Fixed borders mod for Rise of Mankind

but I'm not sure how I install a mod for a mod, can someone tell me please?

Also, can I install this and keep playing my current game or would I have to start a new one before installing?

a quote from the installation instructions:
"Just unpack the archive in the RoM assets folder, so that you overwrite the dll and a few python/XML files. If you have RoM 2.5x saves, they will be loadable when you install this mod."

hope this clarifies it a bit ;)

Dexy,
are you going to update 2.62 version soon? Please do

Add me as another person interested in this mod for 2.6...

Aahhhh.... sorry guys.... but I don't think I'll be making the new version soon. Probably not until autumn 2009 (the thing is that the surfing season has started here and all the free time is spent on the beach; if I play Civ, it's just for an hour or two per week, and for the new version to emerge it takes a lot more)

I'd also be interested in the SDK src as I'd like to implement some ideas that you don't seem fond of- and even look into doing it for Vanilla BtS. :)

Sure, no prob. I'd be glad to have more and more people involved in the mod, making it better and better.
 
Aahhhh.... sorry guys.... but I don't think I'll be making the new version soon. Probably not until autumn 2009 (the thing is that the surfing season has started here and all the free time is spent on the beach; if I play Civ, it's just for an hour or two per week, and for the new version to emerge it takes a lot more)

But Autumn 2009 is almost finished :D - oops wrong hemisphere :lol:
 
I'd also be interested in the SDK src as I'd like to implement some ideas that you don't seem fond of- and even look into doing it for Vanilla BtS. :)

OK, here's the v2.0 src (sorry for the delay, I promised the src a week ago, but my PC died suddenly). Only the changed C++ files are here (compared to ROM 2.52 src).

Code follows the original civ style, including the lack of comments :cool:, but if u have any questions, feel free to ask.
 

Attachments

Thanks! Will take a look at it. I haven't done any modding for Civ4 before so don't expect too much from me. :)
 
I'd love a version of this that begins at the start, rather than later in the ages,
curses, oh well,
 
I'd love a version of this that begins at the start, rather than later in the ages,
curses, oh well,
I'll see what I can learn and maybe we can have multiple versions.
 
I'd love a version of this that begins at the start, rather than later in the ages,
curses, oh well,

If you know how to change the DLL, than this is a micro change: just change the method
Code:
bool CvPlayer::hasFixedBorders()
to return true when you think it should (in your case always).
 
i honestly don't but i would like it to work with 2.6x anyway.
ultimately I would love to see a system where by you could allocate squares to a city instead of just to your general property, giving a better representation towards 'territories' the dissadvantage of which claiming territory farther away from a city costs more and more, this would also fix any problems with trading cities with the AI.

it might also be advantageous to make sure this mod cannot be used against ocean tiles,

I wonder what you could use culture for after this mod is implemented though..
 
What I would like is to be able to give back to my vassals the territory my culture stole before the fixed boarders came into effect. Especially those I can't work from my cities :)
 
What I would like is to be able to give back to my vassals the territory my culture stole before the fixed boarders came into effect. Especially those I can't work from my cities :)

This will be quite easy to implement for human player. However, for the AI to use it....... :crazyeye: impossible. Anyway, I'll probably put it as an option in the new version, so you can use it at your own risk.

The best would be if we could change the diplomacy, so you can trade territory and gain / lose relation points for that. Well, maybe in Civ 5....
 
This will be quite easy to implement for human player. However, for the AI to use it....... :crazyeye: impossible. Anyway, I'll probably put it as an option in the new version, so you can use it at your own risk.

The best would be if we could change the diplomacy, so you can trade territory and gain / lose relation points for that. Well, maybe in Civ 5....
so there isn't a way to link a particular tile to a city?
 
so there isn't a way to link a particular tile to a city?

Sure there is a way, just I don't know what you need it for exactly.

Currently, a tile holds info about all the nations that have culture in it and the distance to cities that influence it. If it is in the same distance from 2 or more cities, than you can't know to which city it "belongs". But you can modify the code to keep this info as well.
 
Hi

This mod look awesome. I see that the author don’t want to do anything with the mod before October this year, so any chance it works with ROM 2.71, or have anyone made an adaptation to ROM 2.71?

Tore
 
Sounds like a good idea, can you or someone inform me on what specific techs I need to get the "military borders".
 
This mod sounds interesting but is incompatible with 2.71. It also would be very very difficult, if possible, to update it without the authors help. A lot of the XML for the civics are out of date. The python is also obsolete. Best of all, the modmod uses a custom CvGameCore.dll. This is not a problem unless the author doesn't plan on continuing to support his creations. He did release his sources but they "lack... comment" so it would be almost impossible to update them, as RevDCM has been updated since, and we've had a patch that altered the SDK, so his code would be way, way out of date...

So basically, this modmod is finito until/if the author comes back.
 
Good mod. A fan of not expanding political borders with cultural influence. I mean, american culture dominates these days, doesn't mean we'll flip!
 
So basically, this modmod is finito until/if the author comes back.

I'll BE BACK!!! :scan:

I see that RoM has evolved so much since the last time I've played CIV.... I'll have to invest a lot of time myself to re-make this modmod for future RoM versions.

And I promise next time I'll put some comments so someone else could use the source code. I just didn't expect people liking it that much, I made it basically for myself :cool:.

So I'm back to enjoying the good weather here, coding is still a few months away. By the time I get to it, RoM 2.71 will be a history probably. So you can expect fixed borders 3.0 for RoM 2.95 :D
 
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