Scandinavian Expansion for VD - Brainstorm

-Snapphane (These were an elite Guerilla unit that fought in the war against Sweden in 1658 - The word is actually Swedish and means something like 'quick trigger', as the Snapphaner were known to be fast shooters)

I like this one the most, simply because I think the Jaegersoldat would probably be too similar to the American Navy SEAL UU, the ship UU could be a good idea too but I think the Snapphane would be pretty unique, although there are a lot of Musketman replacements already. Perhaps this could be a Grenadier replacement though. Maybe with an extra first strike or a slightly higher strength?

Oh.. and don't use Garder Hussars... They were mostly just for show, prancing around in gala uniforms on horseback...

Yeah, I figured that which is why I brought it up, I just copied CivGold's UU for Denmark when I made my module. Is the Herregaarde UB okay though? I use it as a Courthouse replacement, although I suppose it could potentially be used as a Castle replacement (for the stats/traits, not because it is a Castle, although technically it sort of would have the same use in that it was the estate of nobility).
 
I like this one the most, simply because I think the Jaegersoldat would probably be too similar to the American Navy SEAL UU, the ship UU could be a good idea too but I think the Snapphane would be pretty unique, although there are a lot of Musketman replacements already. Perhaps this could be a Grenadier replacement though. Maybe with an extra first strike or a slightly higher strength?
Seems like a very good idea if I am honest!

Yeah, I figured that which is why I brought it up, I just copied CivGold's UU for Denmark when I made my module. Is the Herregaarde UB okay though? I use it as a Courthouse replacement, although I suppose it could potentially be used as a Castle replacement (for the stats/traits, not because it is a Castle, although technically it sort of would have the same use in that it was the estate of nobility).
I'd make it replace the castle. We don't have that many 'castles' in Denmark, if any. We got some fortresses though, but not something like the grand German castles. Over all I think it's a fair UB, although I would suggest you take a look on the 'Andels'-movement. You could remove the fact the Herregård goes obsolete and give it some financial or food bonus.
 
Perhaps you could use the Trelleborg forts as a Danish UB. These were immense Viking fortresses that marked the hight of Danish power. Herregårde is a bit boring really...
 
In all seriousness though, depending on where you set your standards for certain things will determine what the UB will be. What I mean by this is simply what art is available or what abilities make the most sense for the civ. You have to take the quality of available art, the importance of the building, what building it should replace, and what statistics it should have and how those stats will work with the leaders' traits and the UU etc. of the civ you are adding it to. Not to mention the benefits you will gain as opposed to those that other civs gain and whether it is balanced, weak, or overpowered. So more important than what the UB will BE is what the UB will DO.
 
Also, there is a Einar Gerhardsson leaderhead being made. He restored Norway after WWII. Just wanted you guys to know.


Just be shure to name him Gerhardsen, not -son;)


In the old days northern europe was dominated by the norsemen. They had all the land from Moscow to the noth sea beside minor occupations like England, Normandie, Sicily aso.
The berserker-unit is not the most representative figur, the normanners were a bit more civilized than that. But the Norman swordsman looks quite like they dressed back then:

http://forums.civfanatics.com/showthread.php?t=225303&highlight=Norwegian
 
What I don't understand at all is why anyone would ever "Replace" any civ when we can just "Add".
After all, more variety is always better than less.
 
What I don't understand at all is why anyone would ever "Replace" any civ when we can just "Add".
After all, more variety is always better than less.

Since this is for Varietas Delectat he would be adding the civ NOT replacing it. The reason you probably think he is going to replace is is because everyone else here keeps saying "replace" or probably thinks he means replace. Although I'm pretty sure he is going to add them right NikNaks?
 
Certain mods have way too many civs in them (as stated previously RoM, and of course CivGold) which is cool sometimes, most times you don't want a bunch of obscure unbalanced civs popping up. But other times it is pretty cool to have civs like the Xiongu, Ainu, or Ashanti to play against just to mix it up. What I have done with my mod (and my new one which will be 3.19 compatible) is add a few new civs to the base game (around three to four) and then have all of the other civs as easily pluggable and unpluggable modules so that you can decide before even loading up the game which civs could possibly appear. I think this is better because the player has control over whether they want a bunch of new civs, or only a couple.

As far as this mod goes though, I think the general consensus is Denmark, Norway, Sweden, the Saxons and the Normans. Potentially a couple other civs, but I think those are definitely going in. So if I were working on this I'd start on those now.
 
The Capo, could you explain why the Saxons please? I know very little about them, but with what I do know, surely they would be just part of Germany? The Normans I think I can get, they had territories in Normandy (Captain Obvious...), England, and had various adventures around the Mediterranean, but Saxons?

To continue with different ideas, to further represent viking-ness how about a UB which gives promotions to units? Or a UU which gets extra gold from plundering? In fact how about give the Bezerker that ability as well as it's others (which seem a little specialised atm)?
 
The Capo, could you explain why the Saxons please? I know very little about them, but with what I do know, surely they would be just part of Germany? The Normans I think I can get, they had territories in Normandy (Captain Obvious...), England, and had various adventures around the Mediterranean, but Saxons?

I suppose you are right, the Saxons aren't Nordic. So scratch them from the list.
 
In 6th grade we learned this:
Scandanavia is the name of the region and Nordic (or Norse) is the name of the Germanic cultures from that region. However, this is strictly from an American view point, and it appears that the reverse is true in the lands concerned.
 
Not at all. Scandinavia concerns the three countries Denmark, Norway and Sweden. The area that those three fill out is 'Scandinavia'. Norse would be the culture itself.
 
Okay, school's over, so I'm going to try to get this done before Christmas (the core 3, at least). Any leader suggestions for the three civs:
- Denmark
- Norway
- Sweden

Also, I've decided, as opinion is so split, to try to include the removal of the Vikings as an installation option, so a quick decision as to where Ragnar should go if you choose to remove them would be good. I'm thinking Danes, although Sweden would be equally applicable. Is there a consensus either way?
 
Back
Top Bottom