ZPNESV: Flowers on the Razor Wire (World Conquest)

It's up to you, as far as I'm concerned, Daft. If you want to draw this to a conclusion, that's your call. However you want to sum it all up is fine by me. Granted, I don't really have a country, and am just an adviser to Matt, so maybe my opinion doesn't count for anything! ;)
 
It's up to you, as far as I'm concerned, Daft. If you want to draw this to a conclusion, that's your call. However you want to sum it all up is fine by me. Granted, I don't really have a country, and am just an adviser to Matt, so maybe my opinion doesn't count for anything! ;)

Hey! You're officially the co-long term planning commander. None of this "just an adviser" stuff.:)
 
Greetings. I am Director, and I Have Assumed Control of the Military and Domestic Function of the Two Nations of the Grand Technofascist Union of the Americas. The Technocratic Republic of Columbia, in Recognition of my Superior Organizational and Reasoning Abilities, Have Seen Fit to Grant Me This Position, and I am Continuing my Command of the Iron Fascist Union of the Greater South.

The Cat Remains Inoperative.
 
Orders recieved from Director, and tuxedohamm. I know I was sending mixed signals the other day, but I believe I have all the orders I'm going to get for this turn. Actually, I think I only have to NPCify Ninja, Kraz, and Vertinari who hasn't really been playing anyway.

UPDATING IS OF BEGIN
 
UPDATE OF PAUSE, SLEEP IS REQUIRE

Seems I forgot to write the Iron Fascist money on the map last time. They actually had $23 at the start of this turn, not $0 (the 0 was supposed to be a self-reminder to add the income later). If Lucky (or Iggy) wants to buy $23 worth of units, I will work this into the map.

I still have Duckistan's moves to sort out, then battles. It seems fairly quiet this turn, but there will be some fleet action in Pacific.
 
I was wondering why they had zero income, but was too busy to ask. I'll add spending orders.
 
Could I allow someone to take control of the Shogunate? I'm kind of losing interest in this and I don't want to drag this down with my lack of participation. I'm fine with a new player taking the Shogunate, or having Iggy take control of it just as he has control of the Iron Facists.
 
Hmmm.... I could hang on. I'd like a chance with an Empire that actually has more than 1 credit worth of resources... if that is okay with Daft.
 
1949:
Snow, Sand and Ocean

Guardian forces commit to war against the Eurasian powers. The remnants of the Khilāfat remain threatened by the western alliance, but an uprising in Gallicia may cause a setback for their plans. The Technocrats gain greater influence in North America, and a mysterious leader, known only as 'Director', now guides the TechnoFascist war effort across two oceans. The Duckistani Emperor declares Japan to be the cornerstone of 'Fortress East Asia', as the first major air and sea battles are fought in the Pacific. Meanwhile, the Duckistani army is determined to break through Afrikaan defences, and crush the Afrikaan industry and air force...

* USSB fails to make a new capitol in Reichland.
* Gallicia rebels against USSB overlords, and declares itself independent!
* USSB scraps a Submarine in the Artic Sea for $2

The Third Battle of Njordiviken
Spoiler :
Guardian forces make an amphibious landing.
Khilāfat forces are en route, but Guardian forces are first to engage the neutral militia.
Round #1:
Guardian medium tank destroys Njordiviken militia.
Khilāfat tank flank attack fails to hit Guardian medium tank.
Round #2:
Guardian medium tank draws with Khilāfat tank.
Round #3:
Guardian medium tank hits Khilāfat tank, armour fails.
Njordiviken is captured by Guardian AI.


The Fourth Battle of Libya-Egypt
Spoiler :
Imperial Duckistani forces gain +1 strength from Doctrine: Intelligence (special bonus).
Technocrat mobile artillery makes an amphibious landing.
Technocrat battleship and Iron Fascist battleship bombard in support.
Afrikaan bomber flies overhead.
Round #1:
->First strikes:
Afrikaan bomber hits Duckistani medium tank, armour fails. Bomber is out of ammo.
Technocrat battleship destroys Duckistani tank. Battleship is out of ammo.
Iron Fascist battleship fails to destroy Duckistani tank.
Technocrat mobile artillery fails to hit Duckistani medium tank.
->Standard battles:
Duckistani medium tank destroys Afrikaan infantry.
Duckistani tank hits Afrikaan tank, but the armour holds.
Duckistani tank draws with Afrikaan tank.
Duckistani tank hits Afrikaan tank, armour fails.
->Flank attacks:
Duckistani medium tank hits Afrikaan tank, but the armour holds.
Duckistani medium tank hits Afrikaan tank, armour fails.
Round #2:
->First strikes:
Iron Fascist battleship has gunnery error.
Technocrat mobile hits Duckistani medium tank, but the armour holds.
->Standard battles:
Duckistani medium tank hits Afrikaan tank, but the armour holds.
->Flank attacks:
Duckistani medium tank hits Afrikaan tank, but the armour holds.
Duckistani medium tank hits Afrikaan tank, armour fails.
The Afrikaan front line has collapsed.
Duckistani tank draws with Technocrat mobile artillery.
Duckistani tank hits Technocrat mobile artillery, but the armour holds.
Duckistani tank hits Technocrat mobile artillery, armour fails.
Libya-Egypt is overrun by the Duckistani Empire.
* Afrikaan bomber fails to make emergency rebase, and is sabotaged to avoid capture.


The Third Battle of Al-Atlas
Spoiler :
Afrikaan fighters sortie for emergency defence of their airfields.
Round #1:
Afrikaan fighter fails to hit Duckistani tank.
Afrikaan fighter hits Duckistani tank, but the armour holds.
Al-Atlas is overrun by the Duckistani Empire.
* One Afrikaan fighter fails to make emergency rebase, and is sabotaged to avoid capture.
* One Afrikaan fighter escapes to Adriatalia.
* One new Afrikaan tank is sabotaged for no refund.


The Second Battle of Sinkiang
Spoiler :
Round #1:
Duckistani medium tank defeats Shogunate sniper, which successfully goes into hiding.
Sinkiang is however retaken for the Duckistanti Empire. Snipers may contest control next turn.


The Battle of the Izu Sea
Spoiler :
Duckistani fighters fly from Chang, using extended range (Doctrine: Airpower)
Round #1:
Duckistani fighter has navigation error.
Duckistani fighter hits Technocrat battleship, but the armour holds.
Technocrat battleship hits Duckistani sub, which fails to dive in time.
Round #2:
Duckistani fighter hits Technocrat sub, which fails to dive in time.
Duckistani fighter has engine trouble.
Duckistani fighters return to base, battle over.


The Battle of Emperor Seamount
Spoiler :
Iron Fascist fighters take off from carrier.
Round #1:
Iron Fascist fighter hits Duckistani battleship, but the armour holds.
Iron Fascist fighter hits Duckistani battleship, but the armour holds.
Duckistani battleship hits Iron Fascist destroyer, but it evades to safety.
Duckistani battleship hits Iron Fascist destroyer, which fails to evade.
Iron Fascist carrier lacks escorts.
Iron Fascist carrier resists Duckistani destroyer attack.
Round #2:
Iron Fascist admiral orders full retreat.


The First Battle of Vinson Massif (Antartica)
Spoiler :
You didn't see anything!


The following territories were overrun without resistance:
Hawaii (Neutral -> Technocrat), Finnkola (Khilāfat -> Guardian), Novograd (Shogunate -> Duckistani), Aralistan (Shogunate -> Duckistani), Great Kongo (Afrikaan -> Duckistani), East Oceana (neutral -> NZ).

The following territories were handed over peacefully:
Midwest (Iron Fascist -> Technocrat), Great Arabia (Khilāfat -> Duckistani).

Incomes:
The Iron Fascist Union of the Greater South: $18
The Technocratic Republic of Columbia: $19
Guardian AI: $11
Khilāfat Qurṭuba: $10
People's Republic: $0, status unkown!
Union of Soviet Socialist Belki: $9 (includes $2 confiscated from People's Republic, and $2 refund from scrapped sub)
Duckistani Empire: $50! (includes 2x$2 from special bonus)
Shogunate of Great Honshu: $4
Afrikaan Forces Suud: $9
The Hellenic Empire: DESTROYED, pending liberation
NZ: $1

Diplomacy:
Nothing new here.

Existing:
The Union of Soviet Socialist Belki and The Technocratic Republic of Columbia and The Iron Fascist Union of the Greater South.
The Union of Soviet Socialist Belki and Guardian AI.
(Pan-Asiatic Alliance): The Union of Soviet Socialist Belki and The Shogunate of Great Honshu.
Khilāfat Qurṭuba and Duckistan and The Hellenic Empire.

Technology / Prototypes:
Technocratic Republic of Columbia built another Supersub prototype, but the technology is still not perfected yet.

Guardian AI has transferred Medium Tank design documents to the USSB, Technocratic Republic of Columbia and Iron Fascists. In return, they ask for Mobile Artillery blueprints next turn.

Old:
Technocratic Republic of Columbia has perfected the Mobile Artillery unit.
Guardian AI has perfected the Medium Tank.
The Khilāfat has perfected the Medium Tank.
The Duckistani Empire has perfected the Rocketeer and the Medium Tank.

Map:


Bonuses:
The Technocratic Republic of Columbia has unified 'US Legacy' and gets another bonus.

Notes:
People's Republic fighters have been impounded by the USSB! Will the fighter pilots cooperate willingly?

I regard the unloading of a single unit to enable the battleship amphibious landing bombard support as an exploit :p It is not against the rules exactly, tho I decided battleships should only get to kill one unit this way, like bombers and fighters. Battleships will only get unlimited ammo if the majority of friendly forces are unloading from transports.

If anyone is wondering about the subtle colour differences between provinces, its so that I can use a lazy way of selecting the areas for re-colouring. It looks worse when the map is converted to 256 colour for uploading.

The big tank in Mexico is a Siege Tank. I felt like mixing it up again.

@Matt your income is too big to count. Feel free to correct me :) Note I decided no resource bonus from the Sinkiang battle, because it was really minor and no units were actually destroyed.

@Ninja, thanks for playing :salute:. If this game had actual resources, you would have got an appropriate boost from indonesia and south-east asia. I think its cool how the snipers almost disrupted Matt's whole economy :)

@Gelion, you are welcome to take over if Ninja approves. Guardian AI could also do with a regular player if you want an alternative.
 
Oh right!

The Duckistani Empire has unified 'Middle East' and gets another bonus :)
 
Peoples Republic Pilots will never work for the treacherous USSB.

Yea...I guess the PR can have their fighter there, just as long as they are helping and any further movement of foreign forces in our territory are accepted by us.

Completely within my right here. However, we will let you continue to use it. HOWEVER, should it make any unannounced/approved action on our soil, it will be forced down and destroyed. We aren't allies, and you do not have the approval to access our lands freely.
 
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