Civilizations, Leaders and Traits

How about Deathstills as a Fremen Water Cache UB that preserves even more water (or gives +1 water income).
 
Deathstills as UB is a good idea, I suggested the same in the terraforming thread.

That we have two factions, Fremen and Sietch Tabr Fremen, is something I have struggled with. In 1.3.8 I am planning to make all their unique units shared between the two. Theme-wise they've both *got* to have Worm Riders and Fedaykin, etc. Two factions does gives us the opportunity to have more leaders, but the distinction between the two is hard to justify from theme.

The best I can think is that we give them same UUs and UBs but different leaders and perhaps different unique abilities representing their different priorities. Even that is stretching the source material. I'd like to know the rationale for two factions, maybe it's in the dev threads somewhere. Civil war amoung the Fremen would not be an impossibility given their tribal nature I suppose.

With Paul, he could equally be a leader of the Atreides, Fremen or Sietch Tabr Fremen, since Sietch Tabr was the base of his operations at the beginning of his leadership of the Fremen.
 
There was a fremen tribe called the waterstealers, wich make an appearance in dune messiah.
They could be a substitute for Sietch Tabr fremen.
For them other fremen and ofworlders where the same, a source of water and killed them on sight in the past, till all other fremen tribes banded together to kill them. They survived and went into hiding.
 
I would say that one group of Fremen should be designed to be militant Jihadists (as controlled by Alia), while the other would be aimed at being more pro-terraforming.

These are quite different agendas. I can easily imagine different Fremen going one way or the other; which is more important, waging a jihad to spread your religion across the planet (and the galaxy), or making the planet actually nice to live on?
 
I am including House Ecaz as a new civilization in patch 1.3.8. They will have a trade advantage and effectively be the drug suppliers of the Duniverse. I know this is adding another civ to the mix when we still have a lot of work to do to make the existing ones interesting, but I think these guys are different enough in character to be interesting.

These are Ecaz related items from the Dune Appendix:
ECAZ: fourth planet of Alpha Centauri B; the sculptors' paradise, so called because it is the home of fogwood, the plant growth capable of being shaped in situ solely by the power of human thought.

SAPHO: high-energy liquid extracted from barrier roots of Ecaz. Commonly used by Mentats who claim it amplifies mental powers. Users develop deep ruby stains on mouth and lips

SEMUTA: the second narcotic derivative (by crystal extraction) from burned residue of elacca wood. The effect (described as timeless, sustained ecstasy) is elicited by certain atonal vibrations referred to as semuta music.

ELACCA DRUG: narcotic formed by burning blood-grained elacca wood of Ecaz. Its effect is to remove most of the will to self-preservation. Druggee skin shows a characteristic carrot color./ Commonly used to prepare slave gladiators for the ring.

VERITE: one of the Ecaz will-destroying narcotics. It renders a person incapable of falsehood.

I don't know anything about the prequels. They seem to get mixed reviews. In terms of leadership there seems to be some contradictions. From Wikipedia:
In the House Atreides prequel (p551 Hodder & Stoughton publication) House Ecaz is led by a Duke Prad Vidal who is noted as being an avowed enemy of the "Old Duke" Paulus Atreides. In the subsequent House Harkonnen and House Corrino prequels (written by the same authors) however House Ecaz is led by Archduke Armand Ecaz whose actions are continually cordial (to the extent of proposing a marriage alliance) in regard to House Atreides. The time frame between these novels is in the vicinity of 10 years and no attempt is made to explain Ecaz's change of leaders or their apparent about face on all matters relating to House Atreides over this period.
Rationalization: In Paul of Dune, it is explained that Duke Prad Vidal is a sub-leader who overseas House Ecaz's holdings on their home planet of Grumman, especially in the capital city. The Archduke Armand Ecaz overseas all of House Ecaz's vast holdings, which span over various star systems.

I'll probably go for Archduke Armand Ecaz with Philosophical and Financial as traits. Any ideas for where I might get a good leaderhead image. The leaderheads we have so far are DVD screen captures so we probably need to find someone from something reasonably obscure who looks like he could be the Archduke of a planet which provides the majority of the universes most popular narcotics.
 
I don't mind that idea actually, it is confusing for there to be two. Could be another 'Less is more' situation.

Is it OK to have a faction with 5 leaders?
 
nah...i dont like getting rid of the second fremen,
i acctually liked that pheonician at the time suggested to spit the fremens,

so we can have more leaders,

and besides,
i dont want the mod to be too thin,
im quite happy with the current factions we have,
we can do a lot with them and make everyone distinctive.

but, if you guys insist on removing one fremen civ, then i would like to replace it with another faction.
 
I think the idea is to either (a) find some strong way to make the two Fremen civs distinct, or (b) replace one of them with Ecaz. The only drawback to eliminating one of the Fremen is that we have a lot of leaders for them, from the books. Ghanima is pretty minor, I added her but we could easily remove. Liet is nice, but may work better as a mythological figure than an actual leader. Would people scream if we moved Paul to Atreides? That faction only has one leader.
 
Splitting the Fremen would be OK if they were distinctive enough conceptually, but I don't think they are. It is just really confusing. The Sietch Tabr Fremen are Paul Muad'Dib's Fremen... :confused:

At some point adding the Waterstealers suggested by Greeneyedzombie could be interesting because they are different in terms of character.

A mod that has 20 or 30 civs can be much more thin than a mod with 10 really distinctive factions that offer really different gameplay and replayability. Some mods have 100+ civs, but that doesn't make me want to play them.

I want to add House Ecaz. So removing Sietch Tabr and adding Sietch Tabr Leaders to the Fremen would make it one in, one out. We'd still be at 11 civs which is a good number to make each one distinctive. We could also drop Ghanima since she is just a clone of Leto II...
 
I like 2 Fremen civs, representing that not all Fremen are of one mind, and they may still definitely have conflicts between each other.
 
I like 2 Fremen civs, representing that not all Fremen are of one mind, and they may still definitely have conflicts between each other.

Can you suggest anything which should be different between them? Every time I consider a Fremen ability, such as worm riders, I feel I must give it to both civs.
 
I think its ok for most units to be the same. But I would differentiate them mostly with UBs; the terraformers get things like deathstills and better windtraps that give better water income (and maybe their spaceport tradegood could be a unique resource that makes the reservoir buildings build faster; so double the cost of the reservoirs and then make them build 50% faster with this resoruce?), while the jihadists get things that increase their military potential, particularly of their infantry, like the sietch bonus that gives extra infantry mobility.

I could also see the Jihadists getting some cheap spammable fanatics UUs who have no upkeep cost and whose death did not cause war weariness.
 
OK, on balance of the points raised, I think we should keep the two Fremen civs, but rename them to make the distinction clear. The new names I propose are:

Chouhada Fremen (prev. Fremen) (theme: Jihad, the purging of Arrakis)

YA HYA CHOUHADA: "Long live the fighters!" The Fedaykin battle cry. Ya (now) in this cry is augmented by the hya form (the ever-extended now). Chouhada (fighters) carries this added meaning of fighters against injustice. There is a distinction in this word that specifies the fighters are not struggling for anything, but are consecrated against a specific thing--that alone.

Sihaya Fremen (prev. Sietch Tabr) (theme: Liet's Way, the terraforming of Arrakis)

SIHAYA: Fremen: the desert springtime with religious overtones implying the time of fruitfulness and "the paradise to come."
 
I'm thinking the Chouhada Fremen could make use of the Draft mechanic to create units.

Since, both Fremen civs should have water discipline advantages and bigger populations, the jihadists can then spend their population on disposable units.
 
With regards to possible Ecaz Unique Units how about a unit that fires darts filled with this:
ELACCA DRUG: narcotic formed by burning blood-grained elacca wood of Ecaz. Its effect is to remove most of the will to self-preservation. Druggee skin shows a characteristic carrot color./ Commonly used to prepare slave gladiators for the ring.

It could render a unit incapable of attacking, similar to the Fear promotion in FFH2.
 
Isnt it better to start making a thread for each civilazation and discus in those where we want to go with them? I find it kind of hard to keep track in this thread what we want to do with them.
 
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