: discovered
Spoiler :

Civ4ScreenShot0048-9.jpg

Civ4ScreenShot0036-11.jpg


Demographics:
Demos:
*Note we have +4 :espionage: going towards Kaz now.
Spoiler :

Civ4ScreenShot0053-10.jpg

Civ4ScreenShot0052-10.jpg

Civ4ScreenShot0050-10.jpg

Civ4ScreenShot0049-9.jpg



Kazahkstan
http://forums.civfanatics.com/showthread.php?t=310261
We are At war. It is cooling off, they built SoZ
Casualties:
SANCTA: 2 Axes, 3 chariots, 1 archer, 1 Longbow
KAZ: 4 Chariots, 1 Trireme, 5 Macemen, 1 Catapult, 2 HA, 1 WE


Saturn
They Deliver $$ as promised
Spoiler :

Civ4ScreenShot0039-13.jpg





Mad Scientists
http://forums.civfanatics.com/showthread.php?t=312569&page=2
Their Woody II left our land


Cavalerios
http://forums.civfanatics.com/showthread.php?t=312701


----------------------------------------------------------------
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Spoiler :
 
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