Mazera Mega Story Thread

My first post in this thread. Just letting people know I've "adopted" as Cypher puts it, the Illians. Oh, and I have a story.


Dunmanios, priest of winter, entered the throne room of Auric Ulvin. The ruler of the Illians sat in meditation. He appeared fine but his pale face and slightly shivering hands suggested otherwise to Dumanios, who frowned worriedly. If Auric could not bear the normal cold of Garduk, how would he possibly be able to become the god of winter?

As Dunmanios moved slighty closer to his lord, he realized with a slight surprise that the air around Auric Ulvin was much, much colder then the rest of the city. Of course, he realized. The power of winter is amplified around it's master. But before the priest could get any closer, Auric, with his eyes still closed, lifted a hand. Nothing appeared to happen, but Dunmanios felt a powerful presence sweep through his body and mind. The shock sent him to his knees. That was when Auric's eyes opened.

"Ah, Dunmanios. Make your report," he said, rising from his position. The priest of winter swallowed.

"My lord, our scriers have detected Amurite mages attempting to undo the Wintering of Erebus," he said nervously. The Wintering was the complete enclosure of Erebus in ice. Auric had coined the term himself. "Their mages are casting sun and fire spells to try and warm the land." Auric considered this. The Amurites must be destroyed, but without the Doviello- who custom to their nature were raiding everyone they possibly could, outside a handful of shock troops under Lucian who had pledged themselves to him- they would be slaughtered by the magic of fire their mages wielded. After a moment's thought a solution occured to him.

Auric walked over to a solid crystal of ice and muttered something under his breath. The crystal formed images- the Amurite-Illian border. He muttered something else, and an aura of ice energy surrounded him before fading out. On the crystal, Auric (and Dunmanios, who was watching hesitantly) saw blizzards begin to form on the edge of Illian territory. They did not venture into Amurite lands- in fact, Auric had cast a binding spell to prevent them from doing so- but they would be free to move into unclaimed land. He spoke.

"Dunmanios. Your priests are instructed in the ways of blizzard calling, are you not?" The priest nodded. Auric continued. "Your priests will begin to move them about the edge of our territory. Do not bring them into any other empire that has not pledged itself to Winter, we do not yet have power to destroy them when they declare war. Oh- and take care that they do not tuch Tasunke, who should be travelling to Garduk."

----------------------------------------------------

Blizzards begin to slowly spread outside of Illian lands into the wilderness.


It's not much. I just wanted to do some ice magic.
 
Ok, I moved into my apartment today and I won't have internet until Thursday. I'm putting Tasunke in charge of the thread. Keep writing stories and submitting them, don't do anything too "big", like..Destroy a nation. I'll be back on Thursday, probably with at least two stories and some big updates. So keep it up, and honor the temporary ruler of this thread, Tasunke.


Khazad survive until Thursday.
 
Another Lurchip Story
Spoiler :
The Dovollio had raided again. This time, they didn't aim for the cities, they aimed for the cottages, the farms, the mines, striking and then retreating before the autonomous armies of the lurchip could arrive and crush their pinprick attacks. In one town, they didn't have enough time to destroy everything before the golems arrived, and a stonewarden was left. He came out from where he had been sheltering some of the dwarven children, and fell to his knees and began to cry when he saw the devestation. Farms burned, cottages smashed to splinters, murdered people lying in the streets. He fell to his knees and cried out to his god "Why do you do this to us? WHY!?"

He expected to hear nothing, for his faith was shaken. But as if from a great distance, he heard a voice, "Go to Tia'Ran, where Mazera first heard my voice in this age, and assemble a form of pure mithril. Do this, and I will give it my divine spark, and have it protect my people."

"Yes my god," he cried out, prostrating himself against the earth. "I will do as you command." Those around him looked at him strangely, but he was already hurring off, packing what little he needed to make the trip, and running off to do his god's command.

------------------------------------------------------------------

Beeri Bawl sat in the Palace, looking at the maps. What he saw worried him, as the dovollio attacks were growing ever more frequent. He was uncertain what to do about it, and was considering ordering his craftsmen to start a great campaign of golem production, and line the border with a wall of golems. Then one of his advisors burst into the room. "Sir, sir, there is a stonewarden in Tia'Ran demanding vast quantities of mithril. Word is, he plans to make a giant golem from it!"

"What foolery is this? Every child knows that you cannot use mithril to enchant a golem - it is impossible. The stuff is near impervious to magic, and near impossible to give even the most basic enchantments to. How does this stonewarden expect to create a golem, the pinnacle of enchanting and craftsmanship, or of a material that can't be enchanted?"

"He claims that all he has to do is shape it - Kilmorph himself will do the enchanting."

Suddenly, many possibilities appeared in Beeri Bawls mind. "Call up the armies. Have Vola lead them, gather our wizards and our adepts, March forward with our golems of iron. Dispatch Barnaxus to command the defenses of Tia'Ran, and our remaining archmages. Send out the call to all our master craftsmen, have them gather in Tia'Ran, to assist this stonewarden in constructing this golem. Dispatch the royal guard with both the army, and to Tia'Ran. This stonewarden must be protected at all costs, and we will see to it he has all the mithril he needs. And there is only one place to get that." He looked at the map. "Right there, between the hippus and the Khazid. We will aid our brothers, and take what we need to remove these vile dovollio, and the horsey bretheren the hippus from this world. First the mithril, then the golem, then these barbarians mascarading as a civilization. Then finally we will have peace and prosperity, and our citizens can make golems for play instead of for war."

The advisor ran off to do what his lord commanded. Meinwhile, Beeri Bawl sat in the palace staring at the map. "And what will we do about you Auric?" he murmured to himself. "I'll have to contact the Amurites later on. Maybe I can pay for some of their assistance with a few dwarven secrets, I understand they wish to know about all manner of magic, and we can pay for their help with tidbits at a time. After all, who knows more about enchantment that the lurchip?"

Another advisor came in to talk to the king. "Sir, we have heard reports from our wizards that there may be a way to allow basium to enter this world, and form an alliance with him. It would require great expense, but it might be the answer we need to get rid of the dovollio once and for all!"

"Hmm... tell me more, tell me more," Said Beeri Bawl.

-----------------------------------------------------------------

Mustering on the field before the capital was the lurchip army of war. Thousands of iron golems, mustered rank by rank, ready for orders, and empowered by Barnaxus. Hundreds of dwarves, boar riders for scouts, adepts to ensure the health of the golem army, wizards to rain death and destruction down on the enemy, the Archmage Vola, to command, and the royal guard to protect. And every Golem had been made with the blasting furnaces, each capable of casting a fireball. No one could stand before this army, but it wasn't enough to defeat the dovollio or the hippus. It was enough to snatch the mithril though. Not forever, but long enough. Long enough for Kilmorphs blessing to be bestowed upon the lurchip, and the enemies of the lurchip smited. With the army gathered, they began marching. It would be a long march, but they would return with the mithril.

And if they didn't, well, the dwarves had a near endless supply of iron, for the mines of gal-dur were producing in great quantity. A few golems, and a few dwarves would be a small price to pay for success. The full weight of the lurchip ingenuity was focused on the task. Every man, woman, and child would spend their free time constructing a golem, and once each family finishes theirs, another would be started. The lurchip were at war, and the world would remember why they were the first called when mulcarn invaded in the age of magic.


TDLR:
Spoiler :
A Lurchip warhost assembles outside their capital and begins marching down to the conflict between the Khazid and the Hippus. In Tia'Ran, construction on the Mithril Golem begins. Lurchip worldspell casted. All lurchip cities begin construction of iron golems, gargoyles, and adepts.


Spoiler for a few of the liberties I took in making this post.
Spoiler :
I took a few liberties here, namely saying that the lurchip had founded RoK (it didn't appear to contradict anyone else's stories, and no one else seems to have adopted the lurchip either). I don't mind them not controlling the mithril mines for long, they can be pushed out after some fighting, and not all the mithril mines need to be controlled, just one. The Lurchip will get involved in Tasanukes war, basically stealing some mithril, and retreating after enough is aquired. It can be construed that this is the reason why the Khazid survive until thursday if you wish.

On other notes, I seleced Tia'Ran to be the holy city, as it was a name I had used before and didn't require me to come up with a new city name. I also took the liberty of making them an aristocracy, mostly to give them the royal guard as a little bit of strength against the agents of Esus, and to help them complete this mission. Constructing the Mithril Golem is just something that I decided upon to give the Lurchip a reason to stop being quite so isolationist and give them a goal. I just added the summoning basium part as a little tidbit, that can possibly be used later, or ignored later, basically as a way to work it if it is decided that the mithril golem won't be allowed. And no, I wouldn't constuct the mercurian gate in Tia'ran.

Lastly, the part about summoning the greatest engineers is supposed to be the lurchip casting their world spell, and moving the engineers (with an escort of course) to Tia'Ran.


Hope this adds something interesting to the story.

-Colin
 
The letter and the Meeting

Letter to Auric, from some days ago

Spoiler :
"Yes I the horselord of the five winds, Tasunke, leader of the Aroul clan and de facto Supreme Field Marshall of the hippi legions, do so agree to meet with ye Auric Ulven, ruler of the Ice and friend of the wolfmen. We wish to plan out our battle strategies in order to further the benifit to both of our peoples. Of note, Captain Mynan is currently helping the Shieam to fight off the Austrin alliance in the south east, and Governor Alexander is my second command back on the home front. I will be riding with Mal'DeGrashni, and I ask of your favor that all three of us can partake in the meeting of the minds. Here in Aletheriol ta Malathiel we are gathering a large shipment of mithril to send off to you. We are actually already in Garduk by the time you read this letter, for we have disguised ourselves as mere scouts .... even though people of our stature have some difficulty to hide ... luckily no one really knew where to look so we were able to hide in plain sight. Ask to see scouts Alexta'han and Merne. Those will be us. Meanwhile, the large fan fare our doubles are "leading" is carrying the mithril to you. It should be enough for several of your finest regiments. We also sent several messages to Doviello Packleaders. Unfortunatley no official word from Mahala as of yet, but rogue pack leader Vilheima will be here shortly. She may not have the full support of her people, but she is an expert assasin as well as niece to Mahala. I will conclude the letter by saying we are more than willing to join you against the Amurites ... however are you certain this is the nation we should be striking down first?"


Auric read the letter, many thoughts were still spinning in his mind. Before his mind truly had time to catch up with him, he heard some ancient murmur ... roughly translating into "glamour off"

Spoiler :
No sooner had he heard the phrase and registered its meaning had he noticed the two hippus leaders standing right behind him. Shadows formed into chairs, and Tasunke and Mal'DeGrashni sat down onto the mystified air, leaning towards Auric.

"Mornin' to ya lad, nice crisp weather we have eh? good news good news, we will have our chat here with Vilheima here in a bit, she is almost here ta' be assured. However lets have a lil bit o' a preliminary chat now shant we?"-Tasunke

"I do excuse for our sudden appearance, but the way I see it, the sooner the better, hmm? The windows of time are passing by, and decisions must be made soon. an eagle carries a hurried message about some distrubances, although nothing detailed as of yet ... The Svartalphar, from all current readings, seem completely nuetral although we are still attempting diplomacy with them, and do tell us your current assesment of an Amurite army as offensive threat? How safe will our rear guard be if we chose to look elsewhere? Make your self comfortable please, young God-king .... we have much to discuss." -Mal'deGrashni
 
Ok, I found an open connection on the side of the building. I'm gonna do this quick because I'm cold and I wanna go back inside.


DIRANTH STEAL CASTLE


The Diranth Clan, under the command of a Goblin known as Deremei Diranth, has captured a castle near the Calabim borders named Bloodvein Castle. If the Goblins are left unchecked, they could become a major threat with a stronghold. The Calabim are mobilizing their armies to conquer the Diranth Clan, but forward attack groups have already been slaughtered.​


Quick and simple. The internet is jumpy so I'll try to find a more solid connection tomorrow.
 
I can't flesh out a real story now, but I plan on writing a episodic story about a Calabim Caravan owner who is secretly smuggling 'subjects' from Kuriotate lands to the Calabim slave market (even Kurio cities have poor people - what better way to put them to use?)
 
Vengeance (Voice of Dragons Three)
Spoiler :

Kh’Khun watched as the walls of Galvholm crumbled, earth magic turning the walls to gravel. The city was mainly guarded by pyre zombies, but a conjured rain storm limited their use, and the mud was worse for the Undead and humans then the Mazatle.
As the wall collapsed, the pyre zombies pored out, to be cut down by missiles, both magic and mundane. When the wave died, the Lizards poured in. The fighting was fierce, with dead lying every where, but, the Mazatle were winning, if slowly. Then, Kh;Khun heard it.
The Great screaming roar cut through the din of battle, as the Wyvern flew overhead. It was not fully grown, but it was still massive, with toxic-acid venom. Cotlann changed everthing. His venom killed hundreds of Sheim, the shock of his appearance killing many more. Soon, Kh’Khun was cutting down the last of Os-Gabella’s female royal guard, and entered the throne room. It was empty, of people, but he could see the frame of the Portal to the Deadlands. He wanted so sorely to go through it, but that would be a mistake. They’d have to wait.
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In the south-west, Seth’Nial watched the Cualli move. Their were many of them in the army, but he knew that their were no reserves. If this army was destroyed, then there would be few Cualli to stop them. This will end soon.
 
Not sure if I should reply to the meeting as if it were an RPG. So instead I've got another story. This one about an Illian, an elf, and a giant bird-demon of winter. It occurs just as Tasunke and Mal'deGrashni are... materializing?... in Auric's throne room.

Spoiler :

The Cold Wind

An Illian summoner named Boryn sat in meditation during the First Prayer, in Garduk. The First Prayer was one of two Illian rites that were observed by all, on pain of being turned into an icicle. It occurs at the exact time Mulcarn entered the world. The Second Prayer occurs at the exact time Kylorin (whose name in Illian translates roughly to "Destroyer") slew Mulcarn. During the Prayers nothing is done or said, and the mind is to meditate on icy perfection. However, it was soon over, and he got back to work.

Auric Ulvin himself had tasked Boryn to find a way to summon the beings of Ice into the world. The Priests of Winter were very well for ordinary ice magic, he said, but he needed the special skills of a summoner to determine the way to bring them back.

Boryn was currently trying a complicated ritual with the assistance of the Elves of Winter. They preferred to be called Mulyalfar, but most Illians (including Auric) called them the Illialfar. The elf- Sakanna, one of the priestesses of "The Fellowship of Frost", an extinct religion that died when the Age of Ice ended, was building a "channel" as it was called. Ice magic from Auric (who was slowly bringing it back in the world as he completed the Spells of Winter) emerged in a special "fountain" in the palace. The Illialfar, who had been tasked by Mulcarn to wield some of his power and spread winter on a more local level, were expert at gathering it and bringing it into a spell.

Once the "channel" was in place (which consisted of old ice mana crystals bound together with a spell Boryn knew he could not cast), Sakanna and Boryn finished the circle of summoning. Carvings made into the icy floor formed a rough octogram. Boryn began the chant that would empower the spell and summon... well, something from the realm of Mulyr.

A blue-white portal appeared in the circle and tried to grow beyond it, but the binding magic was tight and kept it in place. Otherwise Boryn and Sakanna would be in Mulyr by now. A... beak... forced it's way through the portal. It clicked and snapped as slowly, the head of one of the Aquilan forced it's way through. The Aquilan, eagles of ice and winter, creations of Mulcarn. And a powerful one, by the looks of it.

It did not look happy. If not for the binding, it would have no doubt slew them and escaped into the world, free to bring blizzards. Fortunately, it could not. Then, it began to speak.

"I am Arioc the Cold Wind. How dare you summon me?" it thundered. Boryn recovered his wits first.

"Great Aquilan... we were directed by our master Auric Ulvin to summon beings of ice... former servants of Mulcarn... to serve him in reclaiming... the world for Winter," he said hesitantly and slowly. Arioc tilted its head. What the gesture might mean Boryn had no idea.

"Fiacra wished to join Mulcarn in his Age of Ice. I and others were wiser. We have survived... they have not," it replied. Boryn knew the Aquilan spoke of Fiacra the North Wind, once lord of all Aquilan, who had been bound from creation during the Godswar (along with fellow Aquilan). Mulcarn had loosed the bound and Fiacra and several others had entered the world, but been slain by the Destroyer's forces.

This time Sakanna spoke. "Auric is Mulcarn reborn. He is your god and you will obey him." The Aquilan snorted.

"Unlikely. Far more likely is that you release these bonds or I will break them and kill all of you," snapped back Arioc. An idea occured to Boryn.

"That would require entering creation. And then Auric could instantly cast a spell binding you to his service and you would be unable to leave. You could retreat... but we know how to summon you now, and we will give our knowledge to Auric, who would then summon you and bind you the same way. So either way, you loose," the summoner said. Arioc appeared to consider this. It was true, what the Aquilan had said- it could break it's bonds. But then this... Auric... would just enslave him anyway. Despite its bluff, Arioc could sense a powerful source of ice magic nearby. That must be this "Auric" person. Whether Mulcarn was reborn or not Arioc could not determine, being bound as he was. But this being could easily bind him.

"Very well... what would you have me do to serve Winter?"


Summary: Illians now have an Aquilan (like Fiacra from AoI scenario, giant bird) in their service. Wherever an Aquilan flies, blizzards will follow, according to the Bestiary.
 
Spoiler The Calabim Caravan, I :
Ghian frowned. He always hated passing through the Sheaim lands: there were no usable, poor beggars to capture because they had already been turned into zombies for the army. Apart from that, the grey and monotone landscape was ridden with large insects that gave many of the men - slaves and caravan crew alike - all sorts of diseases. Two of his men had fallen victim of a harsh plague on the last trip back to the Calabim lands, and just last week, another of his men had been bitten by an insect that had left a sore, red blister on his neck. He mumbled to himself. He would use some of the revenue from this next trip to hire someone who could take care of the diseases. For now, they had to live with the red itches in their otherwise pale, smooth skin.

He looked longingly ahead; they were almost at the Kuriotate border now, and they had not even been attacked by brigands this time around. He looked forward to the hunt once they had crossed the border...
 
Ok, snagged another bit of internet. It's slow so I'll just have to do a small update.


BAYAMO FALLS, VOTAKARA FOUND CATATONIC


The city of Bayamo has fallen to the combined Sheaim and Cualli attacks. It was captured by Sheaim skeletons and Cualli lizards, then burned to the ground leaving none left alive in the city. The only survivor was High Chief Votakara who happened to be visiting the city. He was found next to the Governor's body, slouched against the wall in a catatonic state. He has been transferred to the Austrin capital and is being watched over by Grigori medics. Votakara has yet to say anything, but his condition has not worsened, nor gotten better.​




Ok, this is a little game. In the 5 days I've had no internet, I've been scouring my old laptop for stories I'd written I found several involving War Chief Corane, Warlord Ishlar Kafahn, and High Chief Votakara. I'll let you guys guess as to what has happened to Votakara. Tomorrow, once I have my internet, if someone has the right answer or has gotten close enough, I shall post the story of the battle with the answer to Votakara's predicament.

Also, the Mithril Golem is confirmed however, it cannot be used as of yet as the metal it is made of still needs to be prepared for such movements. Lucian of the Doviello has discovered an enchanted weapon that burns so hot it can melt pure mithril (Just to keep things a little balanced), but he's been in Urslo with Mahala so there's not much to worry about yet.

Third, I will control the Infernal and Mercurians. I'll control when they enter the story and what they do. I may pass off control of the Mercurians to someone else if they ask once the Mercurians are established.

Keep going, I should be back tomorrow.
 
I will await Tasunke's response to the golem invasion, and then come up with the next part of the story then.

-Colin
 
Judecca and a small contingent of Hell riders rides out to meet the invading force. Judecca does not know much of the force, but he has gathered enough intelligence from hawks and spies to know where the force is, and where it is heading. therefore this will be an exploratory mission.

He rides to the hilltop where he knows the army will be approaching. He has time to conjure a powerful firespell as they approach. Once he sees the massive army, he realizes that meeting them directly in the field would be a mistake. Therefore, he commits himself, and the rest of the hippi defense force, to participate in hit and run tactics, as well as limited guerilla warfare.

Now, however, is not the time for subtlety, as he has already concentrated many magicks into this offensive spell. He waits for most of the army to march into the vale, and then he sets it off, killing several of his thrall servants by the shockwave of the mere casting.

The sky turns into fire, nearly, as a massive barrage of fireballs races through the sky, slamming into the luchuirp army. Most of the fireballs, are deflected by the mages reflecting and dispel hexes, although some get through. Of those, some are partially deflected, leaving singed hairs, and broken or singed golems, while others simply slam into the ranks, exploding golems, and taking out many more golems, at least partially, through the flying shrapnel. Two Luchuirp mages ended up being killed in the confusion. One by shrapnel from an exploding golem, and the other by a rampaging golem, with its enchantments damaged, who killed the mage before another was able to strip the motor function from the enchantment, disabling the golem. While the adepts were sent to heal those golems that could be recovered, the mages sent a barrage of magic against Judecca. Lightning, Fireballs, and other curses and hexes were slung at the Mage-priest.

However, Judecca was ready, and reflected most as his cohort retreated behind the hill.
He turned the corner to slam another couple fireballs, and some lightning of his own, into their flank, although the mages were ready this time, and reflected the attack, sending a couple of fireballs towards Judecca, distracting him, while they summoned a Host of Einherjars, whom rallied at once and charged towards the riders. Judecca summoned some balors to fight them, while causing an earthquake under the Einherjar's feet. Many of them tripped and fell, a couple fell between a crack and were trapped momentarily, while those able to move charged full speed, to do battle with the Balors. The Luchuirp threw fireballs at the balors, although fire was of No use against the Original Demonkin. Support magic ended up working in the Balor's favor, and the Einherjars were slewn. Then the Balors charged at the army, and the golems all at once sent fireballs into the dirt ahead of the balors. It caused such a fly of debri as to distract and wound the Balors long enough for a massive Host of Einherjars to be summoned. Under the cover of continuous fireballs, the Einherjar pounced upon the Balors, striking key blows and sending them back to Agares.

By this time Judecca had rode to the front, where the weakest concentration of forces were. He was able to reflect the dismal defense as he created a large earthquake in front of the army, temporarily trapping them from moving forward, buying him time.

For the next couple days The two armies exchanged magicks, neither losing any real forces after the initial engagement. Although the Luchuirp were being slowed down, which was buying the hippus precious time. After this however, Judecca began to run low on energies, and had to withdraw. The Luchuirp had nearly reached the first Hippus city, upon the outskirts of the north. This city had been recently won over from the goblins, and had only a host of settlers and pioneersmen. Alexander had sent word for the city to evacuate, unsure of how the Luchuirp would respond to the hippus cities, and not willing to risk the lives of his kinsmen.

Judecca used several of those evacuating kinsmen in a sacrificial ritual, in order to restore much of his energies, yet still he withdrew, seeking a larger fighting force to more directly battle the Luchuirp.
 
I have adopted the Grigori. You shall remember their name! (Or not.)

---

The war against the Yokaido goes on. Though they can be stalled and diverted, they can not be pushed back into the mountains the came from. Cassiel and his ministers search for any possible means, and turn a speculative eye towards their neigbors.

The Chislev have other concerns, but do not appear to be interested in drawing and quartering their Grigori neighbors. The Bannor are also distracted with their own quests.

But the Clan lands to the west, including the Grigori's newest lands... peace and diplomatic relations with the new Orc warlord is easy. Making use of those new and exposed lands is less so.

Cassiel and his council turn their eye further abroad. To the far northeast, past the Yokaido, the Amurit's interest in mana nodes and the arcane is well known: messengers are sent through neutral nations with an offer: extensive and preferential access to many of the mana nodes of the Grigori nation, in exchange but for any assistence, knowledge or otherwise, that might enable the Grigori to face the arcane powers of their foes.

But it is to the southwest, Deirdra's Austrin, that the most significant possibilities exist. The Austrin are masters or bronze working and maybe even more powerful materials. They are wanderers of another sort, but also share many themes of the Grigori philosophies for personal excellence, and many Adventurers find themselves sharing the same path as an Austrin wanderer, and sharing food or fare as well. Perhaps they can be made agreeable to share their knowledge even further.

But most immediately advantageous, to Cassiel's wise council, is the Austrin's philosophy. Though born and spread in the name of Empyrean religion, the suggestion that any and all can be redeemed through proper service is not an idea to be dismissed easily. Austrin professors and priests are already pleased at the sincere interest of the Grigori messengers in just how their ideals are applied.

Soon, perhaps already, the former clan lands will begin producing more effort and value for the war. Already Cassiel has spoken, reminding all in the Grigori nation that the new orc subjects are just as justified in Grigori philosophy as humans, confirming that they have the same rights as any other Grigori. The door has been open, he has said, to any who wish to live and prosper through the Grigori way... so long as they, to, are willing to defend the Grigori nation. Special effort to spread this message has been sent to the East and in other areas where war has made more suffer, where refugees of the gods wars might be more inclined for a more secular homeland.

More quietly, orcish and goblin converts to the Grigori philosophy have been sent to the lands of their savage cousins who accept them on account of their skin. There they are in prime position to further escalate goblin attacks on the Yokaido, who's forces already show signs of over-dispersal...

---

Summary: The war stalemated for now with the Yokaido on Grigori lands, the Grigori are looking abroad for help. Peace with their neighbors is a given, but the knowledge of the Amurites (in exchange for mana nodes) and Austrin would be a major victory for their war effort. Friendly relations with the Austrin are especially desirable long-term, as they would discourage the Bannor from attacking the Grigori while the Austrin remain at their backs. If the Bannor are deterred and peace is kept between them and the Austrin/Grigori, then the Bannor will also be freer to focus on their conflicts to the west.

Most important at present, however, is that the Grigori are emulating aspects of the Austrin Empyrean philosophy of redemption. Effectively a reform similar to getting a Tolerant/Immigration trait (being discussed in the FF Grigori Brainstorm thread), the Grigori are seeking to use it to both accelerate adoption of their western Clan conquests and to send orcish Grigori to spur further goblin attacks against the Yokaido.
 
The Lurchip encounter the first hippus town.
Spoiler :
The foe had been sighted for the first time. After several days of grueling magical exchange the hippus had retreated. The lurchip knew they would be back though.

"Put the golems in blocks of one hundred. I want them arrayed about on every side, keep the mages in the middle. We don't know where these horsey barbarians will try to strike from us next, but we'll be ready the next time they do. Charge up the golems and make sure everyone has fireballs at the ready. And get those damn stonewardens up here. They'll need to shield us from any attempt to feather us with their damn arrows," Vola commanded.

"Sir, the scouts reported back - there is a hippus town less than a days march from us. What do we do about it?"

"Well, we can't leave them at our back to strike us from behind. Prepare to march."

The massive lurchip army marched forwards, plodding along at a golem's pace. They encountered no real resistance, just occasional harrasing shots that were easily fixed by the adepts. Each shot was met by a barrage of fireballs from the ever alert golems, and the attacks quickly petered off. After resting for a night, they came upon the town an hour short of noon.

"I want a few scouts to go see what is going on. Array most of the golems along the front, but keep a few blocks to the back and sides. We don't want them surprising us." Men quickly ran off to follow Vola's commands. As the army marched forwards, the scouts returned.

"The town looks empty. I think they saw us coming and evacuated."

"Very well. Take detachments through the town, I want it searched. Seize any supplies left behind and take them to the stonewardens for purifying. Search the houses with golems in case any traps were left behind. Once we're done searching, we'll set fire to the town so they can't use it, then move onwards. If you find anyone living, bring them to the town square."

The sacking of the town went quickly. A mere handful of humans were brought to the town square. "What do you want done with the prisoners commander?"

"Brand a P on the backs of their hands, then release them. Let them know that if they are ever captured again, they will be tortured to death. Then, once we've moved on, release them. No need for random killing, and it should prevent them from trying to come after us."

That afternoon, the army marched onwards, leaving a burning town and a handful of survivors on the outskirts. The survivors watched mournfully as the army marched out, leaving nothing behind that the survivors could use, other than a few blankets and a weeks worth of food.


For Tasunke, when writing responses.
Spoiler :

Just so you know approximately what the army composition is. It is lead by Vola (name taken as the arcane and minor leader of the lurchip from orbis), who is an archmage, who has enchantment 3, fire 3, and earth 3, and dimensional 1 as her spell spheres. The wizards of the army all have enchantment 1, dimensional 1, fire 2, earth 2, and law 2 as their spell spheres (I wasn't orignially intending law, but you had them summoning the hosts, so I might as well :D). You can assume that they all have stoneskin on most of the time. The adepts all have enchantment 1 (repair) and dimensional 1. Any further spells are a mishmash, but the ones listed above are the ones that most of the army has. There are a few who have sun 2, a few who have water 2 (using the orbis spell purify, and as a way to make sure the force has enough water to reach its destination). I figured that they would all have dimensional 1 as a way to escape to the capital if everything is going poorly, as no one has ever accused the lurchip as being particularly courageous. After all - who else lets golems do their fighting for them?

The rest of the army is composed of iron golems, all built with blasting furnaces (so they can all cast fireball). Some also were build with Palens Engine, and so have perfect sight, but that is only a small percentage of the force. There is also a mishmash of gargoyles, slingers (mostly for the defensive strike), a bunch of stonewardens for healing and I figure that their shield spell gives a little bit of defense against arrows, a few wood golems, and a contingent of boar riders as scouts (strength 7, no ranged attacks - if following the orbis model can use metal weapons).

Lastly, a few questions for you. Are you running off the regular FFH model horsemen (horsemen, strength 4 or 5, +40% vs archery, horse archers, strength 6, immune to first strikes, etc) or the orbis model (horsemen strength 5, can use metal weapons, horse archers strength 6, ranged attack 2, can use metal weapons). I haven't played with the hippus in FF, so I don't know what they can do. Mounted Mercenary if I remember correctly is strength 5 and can use metal weapons, but I don't know what it is in orbis.


-Colin
 
To Colin
Spoiler :
I use the elite fighters of the Urak, Dendrinni, and Aroul clansmen. most of the others are indeed horsearchers and horsemen, although there are some Knights of Radonnor, usually led by Captain Mynan. I believe the Aroul have a few elite knights as well. And of course there are the windriders, which are weaker than knights but are faster, almost magically so. There is also a skilled array of archers and assassins, using various types of weapons. There is a small host of demon-like shadows which accompany most of the larger task forces, and there is a very small, but increasing number of ritualists. The numerous hell riders haven't seen much direct combat yet, but their powers are infused with demons, and they are all riding Nightmare steeds. Many of them also have magical elements, but this has yet to be shown ;) And of course there is the Hell-Bishop Judecca, who is kind of like an Archmage/Profane, but more powerful than the sum of those parts.

To further answer your question, the elite clansmen can use metal weapons, have various bonuses, and even without the weapons they are better than horsearchers, from the Urak at str 7 up to the Aroul at strength 9, but none of them are particularly better than the other. They are more designed for various tactical situations. The Aroul however, are the highest level by far, at least on average. One cohort is over 12 levels. These are the riders Tasunke usually accompanies himself with. All the regular troops are base FFH style, although of course, the speciallized and named ones have various bonuses. I usually look at the tactical battles in a more realistic sense, as if I have already created a Total War conversion of FFH ;) So yea, horse archers are horse archers, as in they cant use metal promos. But I dont look at it on a pure stack vs stack perspective either. Makes things more interesting.
 
A message, written on parchment that was wrapped around a swallow, which was pinned to a cat that was tied to a dog which has been glued to a farmer. The farmer has been sewn to his horse, and the horse is painted bright blue and yellow. None of them seem very happy about the arrangement.

Our dearest friends, Oh noble Dural,

Long have we been neighbors, and yet you have not once invited us over for tea! Our crumpets are stale and the pot has gone cold. What shall we do with the presents?

We shall be invading you in exactly eleventy-six and thirteen eighths days. We fully intend to rape your valuables and pillage your women. Please mount an adequate defense, for we have a whole day of festivities planned, and we wouldn't want to disappoint the audience.

Your staunchest ally,

Perpentach
 
Ok, internet is finally set up. Map is greatly updated and I have several stories to post, including some that I rejected at first, but gives more character to the...Characters. But, yes. There are going to be changes. Including, the fate of the Khazad.


Spoiler :
Ormian screamed out in pain again as another strip of skin was peeled off his arm. Agnir placed a blade against Ormian's arm and looked to Corane. "So, Ormian. We know you've been informing the enemy. What did you tell the Hippus?" Ormian sobbed slightly.
"I told you! I told them how they could get past the castle walls and that's it! There was nothing more to tell!" Corane nodded at Agnir and Ormian screamed as he peeled off another strip of flesh. Blood flowed down Ormian's arm and painted the ground red. Other prisoners were chained to the walls and hung from the ceiling by their feet.
"It doesn't have to be this hard, Ormian. Just tell me what else you told them and we'll put you back in your comfortable cell." Corane smiled Ormian, showing his teeth filed to sharp points. "Unless, you like this pain. I can make the pain worse if you'd like. Yes, that sounds good. Agnir, get the hammer." Agnir nodded and headed out of the room.
"Th-The hammer? Lord, please!" Corane kicked Ormian in the gut, causing him to curl up whimpering. "You will say nothing, worm! You've broken the laws of the Archos and you have lost all your rights as an Archosian citizen." With that, Agnir returned with a large metal sledgehammer. Ormian saw the hammer and screamed.
"No! No no no no! Please, no!" Corane called over some servants who held Ormian's leg out straight. "No! Not my leg! Not my leg!" Corane nodded at Agnir. Agnir raised the hammer above his head and brought it down on Ormian's leg, crushing his bone with a sickening crack. Ormian screamed in pain and tears flowed down his eyes.
"Last chance, Ormian. What else did you tell them?" Ormian clutched his mangled leg and sobbed. "I'll tell you nothing! I hope you and all the Archos rot and burn in the Hells!" Corane grimaced, grabbed the hammer from Agnir, and brought it down on Ormian's head.
"Pathetic worm. Throw him to the spiders. Tell the Svartalfar to begin their attack on the Hippus before they use this knowledge. I want those horselovers dead and that wench Rhohanna brought to my chambers. Yes, she shall make an excellent host for my offspring."
 
Map updated. Lots of changes. Dural grow, Balseraph and Dural at war, Sheaim spread on Deadlands, as do Scions and Elohim, Calabim expand towards Austrin, Austrin lose land due to massive losses, Hippus gain land then lose it to the Luchuirp (This actually happened), Illians gain land, Khazad gain a little land, the Bannor gain some Chislev land, Svartalfar spread toward the Hippus, and the Sidar gain a lot of Malakim land. Also, we could use one more nation on the Deadlands for the obvious final showdown. Whoever gets their nation there first gets to join in on the fun.


KHAZAD GAIN NEW LEADER


The Khazad have overthrown Arturus Throrne and installed a new leader. High Priest Jarent Morarr has announced the nation religion as Runes of Kilmorph. High Priest Morarr has always been known as a fanatic, to the point of dementia. Already he's throwing followers of other religions in jail and spreading the Runes of Kilmorph as far as he can.


ARCHOS, SVARTALFAR DECLARE WAR ON HIPPUS


In the middle of negotiations, the Svartalfar have struck at the Hippus, pushing deep into Hippus territory. Many villages, farms, and mines have been destroyed. The Hippus rushed together a counterattack group and fought off the first Svartalfar wave, but the dark elf assassins went to work that night, killing several important generals and strong warriors in their sleep. The Archos have pushed straight through Clan lands and have begun another Hippus front. The war there has stalemated with losses being sustained on both sides.​


And just to make all those who loved Dot's old avatar jealous, a story that will not be in spoiler tags.


Behind the Scenes


Faeryl Viconia rolled over and placed her arm on Corane's chest. It had been what, three, four times now? It didn't matter. The Archos were a powerful ally and if bedding their brute of a leader meant closer ties, so be it. "Corane.."
Corane stirred and looked into Faeryl's eyes. "Yes, Faeryl? Is something the matter?" The dark elf shook her head and ran her hand across Corane's chest. "No, I was just thinking about our plans. For the Hippus. Why did you choose the Hippus next instead of the pathetic Elohim or the demoralized Bannor?" Corane smiled at this.
"It's always your attention to detail that gets me. Indeed, I could have attacked the Elohim or Bannor, but why? I gain nothing from their annihilation. Not yet, at any rate. No, the Hippus are Mazera's suppliers of horses. The best kind. I don't want to pay those filthy humans for my horses which I'm just going to use to kill them." Faeryl nodded and laid her head on his chest.
"And why did you ask me to get the Svartalfar involved?" Corane wrapped an arm around Faeryl. "Your nation has been quiet since you absorbed the Ljosalfar and Hamstalfar. No one would suspect you to attack, much less attack the Hippus. If you can keep them demoralized from being unable to beat you in your nation's trees, we can easily storm through Clan and Ngomele lands and attack them from the southern front. I have spoken with the Khazad and they will assist in any way they can, including providing us with mithril weapons. We divide up the Hippus lands three ways, Ulvin gets his king, you get the mithril and iron you desire, and I get the land that rightfully belongs to the Archos."
Faeryl waited for him to finish his tirade before trying to speak. "That explains it. I'm glad you're so open with me. Makes me feel like I can...Trust you.." And with that, it became a fifth time.
 
The Hell Riders Make their move, and Judecca's dark ritual

To say the Dendrinni were agitated was an understatement. Their most respected generals had been slain by the sinister Svartalphar. They demanded for blood, and cried out in defeated pride, and bitter anger. Judecca saw the sorrow and hate of these men, and in them he saw a new banner for his Hell Riders to ride under. In a meditative ritual, he told them to concentrate their hatred and fear, and to focus on it, while he bestowed upon them the unholy taint of demonic prowess. In a painful and sorrowful torment of ritualistic soul mending, their souls had been infused with a demonic power as if they had made the journey through many of the layers of hell.

He let the natural leaders of the Dendrinni to command his hell-riders, with the new leader of Captain Ostanda. To this captain Ostanda, he had given a special ritual, which had created him into something much more than a human, closer to a demon lord or a balor, although more of a cross-cambion, without the pure genetic semigenousness of a cambion. Nay, instead his soul was a close replica of the hardest and most cruel Balors, imprinted upon the memories and the genetics of a powerful horselord. He was truly a work of art.

Meanwhile he rounded up all of the Svartalphar Prisoners' of War and via a dark ritual, sent them straight into the machine of hell, in exchange for further dark power, to strengthen a mighty ritual.

Tasunke stayed with Auric, to continue discussing the Illian's place in the war, while Mal'DeGrashni disappeared into the shadows once more. Mal' reappeared deep within Doviello territory and pulled some well entrenched strings, which doubled with a personal meeting with Mahala, ended in the Doviello commiting to a full scale war against the Luchuirp. With the majority of the Luchuirp off in Hippus lands, the Doviello easily over-run 5 major cities, with minimal recurring losses. The help of well entrenched agents helped out, with things like opening gates at night, disposing of key archer commanders and various other garrison commanders. The Royal Guards were an obstacle, but most of them were defending the central core cities, or the hippus front. Not many of them were patrolling on the Fronteir of the Doviello. It was an amazing sight to see a mob of beastmen take down an Iron Golem using grappling hooks and sheer numbers. The only Doviello casualties were from pre-emptive fireball strikes, which were few and far between. Once the fighting met at the melee level, the luchuirp were quickly overwhelmed, like a grasshopper being overrun by tiny fire ants.

The entire hippus nation was on the move. Aside from minimum border garrison, and supply caravans, as well as those with not a horse to their name, half of the nation moved northwards, to join the Doviello, and occupy the captured Luchuirp cities. The other half moved south east, to properly garrison those cities on the fortress-border between the hippus and the Archos/Svart armies.

Meanwhile the Dendrinni led the hell-riders south to meet the forward army of the Archos. captain Ostanda struck his staff into the ground, and the entire forest floor seemed to sizzle and goop. He left his army to the nearby fields, and hover-walked over the goop to meet face to face with the lead Archos commander. He asked for parley, and would meet the commander in person. The spiderkin agreed, and they rode to a forest clearing in order to delegate. Ostanda dismounted and walked towards Rurdrin. The Archosian charged, and several svartalphar assasins surrounded Ostanda. Suddenly the visage of Ostanda began to glimmer, and several "shadow" Ostandas began to move about, fighting against the assasins. Not used to fighting against their own weapon, the assasins were taken aback, being easily sliced by the real Ostanda in his hippus war-dance of blades, an age old tradition favored by followers of the Manes. It had been lost to most followers, but the Dendrinni were quick to the temper, and quicker to the blade. If anyone could fight on ground as well as on horseback, it was the Dendrinni. Most Dendrinni captains know of the war-dance quite well. As the Archos captain finished his charged, he ran right into Ostanda, which unfortunately for him, was part of Ostanda's last minute plan. He had yet to try out some of his newfound powers, and right now he was gripping the war-mount of Rurdrin with a burning fist. He then spread taint through the mount, until it withered and died, almost as a plant would. He then landed a blow with his now clawed hands, and with a swing he took half of Rurdrin's jaw clean off. Then he grabbed the Archosian and severed the Jugular with his blackened teeth, and then finished off the war commander with the same withering taint his mount had fallen to. The Archosian army went into a frenzy, and men and spiders started running full speed after Ostanda. Ostanda quickly mounted and rode away, towards his army, under hail of arrows and spiderwebbing. He set webs and trees to flame with his mind as he rode.

He crossed over the melting mud-soup with the grace of a demon, while half of the army became bogged down in the mud, the rest spilling over towards the sides, heading for the clearing where the Hellriders were waiting to cut them down. However the ones trapped in the muddy holdings were already his. He needed to only be touching part of the mud, and fire instantly sprang through the earthy muck onto all trapped inside. It not only caused severe pain, but hardened the muck around them, making it impossible for them to escape the taint which was slowly but surely spreading though the alight and hardening muck. While the fire and the mud was certainly a hindrance, it was merely a distraction for the taint that would eventually destroy even their very souls. (sending them to Mulcarn's vault, at least, except for those that completely succombed to the taint, whom simply withered away into nothingness, a mindwiped soul floating in between the fold's of creation, waiting to be gathered by Ceridwen, or maybe even Ars Moriendi.)

As the Rest of the army rode out of the forests (they were mainly recon and spiders), they were showered by the demonic spines from the nightmares' manes. The large spiders were tatooed by the flaming hooves of the nightmares, as they rode over them in order to fight the rest. A spider did not have much time to sizzle and throe from the burning gashes, as the next wave cleaned them up with fiery hacks towards the leg-joints and neck. Powerful and resouceful spiders bit into Nightmares at no avail, as their giant fangs simply bent against the unholy skin of a Nightmare. One was actually able to knock off a rider and eat the nightmare, only for Ostanda himself to later rip the spider apart with his bare hands. The nightmare itself was largely undamaged, although still required serious healing before it could do anything from walking to fighting. The hell riders and their flame swords fought against the Spiders' poison and webs, while the crippled remnants of the Archosian army slipped back into the forests.

Judecca meanwhile rode towards the Svartalphar border, mostly alone. He happened to pass by a Svartalphar army mostly unseen. It was not that they did not visibly see him, but his magicks prevented them from noticing him, or giving him any thought at all. He then affected them with mind-spells to make them delusional. This particular war-party then rode on with feelings of extrememly arrogant pride, and without their usual cunning nature. It would surprise Judecca if the war-party would even last a single barrage of archer fire.

It was when Judecca first entered the Svartalphar forest that he activated his spell. Activated by drinking some of the victim's blood he had stored in the vial, tainting the rest, and spilling it on Svartalphar soil. Suddenly a shock wave of blacker than night fires blasted through the forest, turning a mysterious landscape into a barren Broken Lands. As the black fires spread outwards, emanating from the center like a giant ripple effect, real red fires started shooting up from the ground in various places, as well as sulphur, and ammonia. Nothing mortal could survive this desolate fire-scape. The central ripple began to move with his feet, the black fires only able to stray so far from his feet, but leaving permanent damage to the landscape. No trees could grow here any further. As he walked, he permanently destroyed acres of irreplaceable forests. Any forest animal trying to live on such desolate land would easily die, although if Judecca saw any, he would end their life swiftly and painfully. He was able to kill off small scouting parties, but eventually he was met with a large enough Defensive force as to merit some level of resistance. He however controlled the Broken-lands quite ultimately. Arrows fired at him could be met by searing hot flames, to melt away any resemblance of the arrow that had been fired. However, even with the terrain on his side, there was only so much gain from tactical demonic warfare. Soon it was obvious he would have to activate the second part of the spell. He used flares of blinding light to slow down the ever growing defensive rally force, in order to terraform as much as possible. Finally he was able to singe over half of a fully forested Megapolis into a barren scene of broken hovels filled with elven zombies. At this time however, when the illusions were getting close enough to strike against his demonic hide, and when the arrows were proving too numerous, he decided to unlock the second part of the spell/ritual. About half of the current defensive force was gathered upon the blasted hell terrain. That half was about to immediately die. Surging black energies coursed through the entire cursed land. A whitehot bright light shined from the pure vacuum created by the vanishing of the energies, as all living and unliving on the lands was eaten by the vacuum in time/space, except for Judecca of course, and the lands were replaced by hell-fires springing thousands upon thousands of Balors to aid Judecca in the cause. Standing in the middle of the hell-fire, surrounded by thousands of Balors, Judecca began to feel at home, maybe even a slight amount at ease. He then commanded the army of balors to accompany him, and continue to set the Svartalphar nation on fire, the good ole fashioned way.
 
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