So I ended it, took me 34 turns.. The AI even behaved halfway competent.
Turn 1
Start whipping like mad :whip:
Turn 2
Rotterdam falls ibt. Manage to kill a cuirassir though.
Turn 3
Hah, we manage not to lose another city this turn
Turn 4
Don't even lose a unit this turn
Turn 5
End of luck; Grepursfory falls ibt.
Turn 6
Ragnar pleads his loyalty to Shaka.
Turn 7
Maastricht falls ibt.
Turn 8
We manage to kill a knight in Nijmegen
Turn 9
Nothing (apart from the regularly scheduled bloodshed of our army people and civilians)
Turn 10
Kill a knight at Minoan; Nijmegen falls ibt though.
In other, non-violent news, Electricity is in, radio in 43t
Turn 11
Kill another Cuirassier, but lose Minoan anyway. Churchill gets a GG for the effort.
Turn 12
Ragnar and Shaka join the party by declaring on us.
Turn 13
Shaka lands an army next to The Hague (yeup, quite a decent one at that)
Turn 14
Zulu's attack The Hague
Turn 15
Kill Zulu knight at The Hague but it holds; Kill an English Cuirassier, 2 maces and 2 crossbows, but Utrecht falls nonetheless (I like cities on hills though
)
Turn 16
Kill a Caravel and a Mace (both Zulu)
Turn 17
The Hague still holds (only 1 unit left though, city has been whipped to the ground, so no reinforcements).
Turn 18
There it goes, The Hague isn't ours anymore, but Shaka's
Turn 19
Nothing but mourning about The Hague
Turn 20
Zulu's decide to land more troops; near Leiden this time
Turn 21
Kill a Zulu knight at Leiden
Turn 22
Kill 2 more knights at Leiden, which is taken by the Zulu's despite the losses.
Turn 23
Amsterdam is being bombed
Turn 24
Kill 2 WE's and 4 pikes (did I mention that I like cities on hills)
Qin and Mehmed want a piece of the action as well and sneak attack us at Middelburg.. it holds for now (And here I was afraid that it might take the AI a while to get our last islands).
Turn 25
Amsterdam is now called York (well, the English renamed New Amsterdam to New York, so I'd assume that regular Amsterdam would turn into regular York, right?)
Turn 26
Mehmed takes Middelburg
Turn 27
One city left.
Turn 28
No takers yet...
Turn 29
War horns sound once more... Monty declares on Churchy... jeez, it only took him 424 turns.
Turn 30
Maybe we should sell Delft to the highest bidder...
Turn 31
Mehmed shows up to put Delft out of it misery
Turn 32
Bourtagne falls (yeah, I kinda missed that we still had units over there).
Our last proud East Indiamen sinks to the bottom of the ocean). We manage to kill an ottoman cuirassier and WE though.
Turn 33
Only four units left at Delft. For the record, Radio will take 793 turns right now.
Turn 34
There is no turn 34, as Delft falls ibt.
That's it, the end. Conquest defeat. Our lifes in misery gratefully shortened by AI's who knew how to take advantage of the situation (and are, thanks to 3.19, halfway capable of landing troops).
Will try to get Sengir03 started sometime soon (tuesday/wednesday)