OK, I'll keep an eye on the tech trade situation as well, I'm playing now.
OK, Im at a bit of a dilemma three turns into my set, I have a relatively important decision to make regarding troop movement. So Im posting my few turns and the save till now, and ask for some extra input to help resolve me of any blame
Inherited turn 112
Moved vulture with CI to roaded forest SW of Lagash
Moved vulture with WoodII in Eridu SE
Turn 113
Saladin is sending another stack towards us. Looks scarier than the last one, it has horse archers as well. Recall vulture with WoodII.
Im torn about whether to whip an archer in Kish or not. The shock Axeman should be able to take out at least two of Saladins Axes. The Spear should be able to take out one horse archer, maybe two. I think the worst case will be two chariots and one HA vs a city guard 3 archer (enroute) and a WoodII vulture. I decide to not whip an archer because I can bring the CI vulture from Lagash down to help draw the stack and do some damage. (hopefully Saladin doesnt have two stacks!)
Also, Kossin was right, the Korean boat did contain a Settler.
Turn 114.
OK, so the plan when pretty much as thought, I lost the CI vulture but took out one Chariot and wounded another. Saladins stack is now on the hill. Also note Cheju founded on our peninsula.
I move the workers mining the jungle hill SE into a jungle. Will build a road there then do some chopping. I figure it is better than sending them into Kish and doing nothing.
Turn 115
So I really shouldnt havent have said that about a second stack. Saladin has another HA patrolling around north of Lagash, not a stack. Also, the initial stack has moved further into our territory, they are now due East of Eridu. Finally, note our gpt. 0 at 0%. Those Zigs cant come soon enough.
Eridu finishes another archer, I que a Vulture, it may be needed to retake Kish.
So here is the question: I have a hard choice about the archer coming in as reinforcement. It cant reach Eridu in one turn, but will be vulnerable to the stack. I could either
1) Move it North one into the jungle and hope that the hill hides it from Saladins sight, hopefully he wont move further and will be unwilling to send a mounted unit after it and Saladin will spend a turn healing the Chariot.
2)Send the archer onto the Jungle Hill and promo to GuerillaII. It would have a total of +150% defense, so it would probably take out one HA and wound the second. The idea would be that this would help take pressure off of Kish. If Saladin attacks this turn Im not sure that Kishs defenders would survive.
Here is the current situation:
Basically the question is, can we get away with hoping that Saladin will heal the Chariot before attacking Kish, or do we need to distract him some more with a
slightly squishier target?
I'll wait until evening (~12hrs) for comments then I'll go ahead with the consensus. My current instinct is to send the Archer onto the hill and promo to hope for a suicide from some HAs (ie option 2).
And the save for those who want a more indepth look.