Sorry if this issue already have been addressed, but I've noticed in 0.9.6 light that Bolivar LH sometimes causes CTD.
Still trying to figure out why it does that. I do know that it seems to be specific to only some peoples computers. For instance it doesnt do it to me.
Not really. We know how to keep it from happening (revert back to original download of LH). But I want to try to figure out why my optimizations of it is having this effect as I have litteraly done the same thing to over 1000 other things in the art. Its getting changed back to the original next version, but hopefully I can fiure it out and keep the one I have in it now.I think then it worth to mention this bug in mod description.
Theres nothing wrong with the heavy cruiser paint job, besides being really dark. Several of those industrial ships are fairly crappy looking but thats not going to change. Thats a massive job to reskin those ships. As far as thier colors go, they are most likiely spot on. The guys that made those ships were sticklers for accuracy. Only thing lacking on them is detail, which is something that is really hard to do.Another issue about units is somewhat ugly painting of many industrial warships even such late as heavy cruiser. It would be nice if they get colors more similiar to standard BTS battleship and destroyer.
Theres nothing wrong with the heavy cruiser paint job, besides being really dark.
Several of those industrial ships are fairly crappy looking but thats not going to change. Thats a massive job to reskin those ships.
That doesn't make any sense. This is a known bug in a prior version, why would I list bugs of old versions that are fixed? I fixed them for a reason.I think then it worth to mention this bug in mod description.
To make them less dark, no that would be simple. But the thing all the ships in the DB is that they were modeled after specific ships in real life.
Besides there are many ethnic variants of each ship and the only one that I have seen that could use correcting (made lighter) is the aforementioned default heavy cruiser.
Ill put it in my to do list but its probably going at the bottom of that list.
That doesn't make any sense. This is a known bug in a prior version, why would I list bugs of old versions that are fixed? I fixed them for a reason.
This actually makes sense to me based on my knowledge of the global warming modcomp that was merged in. I have forwarded your report to the RevDCM project as it makes more sense to tackle it from there, if this is indeed true? BTW, can you get global cooling to work (global cooling should happen from launching lots of nukes)? If that component at least works, then the merge was done successfully and I'm pretty sure I know why the warming aspect isn't happening.In my game the global warming mod doesnt work, i played till 2070 (comparing screens from 1700) but no tile changed, it seems the global warming is disappeared totally.
i play in small map, and rising seas is enabled...
This actually makes sense to me based on my knowledge of the global warming modcomp that was merged in. I have forwarded your report to the RevDCM project as it makes more sense to tackle it from there, if this is indeed true? BTW, can you get global cooling to work (global cooling should happen from launching lots of nukes)? If that component at least works, then the merge was done successfully and I'm pretty sure I know why the warming aspect isn't happening.
In my game the global warming mod doesnt work, i played till 2070 (comparing screens from 1700) but no tile changed, it seems the global warming is disappeared totally.
i play in small map, and rising seas is enabled...