If you come to this post without seeing my other posts in the
map thread and
Civilizations thread, you'll want to go there to get the complete report on my latest activities.
We're making progress since I last posted all of our units in October. (Look two posts back for that). As of right now, the Barsoom units have been updated, and the rest will be updated tonight.
If you've read the post I just made in the Civilizations thread, you know that I've settled on the basic framework for Barsoomian Civs, taking into account the knowledge I've gained from re-reading the books (which I thought I'd remembered pretty well, but apparently didn't).
Back when I first unveiled the white martian (Orovar) unit line, I noticed a distinct silence from you guys. Note: just one post since then. You probably groaned: egyptians? Now we've gone over the edge.. But wait! Check out this description of an Orovar by Burroughs:
His skin was bronzed by exposure to the sun...but now I saw nothing red Martian about him. His harness, his weapons, everything...differed... (he) wore a headdress which is quite unusual upon Barsoom...
So that's it, then. The white martians look like egyptians, unless someone wants to make a little army of units in bright blonde wigs... The leaders, however, retain their "whiteness" which is just a few shades lighter than caucasian humans...
Another thing I realized, while re-reading
Warlord of Mars, was that a) the Therns are not only able to create imaginary units, but also control any weaker minds, for instance, the great Banths and the Plant Men, and b) Therns and Firstborn work together. This led me to rework the unit lines for both, and gave me stronger units for both overall.
This led me to concentrate for a minute on the Barsoomian Beasts. We'd already agreed to put in comparable earth-units as placeholders, so I was looking for comparables to as many Barsoomian beasts as I could find. Here's what I've found so far:
You'll notice right away that we have Tom2050 to thank for many of the best new units. I spotted the multi-footed Basilisks in a post of his and he sent them to me. Perhaps we can get someone to put units on their backs (Am Indians/red martians, africans/firstborn, and egyptians/Orovars on the smaller thoat and the Green Martians on the Large Thoat). We would need three: one each with sword/spear, rifle and Radium Gun.
We could also use an indian, african and egyptian unit each with a Radium (ray) gun.
Another unit I got from Tom2050 was the Sahuagin. Take a look at how close it looks to this drawing of a Plant man:
I think that unit slot can be considered filled. Again, Tom made that by request, for us.
I also consider the Sith position to be filled by Vuldacon's Giant Hornet. So much so that I pulled the hornet out of Pellucidar so that it would be the more novel to the player when he confronts it on Barsoom. The Malagor looks pretty much as it is described in the books as well.
Now, about the Kaldanes...
I'm pretty sure that we can use a female drider unit as a Kaldane without going seriously out of bounds. The thing about Kaldanes is that, even though they use the Rykors as steeds, controlling their movements in combat, and simply jumping off if the Rykor is killed, a Kaldane is fairly vicious when cornered. Here's what we need then:
We need an animator to take the red martian units we've picked out and lop their heads off. The animator has the option of either leaving them simply headless, or of replacing the heads with a head-sized drider. (representing the way the Kaldane will "Ride" the Rykors around). Some Rykors, though, don't need 'riders' and yet are fully functional. They're controlled, one assumes, by the Kaldanes from a distance, the way the Therns control the Banths and Plant men. There is one episode in the books where a headless Rykor is chasing John Carter down a hallway, so there's that. One more request: that when a Rykor with a Kaldane head dies, I'd like to see the little spider run away. It's the little touches that make a good unit.
Speaking of one-of-a-kind units, the Kangaroo men of Gooli are discussed, but not really described in the books, except as worthless and Kangaroo looking. Since they're not known as warriors, I decided to make them alternative units for the Toolian League. I use the faun and Satyr worker to represent them:
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So here's my remaining, final-answer unit request list for Barsoom:
Green Martians (aka Tharks) - well, we need them all to be made.
Red Martians - John Carter, Dejah Thoris, Radium gun infantry, Thoat Rider*
White martians - Radium gun infantry, Thoat Rider*
Firstborn - Radium gun infantry, Thoat Rider*
Beasts - White Ape, Banth, Thoats large and small*, Ulsio, Zitadar, Darseen, Calot Tree, Calot, Apt. Descriptions of these can be found >
here<.
Others - Rykors (see description above), Kangaroo Men
*the basilisks are a fill-in. A real thoat is a powerful beast that has the basic strength and capability of a horse. I'd still encourage the making of the Thoat Riders, though, using the Basilisks until we can have proper thoats made.
Next Barsoom project: A tech tree.