Ok, looks like we have two votes strongly against a replay (three, if we count Cyc), and Eclipse's word as our host counts more than ours. I guess that decides the matter. I would not have objected against letting Calis/Chamnix back in, but I can live with the current decision as well.
Here is what I mean with "unbalanced": before Calis' death we just were in a period where coalitions were beginning to form themselves. A wide variety of options was possible, like
- Calis and me teaming up in order to get the country under control quickly and then fighting it out between the two of us. I did not agree to this, because it is of course contrary to my attempt to win by election...
- Eclipse and me teaming up in order to defend against Calis' attack, while the north stays neutral (for the price of getting some techs)
- Calis teaming up with one of the northern forces to attack me from two fronts, while I try to get Eclipse and the remaining northern force as my ally and try to hold tight on both fronts
- All of you just ignore me and fight it out among yourselfs.
Now, however, it looks like the game will become pretty "one-dimensional": as Blaze already pointed out, sooner or later it will amount to "the three of you against me", and my only goal in the "diplomatic theater" for the next time will be to try and prevent this coalition...
Build the War Tent & be voted ruler by using the AI votes.
This won't work, because 3 out of 6 votes aren't enough. And in addition I don't think the AIs will be still alive, when the first election comes around: Hojo is currently a single town of size 1, and a quick look at F7 tells us: they are currently building the Oracle for the next 100 turns...

(The programmers in the Fireaxis artificial intelligence department must have been real experts...) And Imagawa is doing only slightly better...

My forces may be strong enough to defend myself, but I'm certainly not in a position to cover the AI's asses as well...
Here's a little update on the barb situation, maybe it helps you: "my" barb camp spat out 16 Ronins. Currently I can see 4 camps on the World map. There must be one more down south where Daimyo Calis breathed his last, and there maybe one or two more camps that have come into existence since I traded the maps. So let's say 6-7 camps, which means 96-112 Ronins plus the ones that already existed before the uprising. So we have way over 100 Ronins running around now... If you want a few good tips on how to deal with barbs, read the COTM48 first spoiler (May 2008) in the GOTM discussion forum. That one had been a very tough Demigod game with massive barb uprisings, and some of the ideas may help here as well.
Ok, it's a completely new game now. Good luck guys!
Anyway: GPS to Semental!