davane
Warlord
The Spy (Released 12/02/10)
The Spy is a stealthy infiltrator that is capable of many forms of subterfuge, from stealing intelligence reports to sabotaging imprvoements, from kidnapping workers to instigating revolutions. The Spy is a Recon unit that has a Combat Strength of 3 and is invisible to most units (only Explorers and other Spies can see them). The spy also has a 50% Withdrawal rate. Spies are available with Alphabet, and there are no limits on their production. The Spy also has hidden nationality (BtS only). Spies start with the Sentry and Commando promotions, and have 2 Moves.
Since Spies have become combat units, changes the way they act significantly in many ways. Primarily, during wartime, Spies will engage enemies rather than sneak past them, preventing the use of their espionage abilities in squares occupied by enemy forces until those forces are defeated. Spies also capture cities, and thus it is impossible to use any espionage abilities on enemy cities during wartime as such cities are automatically captured and become allied cities. During peacetime, the spy has full use of their espionage abilities.
This daily mod has been more ambitious than the previous ones, as it has required editing text labels and adding new infos into the game (namely the Invisible_Spy Basic info). With this knowledge, you can expect to see other more ambitious daily mods in the near future.
The Lighthouse (Released 12/02/10)
The Lighthouse is available with Sailing and provides +1 Food from Water tiles, but increases City Maintainance by +5%. In addition, it demonstartes the primary use for resources in the mod - the Lighthouse provides +5% Food with access to Clams, Crab, or Fish (up to +15% Food for all three), in addition to providing +1 Health for these bonuses (taken from the Harbour building).
The Spy is a stealthy infiltrator that is capable of many forms of subterfuge, from stealing intelligence reports to sabotaging imprvoements, from kidnapping workers to instigating revolutions. The Spy is a Recon unit that has a Combat Strength of 3 and is invisible to most units (only Explorers and other Spies can see them). The spy also has a 50% Withdrawal rate. Spies are available with Alphabet, and there are no limits on their production. The Spy also has hidden nationality (BtS only). Spies start with the Sentry and Commando promotions, and have 2 Moves.
Since Spies have become combat units, changes the way they act significantly in many ways. Primarily, during wartime, Spies will engage enemies rather than sneak past them, preventing the use of their espionage abilities in squares occupied by enemy forces until those forces are defeated. Spies also capture cities, and thus it is impossible to use any espionage abilities on enemy cities during wartime as such cities are automatically captured and become allied cities. During peacetime, the spy has full use of their espionage abilities.
This daily mod has been more ambitious than the previous ones, as it has required editing text labels and adding new infos into the game (namely the Invisible_Spy Basic info). With this knowledge, you can expect to see other more ambitious daily mods in the near future.
The Lighthouse (Released 12/02/10)
The Lighthouse is available with Sailing and provides +1 Food from Water tiles, but increases City Maintainance by +5%. In addition, it demonstartes the primary use for resources in the mod - the Lighthouse provides +5% Food with access to Clams, Crab, or Fish (up to +15% Food for all three), in addition to providing +1 Health for these bonuses (taken from the Harbour building).