Speaking of tutorials Aff... I'm a completely novice programmer and artist, but I have a wife who knows both and is helping me along. She's promised that if I can grasp the aspects of how to mod this game she'll help me with the grunt work on alot of good ideas I have (ideas I won't post until I can prove to myself I can help make them). I can't even figure out where to start.... Have any tutorials of your own available?
You have a programmer AND an artist as a wife? Do you have any idea how lucky you are...
Seriously though, Let me break down the levels of Civ4 modding; three core languages are used.
XML - This is nearly human readable text, very easy to edit, and controls all the in game content. Buildings, units, resources, you name it, all the stats are controlled by XML. 90% of the XML is documented in the modiki; I've written 5 or 6 pages myself. I suspect if you crack one XML file open, and pull the modiki article for it up side by side, it will quickly make sense.
Python - this is used for the user interface, and some scripts. You can use python to make buildings, units, etc... have non-standard effects. An example of this is the National Mint giving 10x the gold when captured. While python is fairly powerful, I don't recommend using it for really complicated things, or anything the AI needs to know about.
C++ - Firaxis gave modders about 75% of the C++ source code for BTS. The SDK (Software Development Kit) is very very powerful, allowing modders to write and rewrite the AI, create new XML fields, and alter the core game features. While usually the most daunting, it also presents the most powerful tool. A New Dawn uses a LOT of SDK changes, which makes it so unique.
I highly recommend you start by learning XML.
Kael made a video documenting how to create your own civilization with XML. It's fairly helpful, and creating a new civilization is a really good way to learn XML, since it involves editing nearly all the key XML files.
I think I found why some guilds dont work ... because they have no required resources. So Carpenters Guild, Artists Guild, Apothecaries Guild , Equestrians Guild and Clerk Guild dont work if this is correct.
Nice catch, that bug appeared in a great deal of places. I think I caught them all. See the to do list for details.
There is one already written: (Make sure you read all three pages.
http://forums.civfanatics.com/showthread.php?t=244965
Awesome. I can have some fun with this.