If we want to wait for catapults, might it be better to use the Great Scientist to bulb Math to help us along?
Chances are we can trade for Math with Alphabet. Bulbing Math is a waste of a GS in my books unless you're falling behind in the tech race, which we aren't.
So I'd say move the two archers choking SE of Shaka towards Eridu, they'll arrive the same turn as our vulture. Then the Vulture and Archer on choke should probably move towards the river defense to maintain choke.
We can probably move 2 units from Shaka's choke, but I think 1 should be enough for reinforcement. It's not like they'll get there in time.
I'm not sure if Saladin's turn is before or after ours, that will change if we have time to whip a 2nd archer.
After. Unless the map is wacky (ex. Earth18), the human is always first. The archer 'appears' when you hit end turn anyway.
I'd whip the vulture in Eridu, it is only working a forest tile and will be unhappy on growth (2 turns) anyways.
1-pop whip isn't exactly a way to solve unhappiness...
What we could do though is put 1 turn in a library and then 2-pop whip it for ~20

overflow. Gets us a library and a vulture in 3 turns while taking care of happy problems. It also gets us Ivory sooner for an extra

everywhere.
Finally:
I think we should redistribute the spy points. We are still in unfocused spending on Saladin, WK, Shaka and Boudica.
Yes, I've been saying that for what, 3 rounds?
NOTE TO NEXT PLAYER: FOCUS EP ON SOMEONE, BE IT WK OR BARBS, STOP WASTING THEM!
Could we use the sabotage building option to destroy Shaka's walls? I've never actually used it for that, but something to keep in mind. It is relatively inexpensive (248eps on the screen)
Not worth it imo, those EPs could be worth a tech instead or help us see what WK is teching for trade purposes.
But I think 2 spears is better than archer and spear, because we all ready have an archer and saladin will suicide his axeman on it and then we will have 2 spears for the chariots.
2 spears is better for the chariots, but this is assuming our Archer doesn't die (which he shouldn't I guess).
When we've alphabet we could try to convince Wang kong of closing borders with Saladin.
Will that be an option? I don't know. In any case, I'd rather get some techs than close borders temporarily.
When unhappiness is gone in Uruk (1 turn), we should run anoher scientist there.
I'd run the scientist right away rather than that unimproved tile.
The workers near Eridu are mining the grassland hill; isn't the plain hill better, +1h more and we don't need the food now because we've reached our happiness cap there.
Grass hills provide 3

at 1

cost while plains provide 4

at 2

cost. Ratio is better for grassland hill - but if you need hammers right away, plains is better. grass hill is better here imo.
After the vulture in Eridu we should produce a settler there for the gold site.
Kish has 1 halfway done... granted it's going to be whipped severely soon though.
Regarding Saladin:
move the worker making a cottage. Saladin will no doubt move to the hill (defense bonus) and the worker can be targeted from there by chariots.
@Stochastic
It'll take a long time before a spy can take down those walls and a lot of vultures to kill all those archers. Catapults would be more cost-effective I believe, although further away.
CR doesn't work quite this way, it actually subtracts from the defender instead so...
CGI vs CR1: 3*(1+.25+.4+.2+.2-.2) vs 6 = 6.45 vs 6
I'd expect most of his archers to get C1 now instead so odds are a bit better but we're still under 50%.