Welcome to Dr kossin #9, which stands for Daily Round.
Yes, I will aim to get in a update every day - as long as I have the time (work, girlfriend, etc). I might skip a day here and there but I will compensate by playing an extra round here and there.
Now I don't plan on very long updates, sometimes just 10 turns, and will stop at strategic times.
That being said, I'm not a great player but I can manage at times. My goal is to improve and, if possible, help others improve as well. I couldn't beat Noble when I started reading this forum (could barely beat Warlord) and I am now in the process of getting comfortable on Immortal.
That's where you come in. I need your ideas, your criticism and everything else you can throw at me - even if you can't beat Noble. Since I plan on an update everyday, there will be mistakes from my part and I might not always get the best advice going forward. That's life!
You are also welcome to shadow this game, although I would prefer you post it in spoilers and no further than I have already played. You can still shadow the whole game and post it but it is important that no one uses that knowledge (land, AIs) to help me.
Without further time wasting, let's go to the game.
Dr kossin #9
Round 0 Settling decisions
Round 1 Settling spree incoming
Round 2 Christmas Season Spirit
Round 3 Towards Liberalism
Round 4 Surely, you must be joking.
Game settings:
Immortal
Fractal (I've had a friend check that it is not isolated or semi-isolated)
Normal Speed
No Huts/Events
BULL 1.0+BUG 4.2 in Custom Assets
Everything else normal.
The leader this time is Cyrus! Smithers, release the Immortals!
+50% production to settlers, +100% Great General emergence, +1 from monuments, -25%XP for troop levels.
His UB: a Grocer with a base 2
His UU: a Chariot with +50% attack against Archers
We start with Agriculture and Hunting.
It's quite a good combo as it allows to improve a lot of early resources and makes Animal Husbandry much cheaper to research.
And the start:
Here's what I think is in the fog:
2 clams and a plains cow... trusting the map generator would give me an extra resource somewhere (seafood is worth 2/3 so I have 2.3333 resources in my BFC right now).
With jungle to the NE, we can say we are just under the jungle belt. Let's hope for non-jungle terrain again!
Settling 1W on the plains hill for the extra is certainly tempting, but I may end up with only 2 hills and a plains cow for production (which may or may not be sufficient with 16 base ).
Settling 1NW gets us a health bonus and keeps all hills and resources we see.
Settling in place is also a possibility, although I won't get a health bonus there.
Settling 1S is not that appealing as we lose the flood plain bonus.
Settling 1SE doesn't have that much production and loses 1 clams.
The last option is moving inland, but with jungle so close and only plain cows as food that we can see... it doesn't look too promising.
I can tell there is at least 1 solid tile 2W3N of the settler given the lake in the fog.
Scout move: either scout southeast(2S1E) or west. Since I'm feeling like I'll settle west, exploring southeast first might reveal something to mix things a bit.
Techs: AH first seems a given with our starting techs, the cows, and our UU. Should horses appear somewhere nearby, there could very well be 1 (or 2 with luck) less AIs in the game early.
Fishing is the other option but I think it'll only be useful a bit later with Agriculture available.
Yes, I will aim to get in a update every day - as long as I have the time (work, girlfriend, etc). I might skip a day here and there but I will compensate by playing an extra round here and there.
Now I don't plan on very long updates, sometimes just 10 turns, and will stop at strategic times.
That being said, I'm not a great player but I can manage at times. My goal is to improve and, if possible, help others improve as well. I couldn't beat Noble when I started reading this forum (could barely beat Warlord) and I am now in the process of getting comfortable on Immortal.
That's where you come in. I need your ideas, your criticism and everything else you can throw at me - even if you can't beat Noble. Since I plan on an update everyday, there will be mistakes from my part and I might not always get the best advice going forward. That's life!
You are also welcome to shadow this game, although I would prefer you post it in spoilers and no further than I have already played. You can still shadow the whole game and post it but it is important that no one uses that knowledge (land, AIs) to help me.
Without further time wasting, let's go to the game.
Dr kossin #9
Round 0 Settling decisions
Round 1 Settling spree incoming
Round 2 Christmas Season Spirit
Round 3 Towards Liberalism
Round 4 Surely, you must be joking.
Game settings:
Immortal
Fractal (I've had a friend check that it is not isolated or semi-isolated)
Normal Speed
No Huts/Events
BULL 1.0+BUG 4.2 in Custom Assets
Everything else normal.
The leader this time is Cyrus! Smithers, release the Immortals!
+50% production to settlers, +100% Great General emergence, +1 from monuments, -25%XP for troop levels.
His UB: a Grocer with a base 2
His UU: a Chariot with +50% attack against Archers
We start with Agriculture and Hunting.
It's quite a good combo as it allows to improve a lot of early resources and makes Animal Husbandry much cheaper to research.
And the start:
Here's what I think is in the fog:
2 clams and a plains cow... trusting the map generator would give me an extra resource somewhere (seafood is worth 2/3 so I have 2.3333 resources in my BFC right now).
With jungle to the NE, we can say we are just under the jungle belt. Let's hope for non-jungle terrain again!
Settling 1W on the plains hill for the extra is certainly tempting, but I may end up with only 2 hills and a plains cow for production (which may or may not be sufficient with 16 base ).
Settling 1NW gets us a health bonus and keeps all hills and resources we see.
Settling in place is also a possibility, although I won't get a health bonus there.
Settling 1S is not that appealing as we lose the flood plain bonus.
Settling 1SE doesn't have that much production and loses 1 clams.
The last option is moving inland, but with jungle so close and only plain cows as food that we can see... it doesn't look too promising.
I can tell there is at least 1 solid tile 2W3N of the settler given the lake in the fog.
Scout move: either scout southeast(2S1E) or west. Since I'm feeling like I'll settle west, exploring southeast first might reveal something to mix things a bit.
Techs: AH first seems a given with our starting techs, the cows, and our UU. Should horses appear somewhere nearby, there could very well be 1 (or 2 with luck) less AIs in the game early.
Fishing is the other option but I think it'll only be useful a bit later with Agriculture available.