We are all together on a one-continent Highlands map.
Then I got nuthin'

We are all together on a one-continent Highlands map.
I usually just work on maps, but I am going to be attempting to try and work on my first mod (looking to modify a tech tree extensively for asoiaf scenario to help another guy and then might try to merge it with revDCM) - is it ok to use revDCM as a base? (the current mod is mostly graphics and unit/civ changes)
If it is ok - would it be reasonable to have people just make a copy of the revDCM folder and rename it and copy in the changed files? Or is that an unreasonable expectation or unlikely to be successful?
Also, do you guys have any tips or links to a good tech tree editor? Whenever I do a search on the forums it seems to only find editors that have been abandoned and do not work.
thanks glider...@Craterus
Yeah enjoy modding RevDCM. Take RevDCM and rename it, and edit CvModName.py for the same name. As for tech tree editors, I cannot help.
Cheers
For any modmakers out there, please let me know if I am missing your mod, I think there are more RevDCM based mods, but I cannot remember any other specifically right now.
I´ve seen the same thing when playing LoR. On a standard sized map only one oil (offshore), one coal, one aluminium and one uranium. None of them on my continentthe SmarMap script doesn't place late game strategic resources properly.
Distinct lack of coal, oil, and uranium.
Many games I've played without a single oil tile on the map, or 1 offshore for the whole map.