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SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version 2016-10-05

Is it possible for a game to crash due to too much improvements? I don't think the crash is due to exceeding unit limits because I'm in the middle of two wars: against Spain and Eight Nation Alliance against China. The only possibility is I had built too many improvements. Adding on to the confusion is that I'm only at year 1906.
 
@ Angelle as long as you have not added any improvements to the biq, it should be ok. The game will crash out because of too many units. The other thing I can think of perhaps to ask is are you running a totally English install? There might be an issue where the game is looking for a particular graphic from the original civ 3 and the spelling is incorrect (we had this issue I think early with the Brits crashing out for no reason and I can't remember exactly what it was, but it did have something to do with an improvement). E-J might remember this particular incident better than I do.
 
I just had the game crash (early 1906); it was just after completing the Flammenwerfer Akademie.
 
@ Angelle as long as you have not added any improvements to the biq, it should be ok. The game will crash out because of too many units. The other thing I can think of perhaps to ask is are you running a totally English install? There might be an issue where the game is looking for a particular graphic from the original civ 3 and the spelling is incorrect (we had this issue I think early with the Brits crashing out for no reason and I can't remember exactly what it was, but it did have something to do with an improvement). E-J might remember this particular incident better than I do.

The only modifications I made to the biq is to split the Netherlands and Belgium, thats all. What do you mean by a totally English install? I crashed out when I was changing the production queue at the beginning of each turn. I loaded the save game again and found out that the crash timing varies from city to city. Sometimes its Guam, sometimes it Neuvitas or other cities, mostly if not all, captured cities.

As for the raze patch problem, I followed the instructions exactly and I'm not using desktop shortcuts to start the game.
 
the size of the patch files matters not. it is the name and location of the file that is important. i use Conquests. so i have no idea what the name of the Complete exe is. however, note that some of the testers ran the Complete patch...and had it installed correctly. so it works. there's no doubt about that. also, iirc, the no raze patch has a no cd patch meshed in w/ it (another way to tell that the patch is working).

there is no such thing as the game crashing due to too many improvements in a city. the game is hard coded at 255+the capital and to my recollection, the game engine is set up to handle the full load of city imps/wonders/capital in any one city. so this is not a problem imho.

can't really answer to anyone w/ crashes where there's been modifictions to the biq. now, it's not that i'm being a jerk or anything...it has everything to to w/ not knowing what changes were made to the file. i mean, if it were a file that i personally handled, then i'd probably know how to fix it. but w/ changes made, and ones even very subtle, i just can't give any advice b/c i don't know...sorry :)

as for the Sudwestern Military Acad and Flamenwerfer Acad crashes...don't know. never had them in any of our games. i will check it all though. there of course reamins the possibility of an error on my end but it's unlikely since we tested all this stuff.

the v3.0 crash Kly refers to was the Maxim units that had brackets around them in the editor. this appraently caused the game to crash since the game engine is not set up to handle long names of units AND the brackets. long story short: brackets removed from all editor name entries = no crashes.
 
also, iirc, the no raze patch has a no cd patch meshed in w/ it (another way to tell that the patch is working).
See, that's where I'm confused. The No-CD part of the patch works, but not the No-Raze part.

Weirder and weirder: I decided to hold off on the Flamethrowers for a bit, and when my next turn came around, after finishing building something in Constantinople and selecting something else, the "Built a Wonder" music started for an instant, then the game crashed. But the only Wonder I was building was the Sudewester Military, and that wouldn't have finished that turn anyway.
 
Is the unit limit for individual Civ only? Or is it for the entire game? I had just destroyed the Belgians and had a lot of raw materials on my hand which I'm trying desperately to ship back to Germany plus all the Spanish raw materials that I had captured. So basically I have a lot of raw materials, like tons of it.
 
Is the unit limit for individual Civ only? Or is it for the entire game? I had just destroyed the Belgians and had a lot of raw materials on my hand which I'm trying desperately to ship back to Germany plus all the Spanish raw materials that I had captured. So basically I have a lot of raw materials, like tons of it.

The unit limit applies to all units on the map, not those of a special civ.
 
I found the source of my problems: The Sudwester Academy

I have no problems with Flammenwerfer though.

The game crashed just after I set the queue for the city just before Luderitz, where I was building my Sudwester Academy.
 
Well, let's see if I get crashes if I keep Flammenwerfer but stop the Sudwester, then. Be back in a minute ....

Edit: Woohoo! Flammenwerfer Akademie is good. Hmm ... I was building my SA in Luderitz as well - I wonder if the game will work with it being built in Windhoek?

Edit2: Apparently not, as the game crashed out on the turn it would have been built. Mrr.
 
Team: Do you want bug reports in this thread or another?

CivP fix: US Volunteer Cavalry has a "Blitz" link that goes nowhere.
Edit: Also: Colonial Convict Worker "here" link that goes to worker actions goes nowhere.
 
italy1f.jpg


italy2d.jpg


italy3.jpg


My current game as italy
 
Tibet - Lieutenant
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Week 5, 1895 through 1898 - Many countries demand gold.. I give to close by countries, but not to others, therefore over this time period I go to war with several countries, but I never see any of them.

Week 13, 1895 - No MP's will help keep citizens happy, so I must use luxuries, happiness, and improvements.

Week 49, 1895 - Colonial Admin I researched. I now begin research on Military Tradition.

Week 1, 1896 - First Civil Engineer is auto-produced.

Week 13, 1896 - Gold Standard built, I am mass producing Militia for a short time, Japan is not quite as far away as I initially thought :), but the LM Mountains provide all the protection I need, as they would have to use transports to get troops over to me. I bring my field artillery batteries into Lhasa.

Week 45, 1896 - Factories built in both of my 2 cities :) and building the Military Academy since I need the extra hitpoint veteran status will supply my troops.

Week 41, 1897 - I have mass gold rolling in, because I have my research set at 0% with only 1 scientist; which provides the same research rate as setting the slider to max (the only annoying part of doing this is that each turn the game auto sets you back to 50% research rate).

Week 25, 1898 - France demanded gold and I hit the wrong button and they declared war ! Now troops are heading up from down south.

Week 21, 1899 - Made peace with France at large price of close to 40 gpt, they have too many units to handle. About 12 French units were carrying raw materials that were approaching my cities :).

Week 29, 1899 - Production is coming quickly now, my engineers can fully develop a Mountain with road and mine in 5 turns.

Week 37, 1899 - So far the Germans have completed every single wonder (vacuum tube and electron both this turn), with the Japanese getting 2 wonders.

Week 33, 1900 - Pollution hits on Impassible mountain, therefore is uncleanable (afaik).

Week 33, 1902 - Germans, Ottomans, and Hispaniola create alliance to destroy us!

Week 41, 1902 - Boer Republic and New Granada also declare war on me with Germans. I am pulling back my 30+ Tibetan Rifleman from my planned attack on Portugal city of Macau. 3 German Schutztruppe Infantry show up near Chongquing on my border... I'm surprised to see them on this side in Chinese territory. Lhasa can make a Tibetan Infantry every 2 turns, and Gertse every 5 turns (likely to lower now that workers are concentrating their efforts their).

Week 45, 1902 - I am at war with 9 countries, but they want so much for peace, I've decided to test them and see what they got. I am building trenches for increased defense around the open mountainsides of my territory. Mexico declares war on me. Make that 10 countries. Italy and Brazil sign alliance with Germany against me (12 countries now).
Germany continues to build every wonder available.

Week 49, 1902 - Spain joins in on the fun and declares war (13 countries). My main goal now is to survive.

Week 1, 1903 - Pathetic, I lose 3 of my Rifleman trying to take out a 1 hp 8 defense Schutztruppe.
Russia and Central America declare war (15 countries). The 3 German troops have left because of the large defense of the mountains.

Week 5, 1903 - Uruguay and Chile join in (17 countries). The thing is, I really have no chance of facing any impending attack because no country has access by land to this whole area. Only countries that may pose a threat are China, India, and France. AI won't bring mass troops over via sea (I doubt)... so I could technically be at war with every country and only need to worry about those 3 countries (and maybe a couple other). This won't win a game though, but winning with Tibet is probably not possible anyways (unless on very low difficulty levels there may be a chance).

Week 13, 1903 - Filipino Natives and Lowland Countries join in (19 countries).

Week 21, 1903 - Our Military plans have been stolen (oh no! The vast stretches of my 2 city empire are now revealed!) China and Portugal declare war (21 countries).

Week 33, 1903 - First action, Chinese cavalry attack! Hmmmm... Chinese 3 to 4 hp calvary vs my 4 hp units on the forest with trench: Per combat calculator I have 74 to 84% of win... In combat though the Chinese lost 16 units and I lost 12 units... yeah what a crock.

Week 1, 1904 - I survived the initial brunt of the Chinese first assault, lost quite a few units, but the Chinese took probably 3 times my casualities (which is very low compared to what the Combat Calculator states). Now that they are coming in a few at a time, the big threat is gone. I even captured my first raw materials from a Portugal unit that attacked me and lost while carrying it.

Week 5, 1904 - my unit that went and killed the Portugal cavalry carrying the raw materials was out alone on a mountain when the Chinese attacked him. He defeated 4 cavalry and a Great Leader came of it, but him and the GL were eventually killed. The unit was awarded the Tibetan Medal of Honor :).

Someone else finally got a wonder, the French! The French declared war and brought up a massive amount of units (40-50 with most carrying raw materials), now I am dead for sure... no chance to survive that. That ends this game, I will start another with more of a chance, but an interesting play defensively.

Gameplay Notes:
Germany may be a bit too strong on the development/economic side. They single-handedly built Every Single Wonder except for 3 (Japanese got 2, French got 1). I think the Germans have 22 wonders now in comparison.. no one else has any at all.

Tom
 
It does seem to be that whoever gets the Electronics tech advance first gets all three of its +2 advance wonders, basically pushing them out of the first era well ahead of schedule.


EDIT: I'm not sure if this is an error or not, but in the .biq file the Spanish, Fillipinos and Cubans all are apart of their own one-civilization alliance; however, neither of the rebel civs at in a locked war with the Spanish.
 
In the British Ground Units (Cont), none of the Lewis MG links go anywhere.

This is really fun! The British are getting kicked out of Canada (America), Southeast Asia (France), China (CHINA! and France), AFRICA (FRANCE!), and had less Naval Presence in the North Sea than the French, leading the Russians to *Bombard* London and Middlesbrough with relative impunity. And I (Germany) haven't gone to war with them .... I wish I could get that No-Raze patch to work ... does anyone know if there's another location for a download? I checked the Download section and didn't see one. There are at least five cities gone now :sad: Cork (France), Lulea and the City north of it (Austro-Hungarians), some Russian city in the far east, and a former British (I think) colony in northern South America.
 
I wish I could get that No-Raze patch to work ... does anyone know if there's another location for a download?

It's impossible (literally) for the no-raze patch not to work if you start up Civ3 with the No-Raze EXE file.

I would guess, you pasted the No-Raze patch into the Conquests directory but still used a desktop shortcut or a link from the start menu to run Conquests, causing it to use the previous exe file. Sometimes it does this even if you rename the No-Raze patch as was in El Justo's instructions. This is a possible operating system thing causing that though.
In this case, when you start Conquests, open up your Conquests directory folder, and double click on the No-Raze Conquests exe file from there; that is what I do.

You can also make a new shortcut to the No-Raze and put it on your desktop, etc.

I'm not sure if No-Raze works with loaded games, but I would guess it does (I could be wrong). So try the above and let us know what happens.

Tom
 
Austria-Hungary - Lieutenant

Week 9, 1895 - France already demands 38 Gold. I give it. Going straight for Industrialization I, so started off building up all the research I can. Working on making my Capitol an uber production center.

Week 41, 1895 - Balcan Nations demands 21 Gold, and I give it. I am near complete building the main research structures; I have started building defenses in some cities.

Week 45, 1895 - Prag is building the X-Ray Machine, with 3 turns to go.

Week 5, 1896 - I held back getting the X-Ray Machine for 1 turn since I only have 1 turn left to research Armored Cruisers I.

Week 9, 1896 - I learn Armored Cruisers I, and get the X-Ray Machine, and my 2 free techs are I choose are Destroyers I and Pre-Dreadnoughts II. Now when I research Industrialization I, no one else will have a chance to get both of those wonders, because I am already researching all tech's at 4 turns each (This is due to the Scientist giving 3 beakers each, a bit powerful).

Week 13, 1896 - Britain demands 41 Gold, I give it to them while in the process of building up my armed forces.

Week 21, 1896 - USA demands 48 Gold, I give it to them to avoid early wars.

GAME NOTE ---------------
Bringing in mass gold and tech should never be a challenge. I still bring in 250 Gold per turn (very early in the game) while maintaining a 4 turn per tech research rate. This is with my research slider at 40%! Scientists make too much research.. therefore never use tax collectors because the other way around I only bring in 140 gold per turn and need research slider set to 70% for a 4 turn/tech.

And I have built NO tax revenue buildings either (in any of my 7 cities), once I do I will transcend up into the mega gold/turn range.

I'll easily end up getting most all Wonders now and getting all of the +2 free advances will let me fly up through the tech tree.

_AustriaHung00.jpg

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Tom
 
The Germans are strong contenders to get scientific wonders because they have shown a tendency to work the industrial side of the tech tree. They pay for it to a point in colonial weakness as they are behind on the colonial side. This is especially evident when it comes to colonial cav.

Also a word of warning that while you might think you are doing ok on the science race without doing much for improvements, but there is a wall in the middle of the era depending on where you are at and certainly a big increase in the second era in tech costs. The other issue with a lack of cash is as you build up beyond the unit limit for your civ, the troop costs can add up and put a dent in the budget.
 
Angelle and ChaosArbiter... The Sudwestern Military Acad Wonder Splash is what causes the Crash.
That Wonder Splash image was still in 16 million colors and slipped past testing.

I made a palette for this image and have uploaded it for El Justo.

In the mean time, Anyone who has already downloaded the Game can get this Small Zip and add the corrected Image.

Simply add this Corrected Image to the Wonder Splash Folder and overwrite the old file.
 

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