Round 3
A longer round, with some very bizarre techpaths
It still looked to me as though Alphabet was the good choice to tech now, and so I sticked with it.
As the round started, you can see I had more great luck with Barbarians.
And then shortly after, Toku had ideas in mind about his next city, which unfortunately prevented us from getting it.
Alphabet came in and... neither had it or was close.
I traded it with Mao for IW and gifted it to Toku, for Diplo.
After finding Marble way down south and settling it, I built the Temple of Artemis for fail gold. 72 gold is better than nothing, eh?
It also altered my tech path, seeing that my land isn't that great, I went Alphabet>Masonry>Polytheism>Aesthetics>Literature. With some pre-chops,
it was up in no time.
Obligatory Wonder screenshot...
Not too far from there, a few turns later...
I also put up the NE in the Capital so GPP are secured for the rest of the early game I feel. After building both Wonders, it was time to trade a bit.
Unlocking the Hammam, our great 2

-UB.
And getting more Diplo..
I then researched Drama with a Philosophy bulb in head for a religion on our continent but...
There was no way I was founding Taoism until Confucianism spread to me now, so I settled the GS. Most likely not optimal but it'll be a while until the Paper/Edu bulbs are possible and I didn't know how long Mao would take to spread the religion to me (he sent the free Missionary to Toku I think).
Having switched Espionage to Mao, I saw he was teching Currency, so I put in a few turns and traded for it.
Turns out it was only 9 turns later that he sent a Missionary. Oh well, the next GS are due pretty soon anyway.
I converted immediately.
You can see the end-result in the bottom right corner. 2 Pleased hard-to-please-AIs.
This gave me the opportunity to...
And...
Hope you don't dislike beggars Toku, 'cos you'll be seeing a lot of me!
I stopped the round here, although it is pretty clear what is to be done next. I need CS badly and some more workers now that Diplo & something to drive the economy (STD Economy

) is in place.
Tech screen
Overview of our land... First the north where Mao settled a city ON the rice.
And the south, where an annoying Barb Archer & Mountain is preventing us from improving Sheep. I'll build a Galley and send 2 swords in it to dislodge him soon.
There's one more decent city possible down there, giving me 7.
From here, I could play in somewhat peacefully, but I'm still not feeling too safe with those 2 freaks next door. A Cuirassier/Cavalry war would make me sleep much easier at night if I can manage to squeeze it somewhere.