Mazera Mega Story Thread

YOKAIDO CAMBION ASSASSINATED
A cambion by the name of Gao was found dead. He had a sword wound where his heart should of been, nothing else was found. Being a cambion Gao was one of the Yokaido's elite but he mysteriously lived in a small village where he would train humans, as such it isn't a major blow to the yokaido but some wonder- who would bother assassinating him?
 
Auric tosses and turns in his sleep.

he is restless.

Fire sears his mind.

a voice. terrifying

He knows it.

or rather, the ice inside knows it.

It fought it long ago.

that voice kept it
bound from Erebus.​

Mulcarn, it screams.

I see you. I Know you. Fear me, for you are not yet a god. you are still mortal.

and I am not, despite my mistress`s fall. For which I will get my revenge. on you, and on the lord of Despair.

Fear Me
 
A lanun trading vessel finds a disturbing scene upon the Southern Waters of Mazera. There is a man wearing melted black armor, infused with the power of tortured souls. He carries the Staff of a Profane, and ancient tomes only usable by an archmage. However, the most shocking part of this grand display is that he is riding a Demonic Nightmare, trotting across the Ocean surface, with flames, steam, and smoke shooting to either side of this magical and demonic display. He books passage with the Lanun. At first a few of the more superstitious of the sailors refuse, and then he notices a small elohim fleet making its way to the Deadlands. He shoots an orange ball of flame from his staff, and it bursts the flagship in flames. Tortured Spirits then scream, flying out of the fiery vessel towards the deadlands.

Once the Lanun vessel drops him off near the hippus lands, he repays their kindness by summoning a Balor onboard. A Balor whose last memories were in the heat of battle against Lanun before he was killed by a Speaker. Needless to say, the man rode towards the summons of Mal'Degreshni while hearing the sweet ballad of Screaming Sailors being assaulted by a Balor in full fury.

Tasunke had just heard word of hippus being killed in some Veil rituals. He grabbed Mal'DeGrashni by the collar of his robes and slung him against the wall of Glulynn. "You do NOT kill hippi, you understand!!"

"They were weaklings, they did not understand the strength we had to offer them. Thus they were the perfect sacrifices. We need to purge the hippus of weakness, and lead them to new heights. Really, if I simply wanted to harm the hippus you would be dead for showing such disrespect."

Tasunke let him go, but spit in his direction. It was then that he noticed the approaching Dwarven army. The particular thunder that you hear while hearing 10s of thousands of dwarven shieldbearers marching in unison .... its something that springs an instinctual "flee" response in any hippi warlord. You simply do not face a giant army of dwarves head on, you cut off their supplies, you hit and run, but you must not face out in the open.
The hippus held a brave defense, but a whole Squad of Dendrinni horselords were slaughtered by Maros himself. The surviving hippus formed an effective seige around the army of Maros. Whereever Maros went, he was surrounded, just out of archer-range, by the hippus. Maros couldn't sleep, and after losing several companies scouting for weakpoints in the hippus encirclement, he decided to hole in Glulynn.

Meanwhile, a spiritual revolution was taking place all across the hippus nation. Rabblerousers, and charismatic speakers were both leading the populace against the wind, and closer to the fires of the veil. The man on the Nightmare arrived at one of these rallies, and introduced himself as Judecca. He was then the figurehead of the spiritual revolution, and overnight he became the spiritual leader of the Hippus.

He organized a rally, where he requested 600 hippus volunteers, and 7 khazad POWs.
He also had them contruct a stage made of pinewood. He held a rally, with the 600 hippus standing in front of the stage in a trance. He sliced the necks of the 7 POWs, and used wind magic to carry the gushing fluids of the arteries over all 600 of the volunteers. He then sucked the pained souls from the Khazadi victims, and used them to open a fiery vortex. 600 nightmarish steeds ran out of the gate, going next to their assigned hippus volunteer. He closed the gate, and then sent 6 demon-spirits from his staff, to posses the lead volunteers. He spent a week training the 600 hell-riders in the ways of demonic warfare.

Overnight, he led the hell riders from city to city, recruiting soldiers from across the hippi lands into the un-holy war party. Soon he had an army of thousands, and assigned a ritualist to help govern each city, in spiritual matters, and in war recruitment. Each new recruit must swear an oath of Loyalty to Judecca first, and the hippus nation second.

Tasunke watched as Maros's catapults were slamming into the side of Rockhomme. Maros had received reinforcements and was making a move to retake some of the former Khazad land. Tasunke and Captain Mynan were able to annoy him tremendously, but they could only watch as the city was slowly taken, by sure Dwarven steel. Dwarven shields and Dwarven footing were preventing critical strikes to be taken against the dwarves, although Captain Mynan led a daring charge, which was able to kill the Trebuchet crews, as the wall was only half-destroyed. The Dwarves however, had fierce grapplers and sappers of their own, and soon the Gates of Rockhomme were open, for the garrison inside to make their final stand against the unending dwarven tide. Out of nowhere, a large Hippus army appeared on the horizon ... but something was "off" about them. The hellriders had arrived. They fanned in front of the Dwarven army, which had all but taken the city. Then Judecca set the entire city aflame, and it was the hell-riders turn to cut the Dwarves down as they ran out of the city, scared and confused. Captain Mynan capitalized on the chaos by leading a regiment of Dendrinni to slay the remaining army which was left outside of the city walls. While the Khazad army was destroyed, Maros was nowhere to be found. Perhaps the Umberguard had some hidden secrets of tunneling, or perhaps Mal'DeGreshni simply trapped him for secretive purposes.

Judecca's hell riders crushed the Khazad flat. City after city were taken, and soon all but Khazak and Hallowell were left. Khazak was so high up in the mountains that it was not worth fighting over, but Hallowell had some land that the hippus, and the Veil could use. The only trick though, was that it was an Ancient fortress, that had been standing since long before the Khazad had even gone underground in the first place. It had magical protections, and was practically unimpenetrable. Plus, Kandros Fir was leading the defense.

Judecca walked alone, up to the Hallowed Fortress of Hallowell. He deflected missile fire with his mind, as he walked up and touched the walls. The whole city started to glow an eerie red, and then the redlight gathered at the center of the city and shot upwards. then the Ground opened up beneath Judecca, and a nightmare leaped up from the hole, and carried Judecca off back to his hellrider crew. He then ordered everyone else to get as far away as possible, and to not look back. A tiny point of light appeared in the sky, and then started to appear larger and larger, as a shadow began to befall the city. A small asteroid was falling through the sky, led by the red light. The atmosphere was burning it up, yet the gravity only added to its force. Picking the asteroid of just the right size and mass was all very ancient and arcane knowlege, only unlockable by the Infernal Grimoire which Judecca carried by his side. He had been studying the spell since he first became a demon, and only had enough power to use it once. Nonetheless, his time on Malzera he felt, was short, and therefore he knew that now was the time to use it.

The impact of the Asteroid was nothing like a world destroyer, but it did clash with the shielding of Hallowell,and for a second it seemed the shields would hold, as the asteroid appeared unmoving, but then as soon as the shield broke, the asteroid dropped like a rock, shredding through buidlings and layers upon layers of underground fortress. Half of the city was turned into a crater. The debris and dust blocked half the sky of Mazera for a full month. While Tasunke was overlooking the Occupation of Khazad, Captain Mynan and his usual compliment of forces led half of the Hell-riders with him on a long trek eastwards on Mal's direct orders. Apparantly Os-gabella would have their next orders ready.

Judecca rides to the quarters of Khazak, with the burnt cinders of Kandros Fir lying across his horse.
He rides up to the meeting where Arcturus thorne and his army are gathered. Meanwhile an army of shadows and demons materializes behind Judecca. Arcturus gives the signal, only to find out that all of his ambushes have been wiped out.

An overly embarassed Arcturus, king of the dustpile, signs the peace treaty, and takes his remaining people to slink into Khazak, their remaining bastion of Dwarven pride.

Judecca then takes a small bodyguard contingency, and travels to the Winter Lands in hopes that he could form a diplomatic understanding with the icy bunch.
 
Map updated. Khazad lose tons of land, Hippus gains a lot, and you will notice the Khazad have gotten so small (No pun intended) I can't put their name on their country. So, they are the ones known a "K."
 
I'm gonna be busy the next few days. Moving into an apartment. I'll update when I can. I hope you guys keep writing so I actually have things to update.
 
BODIES FOUND IN THE FANE OF LESSERS


Bodies of some of the explorers sent into the Fane of Lessers have been found, horribly torn apart and mangled. There are burn marks on many of them with no tracks leading towards or away from the bodies. No other clues to the other explorers's fates have been discovered, but the search parties are continuing to try to find the missing explorers.


LEADERS HAUNTED BY VISIONS


Several leaders of the different nations have been speaking with close friends about disturbing dreams and visions they've been having. They all include death and an aspect that is specific to each leader. Einion Logos has reported seeing his wife in his dreams, Votakara has reported seeing the death of his people, and many other leaders have reported several different things. The Elohim, specifically Einion Logos, are becoming increasingly worried with the recent events.


VOLCANOES ERUPT


Over the past few weeks, volcanoes in several nations have erupted, spewing lava on cities and villages. The eruptions were preceded by earthquakes and people reported hearing the sounds of war as the volcanoes blew. Rescue parties have been formed in the Hippus, Khazad, Luchuirp, Illian, Austrin, Elohim, Bannor, and Sheaim nations. All other nations are keeping a close eye on suspected volcanoes to avoid this fate.​
 
AUSTRIN LEADER GOES INTO SECLUSION


Austrin leader, High Chief Votakara, has barricaded himself in his quarters and has refused to speak with anyone. All attempts to get him to open the door have failed and no way has been found to open the door from the outside, leading many to assume that some kind of magic was in place. An elder council took control of his Austrin nation during this strange episode. There will be further attempts to get High Chief Votakara to leave his quarters. All responses from Votakara have been vague and indecipherable.

LEAKED SIDAR NATION PLANS

Brought to you by the Svartalfar spy network


MALAKIM FRONT

- Secure choke points into the Malaki Desert

- Send raiders to cripple their economy

- When economy is collapsing, attack

- Extort Malakim in return for letting them live

- If refused, slaughter all Malakim


FUTURE PLANS


GRIGORI AND YOKAIDO

- After capture of all Malakim lands, send forces towards Grigori/Yokaido lands

- Drill into Grigori lands, leaving a buffer of Grigori land between our armies and the Yokaido

- Negotiate peace with Grigori and use them as a buffer against the Yokaido

- Weaken the Grigori and Yokaido, taking over their lands

- Crush Cassiel and Onimusha

- Use this new land to prepare an army to attack the Chislev and Bannor
 
Open letter to: King Tasunke of the Hippus

From: Lord Auric Ulvin of the Illians



Greetings, King Tasunke. I have watched you recent progress and I am very pleased. I have a matter I wish to discuss with you, but I must request that you come to my palace. I am unaccustomed to the lands outside the Winterlands. It would greatly please me if you would accept my summons and meet with me. I have plans that involve the Hippus to an extent and you have a big part to play in the coming chapters of my ascension. Come to our capital city of Garduk, leave your guard at the gates. I have arranged a guard to escort you to my palace. I eagerly await to meet with you as this matter is most important.

Sincerely,
Lord Auric Ulvin
 
CONTACT LOST WITH MALAKIM OUTSPOSTS


Several Malakim outposts situated near the border of the Malakim and Sidar have been difficult to communicate with as of late. There has been no word of happenings there or anthing that could have happened. Varn Gosam is worried and has sent several regiments to check on the outposts and make sure they are ok. Some scouting towers have been discovered, abandoned. There is blood on the ground, but no sign of bodies or a fight. The Malakim are wondering what could be causing this and security in the Malakim nation has been raised.


ILLIANS INVESTIGATE SKY LIGHTS


Strange lights have been seen in the sky as of late, mostly in the Doviello, Illian, Luchuirp, and Amurite lands. The Illians have assembled a platoon and send it to discover the source of the light. Auric is receiving regular reports from the scouts, some which talk about what looks like a woman frozen in ice. Auric Ulvin demands that this "ice woman" be uprooted and brought to the cities. The operation has not yet begun, but this can't mean too well for the Ice Maiden.​
 
Sorry, I won't be back 'till sunday. I'll try to have something good.
 
Yea, though I walk through the valley of the shadow of death, I shall fear no evil
-Unknown Sheaim Soldier. :p
 
Shieam Soldier then died and was reborn again; as a PyreZombie, on Mount DragonEye.
 
Then he rode through the valley of the shadow of death.

I'm gonna be moving into my apartment tomorrow and the day after. I'll attempt to do some good updates today, possibly even get a story or two out. Just to keep things rolling. In other news..


SIDAR DECLARE WAR


The enigmatic Sidar have declared war on the Malakim after tensions continued to rise between the two nations. The Sidar were behind the destroyed outposts and they have started ambushing trade routes and burning farms. It seems they will attempt to cripple the Malakim economically, then attack with full force when their enemy cannot defend itself.​
 
A savant walked into the ritual chamber where Tasunke and Mal'deGrashni had become accostomed to meet for military and diplomatic matters. Mal' had been the one to insist and Tasunke had reluctantly agreed. Tasunke read the letter and then handed it to Mal'deGrashni. Mal' grinned, and Tasunke seemed pleased with himself. Then Tasunke ordered everyone but Mal' to leave the room. They discussed matters of State for several hours, while also playing a game of windcubes to focus the mind.

(windcubes is a popular table-game in hippi lands among merchants, diplomats, and warlords, quite similar to the game of "chess" on earth, but with a slight undertone of chance ... each "turn" the player gets 1 and 1/3 moves, which can build up to 2 and 2/3 moves total. In addition, most units have 2 hit-points, except for the "windpawns" which have 1 on attack, but if they are attacked, the flip of a Fleurin would determine if they get a second hitpoint. In addition, the windriders (knights) can flip a fleurin to determine if they "withdraw." Windriders can only withdraw if that attack was going to kill them, therefore would always have only one remaining hitpoint after the battle. The hippus use tiny rings that are hung upon the figurines to denote hitpoints. A pawn that has lost his special extra hitpoint cannot regain future extra hitpoints, by denotation of a black ring. Most rings are green, although some versions have known to be blue. In the ritualist chamber, the leaders were using red rings, a recurring phenomenon that is spreading with the Influence of the Veil. The red is supposed to honor the magic and power of Judecca. Tasunke however, still carried green rings with him for his three favorite pieces. The horselord (queen), and the windriders (knights). a Fleurin coin is Mane and Hoof. A pawn must flip to get a mane for the extra hitpoint, while a windrider must flip a hoof to withdraw. In most situations (outside of the game Windcubes) a coin flip victory is based upon the thrower, but sometimes it is culturally favored for a particular side depending on the situation surrounding the coin-toss. For instance, brutish strength and simple victories would generally call for a mane to win, while dextrous or skilled things, or more complicated things, would generally require a hoof to win. The hoof represents cunning and speed, while the mane represents strength, solidarity, and in some cases patience. Although patience is not a trait the hippus are well-known for, if there was a man to honor patience in the hippus, he would most likely favor the mane. (unless the patience was only part of a grander clever scheme, which was playing more heavily on impatient impulses. Most sources of clever that lend to battle or warfare would fall under the hoof for hippus, however footmen and archers may well favor the mane)

After much discussion, they called for a courier, and sent an agreeing letter to Auric. After he left, they started to make plans for the journey.
 
LEVIATHAN ARISES IN THE AEGEAN SEA


A large creature known as the Leviathan has risen and has been on rampage through Lanun and Balseraph oceans. Several vessels have been destroyed and many a fishing operation slaughtered by this monster. The Lanun's main source of economy may be doomed.​
 
The fate of the Khazad will be decided tonight, around 9 PM, California time.
Make sure to keep checking and write stories if you have a favorite civ. You might just benefit from the outcome. :D
 
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