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UPDATE EIGHT
Of monsters and fire rains
Magic research has now reached levels where the open borders agreements start leaking hints about magic (half research points scattered here and there).
Abysia and
Jotunheim are quiet places for the moment, and little is known about what Sagra and Magni may be doing, although some talk of magicians researching new spells in both countries.
In
Ulm southern provinces, Bavarian knights patrolled and got rid of as many cultists and
Ermor worshippers as they could, thereby lowering the support and dominion of Ermor in the province. For the first time, more Bavarians worship Ulm's monolith than Ermor's emperor.
Vanheim:
In Midgard, people celebrate the might of Thordai the thunder and many manifestations of faith are held trhoughout the country.
Shinuyama:
Tir na n'Og craftsmen are becoming extraordinarily productive thanks to the intervention of leprechauns who help them during the night. These leprechauns, known to perform some tricks in the past, are now less prone to mischief and more to productive work.
Things have been less quiet in
Marignon
In Marverni, old mines have been reopened which had been abandoned. The old miners said they were no longer able to extract tin from the mines and it was closed, but the inquisitors ordered them to reopen the mines. On the first week, the miners only extracted worthless stones. On the second week, they extracted gold. On the third week, it was tin. On the fourth, it was a strange mineral that wizards called raw mana.
The mines were soon exploited again, providing both money and magic to the state.
A powerful magical ritual is taking place in the innermost chambers of the Palace of the Marignon; it is rumoured that at least two of their most powerful wizard-priests are working almost constantly.
Magical reagents and other necessities are being transported in large amounts to the palace in the capital city.
Rumour has it that the ritual is supposed to deal with a recent event that has been described as 'hindering the plans of the Grand Inquisitor'.
Most people believe this to concern the troglodyte attacks, since the Inquisitor himself is rumoured to be in Man.
Indeed, the Great Inquisitor himself moved to Man and entered the caves with pikemen and wizard priests to investigate the problems caused by the troglodytes.
It didn't take long for the exploration party to meet the troglodytes. They thought their long pikes would be enough to repel the monsters, but the troglodytes were huge and apparently mindless. Even though the first ranks were hit by the pikes, the back rows pushed them forward and they trampled Marignon infantry. Despite the Inquisitors' magic, the monsters had the advantage of seeing in darkness, and Marignon soldiers were slaughtered.
The wizards, seeing the fate that awaited them in the dark caves, ran for their lives.
Once outside, the Great Inquisitor ordered his knights and priests to stand ready in case the monsters would get out, and get out they did.
The knights of the Inquisition charged them, helped by fire magic, but their valiance was not enough to stand against the numerous huge monsters. Seeing the desperate fight of the knights, the friars charged the monsters, their sacrifice granting more time for the wizards to cast just enough spells to rout the monsters. As they tried to retreat into their caves, the Great Inquisitor and his mages burnt their minds and cast fire darts, managing to get rid of the troglodytes.
The province now seems safe, but Marignon troops lost a lot in the fights.
In
Lanka, necromancers tried to reanimate elephant corpses but didn't manage to control their creation, which got feral and turned against their creators. Lanka troops managed to kill the monster, but the wizards who created it died.
In Gath, bandar gorillas decided to join the army in celebration for the building of a new temple.
Lanka troops invaded Hinnom mountains and defeated the giants and human armies thanks to their elephants.
A ruined
Arshnoc horse breeder has decided to try to make up for his losses by buying Jotunheim sheep and breeding htem himself. He's soon become successful and is now thriving, his small flock having quickly grown. Seeing this, several other Arshnoc peasants decided to raise sheep, and the province soon became able to produce its own wool and mutton.
In Baikal, a man who went fishing on the lake met a faerie woman who lived there. They fell in love but the woman wouldn't bear children. As the man despaired, the woman asked him to go into the water and bring her live fish. The man did what his wife asked, and the woman turned all the fish into young children. This miracle and others performed by the faerie considerably increase fertility in the province.
In Ural, a coal miner comes to the authorities and asks for their help: He had found some huge eggs in the mines tunnel and brought them back home, hoping he could do something with them, maybe a big omelette? But the eggs hatched, and big scaly lizards came out of them. The miner thought of killing them, but even though they were just hatched, the lizards'skins were so hard he couldn't cut them.
The mayor decided to buy the three beasts and to raise them for Arshnoc.
In Arshnoc capital, wizards built magic quills needing no ink to write, allowing them to complete magic research faster.
Arshnoc light infantry units from Man Ch'i, supported by wizard-priests, conquered Dark woods.
Mictlan:
In Cyprus, wild minotaurs ravaged the province. They killed the slaves defending it and stopped the work on the temple. They caused a lot of damage but disappeared in the woods after pillaging all they could.
Unfortunately, this was not the worst event that plagued Mictlan during thiese troubled years:
During a ceremony, as the holy Mantis showed its glory to the population, dark clouds gathered over the city, obscuring the sky, and flame bolts fell from the skies upon the most holy temples, like a rain of fire, in the middle of the ceremony.
Fire rains upon Mictlan
These fire bolts burnt the priests and the altar, sacrifical victims and priests alike were turned into torches, and many in the crowd were hit by the fire bolts.
The ceremony was abruptly interrupted, and Obsidian Mantis, the survivign priests and the crowd sought refuge inside the temples and the nearby houses.
As the sky calmed, Obsidian Mantis wentout of the temple and called the priests and population. It ordered them to clean the place, and the day after, the temple stood in its usual majesty, as if nothing had happened.
However, several priests had died, along with a few citizens. The people are waiting for their deity to explain that terrific event.
Did the Mantis want to punish the priests for not handling the ritual properly?
Was it a curse issued by the Pantocrator, wanting to punish Mictlan from worshipping a new god?
Or could it be something else?
In Machaka, some inhabitants decreed it was the proof that Mictlanese were cursed and impostors, and they imprisoned Mictlan priests in their houses, to which they put fire.
Most of the population was outraged by the attack on the priests and afraid of retaliation, and they managed to catch the killers and sent them to Mictlan to be sacrificed as punishment for their crime.
In
Pythium, merchants are now exporting tanned lizard leather, which they use to make shoes and bags.
Dain the sage, lead researcher of Pythium, has designed a strange fire lantern which helps him in his research. Despite experiments, Pythium wizards haven't been able to duplicate the lantern. Dain says he can't be bothered to make another one now, and it might be dangerous.
Meanwhile, merchants of Pythium asked the government to build a great lighthouse that would help their ships avoid reefs and reach the harbour safely. They expect increased benefits from trade as ship travel will now be safer.
Pythium troops disembarked in Pangaea, and as they did so they were immediately harassed by flying harpies and sneaky satyr javelineers led by a huge bull-man.
The Pythian army wasn't organised and the harpies fell upon Pythian slingers and gladiators, pushing many of them back to the sea where they drowned. Wyverns fought the harpies off, and winter wolves chased the satyrs, and Pythium army could finish landing.
Their slingers were all killed or drowned. Gladiators argued that they had fought their battle and demanded to get freed and sent back home.
The rest of the army marched into the forests, looking for clearings where they could camp without success. Progress was difficult, and they tried to put snares to trap satyrs. This didn't work very well, and most of the trap-layers never came back or were hung in their own traps.
Wyverns tried to look for enemies from above, but the only things they saw was trees, and sometimes a harpy that fled and led them far from the rest of the army.
As the army progressed, they killed all the satyrs they met, and eventually they were met by an army of a few satyrs led by a bull-man wizard and a huge minotaur. The army was mostly made of maenads, wild women gone berserk and attacking their enemis with nails as sharp as claws.
The fight was short. Maenads, satyrs and the minotaur lord were killed, but the bull-man wizard fled into the wood and managed to avoid pursuits.
After this victory, Pythium managed to take control of the province, the local humans being quite happy to accept Celes's rule. However, it is likely that some satyrs remain in the woods, and all the magic of Pythium can't easily locate them when small flying harpies are used as decoys in the woods, preventing any accurate, magic or mundane, scouting.
The country is conquered, but from time to time, a woman will leave her village to join the Pans in the forest and their maenad court.
New map: