I carried out a variant on my plan to aim for writing, but decided that I was far enough ahead in tech that I could afford to self-research most of them and use the two GEs for buildings. I plan to be tough enough not to have worry about the diplomatic hit from keeping my state religion, so I rushed Notre Dame for the happiness (needed in my 3 top cities once I switched out of Representation) and the Apostolic Palace (to deny it to the AIs). I goofed in what
city to rush the AP, and would up polluting York's GE pool with some Great Prophet points, and would up with a low-odds GP that I used to start a golden age -- which was useful when I wanted to switch most of the civics just before starting my military buildup.
So the tech path was
- Bulb Astronomy with a GS; this gave a noticeable boost to the economy, since none of the AIs were running Mercantilism yet.
- 1340 AD: Bulb most of Astronomy with the GS (finished in 1360).
- Research Gunpowder (1385) and Chemistry (unrecorded; around 1420).
- Finish Liberalism and take Steel (1440).
- Research Guilds (1470) and Economy (1500), getting it first for the GM.
- Use the GM to partly bulb Replaceable Parts (finished 1515); start building lumbermills in my remaining forests. I had a second GM saved for Sid's Sushi if the game lasts that long.
- Research Rifling (1555).
York popped its low-odds GP in 1490; in 1500 I realized I should have immediately started a Golden Age and switched into my "war civics", which were:
I plan on a domination win, so need to figure out how far to build up my military before invading.
I have some CR II axes (and one CR III) from the days of killing off barbarians, and have been building CR II macemen. I am running 100% gold to pay for upgrading them all to riflemen, so I should shortly have 20 CR I riflemen, 11 CR II, and 1 CR III; I suspect that's enough! I plan to ship the better 12 out with the first wave and the rest later as replacements/reinforcements/city garrison. Now I can switch to building City Garrison riflemen and more cannons, but I don't think I need any garrison troops for a while given that I can use the CR I's for that for a while.
I have 7 cannons with Accuracy and need to decide whether I need more or just switch to CR II. If I read the numbers correctly, a cannon reduces defences by 12% per turn and Accuracy adds "8%". I hope that means 20% total, rather than 12%*(1.08)! If so I have enough Accuracy cannons and can start the collateral damage/suicide cannons. Any opinions on whether 7 bombards are enough?
Military analysis: Three civilizations might now be researching Gunpowder: Fred, Zara, and Darius.
I don't have enough EP to see what they
are researching, so I expect to run a few turns at 100% espionage to make sure. Zara likes both Gilgamesh and Darius, and they both like him even though they hate each other:
Zara and Gilgamesh are nearly equal in power; Darius seems to be losing the war with Gilgamesh.
I think Zara is the biggest threat; he's as powerful as Frederick and is ahead in tech. If I attack him, I think Darius won't help because he has his hands full, but Gilgamesh might dogpile me. On the other hand, Fred and Monty are much closer.
I see four options:
- Attack Fred (he's closest) as soon as possible, following up with Monty.
- Attack Zara (closest of that lot) as soon as I've got a big enough army, accepting the risk of Gilgamesh coming in.
- Attack Gilgamesh (he has the biggest territory) at the point nearest Darius, expecting Zara might join.
- Attack Darius to get a beachhead, running the risk he'll capitulate to Gilgamesh and thus all of them will come after me.
At the moment I dislike #2 most and am not sure how to choose between the other three, though I incline slightly towards Fred/Monty. Advice welcome!